# Level 10

tile width = 32
tile height = 32

map width tiles = 32
map height tiles = 32

background map row0 = 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
background map row1 = 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
background map row2 = 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
background map row3 = 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
background map row4 = 0,0,0,0,1,38,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,38,0,1,17,1,0,0,0,0
background map row5 = 0,0,0,0,1,1,1,1,1,21,1,1,38,1,1,1,1,21,1,1,1,1,1,1,0,1,1,1,0,0,0,0
background map row6 = 0,0,0,0,1,1,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,1,1,0,1,21,35,0,0,0,0
background map row7 = 0,0,0,0,1,1,0,1,1,19,1,1,1,0,1,1,1,19,1,1,1,0,1,1,0,0,1,0,0,0,0,0
background map row8 = 0,0,0,0,1,1,0,1,27,26,26,32,1,0,1,27,26,26,26,28,1,0,1,1,1,1,19,1,0,0,0,0
background map row9 = 0,0,0,0,1,1,0,1,29,25,25,30,1,0,1,33,25,25,25,30,1,0,38,1,1,1,1,1,0,0,0,0
background map row10 = 0,0,0,0,1,1,0,1,1,1,1,1,1,0,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0
background map row11 = 0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0
background map row12 = 0,0,0,0,38,1,0,1,1,1,1,1,1,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0
background map row13 = 0,0,0,0,1,1,0,1,27,26,26,32,1,0,1,27,28,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0
background map row14 = 0,0,0,0,1,20,1,18,23,27,28,24,1,0,1,29,30,1,1,1,1,1,1,1,0,1,1,1,0,0,0,0
background map row15 = 0,0,0,0,1,1,0,1,23,29,30,24,1,0,1,1,1,1,1,1,1,1,1,1,0,1,1,1,0,0,0,0
background map row16 = 0,0,0,0,0,0,0,1,23,27,28,24,1,0,1,1,1,1,1,1,1,0,1,1,0,1,1,1,0,0,0,0
background map row17 = 0,0,0,0,1,1,1,1,23,29,30,24,1,0,1,1,1,1,1,1,1,0,1,1,0,1,1,1,0,0,0,0
background map row18 = 0,0,0,0,1,31,28,1,23,27,28,24,1,0,1,1,1,1,1,21,21,0,1,1,0,0,0,0,0,0,0,0
background map row19 = 0,0,0,0,1,29,30,1,23,29,30,24,20,1,18,1,1,1,20,0,0,0,0,0,0,0,0,0,0,0,0,0
background map row20 = 0,0,0,0,1,1,1,1,23,27,28,24,1,0,1,1,1,1,20,0,0,0,0,0,0,0,0,0,0,0,0,0
background map row21 = 0,0,0,0,1,27,28,1,23,29,30,24,1,0,1,1,1,1,1,19,19,0,1,1,0,0,0,0,0,0,0,0
background map row22 = 0,0,0,0,1,29,30,1,29,25,25,34,1,0,1,1,1,1,1,1,1,0,1,1,0,1,1,1,0,0,0,0
background map row23 = 0,0,0,0,1,1,21,1,1,1,1,1,1,0,1,1,1,1,1,1,1,0,1,1,0,1,1,1,0,0,0,0
background map row24 = 0,0,0,0,0,0,1,0,0,1,27,28,1,0,1,1,1,1,1,1,1,1,1,1,0,1,1,1,0,0,0,0
background map row25 = 0,0,0,0,35,1,19,1,0,1,23,24,1,0,1,27,28,1,1,1,1,1,1,1,0,1,1,1,0,0,0,0
background map row26 = 0,0,0,0,1,1,1,1,0,1,33,30,1,0,1,29,30,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0
background map row27 = 0,0,0,0,1,1,17,1,0,1,1,1,1,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0
background map row28 = 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
background map row29 = 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
background map row30 = 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
background map row31 = 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0

barrier map row0 = 44,46,46,46,46,46,46,46,46,46,46,43,47,47,42,46,46,46,46,46,46,46,46,46,43,6,1,6,47,44,46,45
barrier map row1 = 47,44,46,46,46,46,46,46,46,46,46,46,43,47,44,46,46,46,46,46,46,46,46,46,45,6,1,6,47,42,45,47
barrier map row2 = 47,47,44,46,46,46,46,46,46,46,46,46,46,43,42,46,46,46,46,46,46,46,46,46,43,6,1,6,42,45,47,47
barrier map row3 = 47,47,47,8,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,14,11,1,10,9,47,47,47
barrier map row4 = 47,47,47,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,0,0,0,6,47,47,47
barrier map row5 = 47,47,47,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,0,0,0,6,47,47,47
barrier map row6 = 47,47,47,6,0,0,8,7,7,0,7,7,7,14,7,7,7,0,7,7,7,9,0,0,6,0,0,35,6,47,47,47
barrier map row7 = 47,47,47,6,0,0,6,0,0,0,0,0,0,6,0,0,0,0,0,0,0,6,0,0,10,7,0,7,16,47,47,47
barrier map row8 = 47,47,47,6,0,0,6,0,0,0,0,0,0,6,0,0,0,0,0,0,0,6,0,0,0,0,0,0,6,47,47,47
barrier map row9 = 47,47,47,6,0,0,6,0,0,0,0,0,0,6,0,0,0,0,0,0,0,6,0,0,0,0,0,0,6,47,47,47
barrier map row10 = 47,47,47,6,0,0,6,0,0,0,0,0,0,6,0,0,0,0,0,0,0,15,7,7,7,7,7,7,16,47,47,47
barrier map row11 = 47,47,47,6,0,0,15,7,7,7,7,7,7,12,7,7,7,7,7,7,7,11,0,0,0,0,0,0,6,47,47,42
barrier map row12 = 47,47,43,6,0,0,6,0,0,0,0,0,0,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,47,42,45
barrier map row13 = 47,42,45,6,0,0,6,0,0,0,0,0,0,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,42,45,47
barrier map row14 = 42,45,47,6,0,0,0,0,0,0,0,0,0,6,0,0,0,0,0,0,0,0,0,0,35,0,0,0,6,44,43,47
barrier map row15 = 45,47,47,6,0,0,6,0,0,0,0,0,0,6,0,0,0,0,0,0,0,0,0,0,47,0,0,0,6,47,44,43
barrier map row16 = 47,47,47,15,7,7,11,0,0,0,0,0,0,6,0,0,0,0,0,0,0,35,0,0,47,0,0,0,6,47,47,44
barrier map row17 = 47,47,47,6,0,0,0,0,0,0,0,0,0,6,0,0,0,0,0,0,0,47,0,0,47,0,0,0,6,47,47,47
barrier map row18 = 47,47,47,6,0,0,0,0,0,0,0,0,0,6,0,0,0,0,0,0,0,47,0,0,42,46,46,46,46,43,47,47
barrier map row19 = 43,47,47,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,27,28,42,46,46,46,46,46,46,46,46,43,47
barrier map row20 = 46,43,47,6,0,0,0,0,0,0,0,0,0,6,0,0,0,0,0,29,30,44,46,46,46,46,46,46,46,46,45,47
barrier map row21 = 46,45,47,6,0,0,0,0,0,0,0,0,0,6,0,0,0,0,0,0,0,47,0,0,44,46,46,46,46,45,47,47
barrier map row22 = 45,47,47,6,0,0,0,0,0,0,0,0,0,6,0,0,0,0,0,0,0,47,0,0,47,0,0,0,6,47,47,47
barrier map row23 = 47,47,47,6,0,0,0,0,0,0,0,0,0,6,0,0,0,0,0,0,0,35,0,0,47,0,0,0,6,47,47,47
barrier map row24 = 47,47,47,15,7,7,0,7,9,0,0,0,0,6,0,0,0,0,0,0,0,0,0,0,47,0,0,0,6,47,47,47
barrier map row25 = 47,47,47,6,35,0,0,0,6,0,0,0,0,6,0,0,0,0,0,0,0,0,0,0,35,0,0,0,6,47,47,47
barrier map row26 = 47,47,47,6,0,0,0,0,6,0,0,0,0,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,47,47,47
barrier map row27 = 47,47,47,6,0,0,0,0,6,0,0,0,0,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,47,47,47
barrier map row28 = 47,47,47,10,7,9,1,8,13,7,7,7,7,13,7,7,7,7,7,7,7,7,7,7,7,7,7,7,11,47,47,47
barrier map row29 = 47,47,42,46,45,6,1,6,44,46,46,46,46,46,46,46,46,46,45,44,46,46,46,46,46,46,45,44,46,43,47,47
barrier map row30 = 47,42,46,45,47,6,1,6,42,46,46,46,46,46,46,46,46,46,46,43,44,46,46,46,46,45,42,43,44,46,43,47
barrier map row31 = 42,46,46,43,47,6,1,6,44,46,46,46,46,46,46,46,46,46,46,46,46,46,46,46,45,42,46,46,47,46,46,43

waypoint 0 = 26,6
waypoint 1 = 26,8
waypoint 2 = 23,8
waypoint 3 = 22,5
waypoint 4 = 17,5
waypoint 5 = 17,7
waypoint 6 = 9,5
waypoint 7 = 9,7
waypoint 8 = 5,5
waypoint 9 = 5,14
waypoint 10 = 7,14
waypoint 11 = 12,19
waypoint 12 = 10,23
waypoint 13 = 6,23
waypoint 14 = 6,25
waypoint 15 = 14,19
waypoint 16 = 22,12
waypoint 17 = 26,12
waypoint 18 = 22,27
waypoint 19 = 26,27

path info row0 = -1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
path info row1 = 0,-1,2,2,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4
path info row2 = 1,1,-1,3,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
path info row3 = 2,2,2,-1,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4
path info row4 = 1,1,1,3,-1,5,6,6,6,6,6,6,6,6,6,6,6,6,6,6
path info row5 = 4,4,4,4,4,-1,4,4,4,4,4,4,4,4,4,4,4,4,4,4
path info row6 = 4,4,4,4,4,4,-1,7,8,8,8,8,8,8,8,8,8,8,8,8
path info row7 = 6,6,6,6,6,6,6,-1,6,6,6,6,6,6,6,6,6,6,6,6
path info row8 = 6,6,6,6,6,6,6,6,-1,9,9,9,9,9,9,9,9,9,9,9
path info row9 = 8,8,8,8,8,8,8,8,8,-1,10,10,10,10,10,10,10,10,10,10
path info row10 = 9,9,9,9,9,9,9,9,9,9,-1,11,12,12,12,11,11,11,11,11
path info row11 = 10,10,10,10,10,10,10,10,10,10,10,-1,12,12,12,15,15,15,15,15
path info row12 = 10,10,10,10,10,10,10,10,10,10,10,11,-1,13,13,11,11,11,11,11
path info row13 = 12,12,12,12,12,12,12,12,12,12,12,12,12,-1,14,12,12,12,12,12
path info row14 = 13,13,13,13,13,13,13,13,13,13,13,13,13,13,-1,13,13,13,13,13
path info row15 = 11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,-1,16,16,18,18
path info row16 = 15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,-1,17,15,15
path info row17 = 16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,-1,16,16
path info row18 = 15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,-1,19
path info row19 = 18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,-1

player location = 26,4

#	  type    	spawn  trigger  trigDimens  delay  visible  enabled  indifferent
enemy 0 = combat mech, 17,4,    26,7,       1,1,       0,    true,    true,    false
enemy 1 = combat mech, 20,8,    17,6,       1,1,       0,    true,    false,    false
enemy 2 = combat mech, 20,9,    17,6,       1,1,       0,    true,    true,    false
enemy 3 = combat mech, 19,10,    17,6,       1,1,       0,    true,    false,    false
enemy 4 = combat mech, 18,10,    17,6,      1,1,       0,    true,    true,    false
enemy 5 = combat mech, 17,10,    17,6,      1,1,       0,    true,    false,    false
enemy 6 = combat mech, 16,10,    17,6,     1,1,       0,   true,    false,    true
enemy 7 = combat mech, 15,10,    17,6,     1,1,       0,    true,    true,   true
enemy 8 = combat mech, 14,7,    17,6,     1,1,      0,    true,    false,    false
enemy 9 = combat mech, 14,8,    17,6,      1,1,       0,    true,    true,    false
enemy 10 = combat mech, 14,9,    17,6,      1,1,       0,    true,    true,    false
enemy 11 = mod advanced droid, 	12,8,    9,6,      1,1,       0,    true,    true,    false
enemy 12 = mod advanced droid, 	12,9,    9,6,     1,1,       0,    true,    false,    false
enemy 13 = mod advanced droid, 	11,10,    9,6,      1,1,       0,    true,    true,    false
enemy 14 = mod advanced droid, 	10,10,    9,6,      1,1,        0,    true,    false,    false
enemy 15 = mod advanced droid, 	9,10,     9,6,      1,1,        0,    true,    true,    false
enemy 16 = mod advanced droid, 	8,10,    9,6,      1,1,         0,    true,    true,    false
enemy 17 = mod advanced droid, 	7,9,    9,6,      1,1,          0,    true,    false,    false
enemy 18 = mod advanced droid, 	7,8,    9,6,      1,1,       0,    true,    true,    false
enemy 19 = combat mech, 4,15,    4,6,      2,1,       0,    true,    true,    false
enemy 20 = turret, 	7,12,     6,14,      1,1,       0,    true,    true,    false
enemy 21 = turret, 	12,12,   6,14,       1,1,       0,    true,    true,    false
enemy 22 =  combat mech, 4,23,    6,14,       1,1,       0,    true,    true,    false
enemy 23 =  mod advanced droid, 	9,27,    13,19,       1,1,       0,   false,    false,    false
enemy 24 =  mod advanced droid, 	4,17,    13,19,       1,1,       0,    true,    false,    false
enemy 25 =  turret, 	14,12,    14,18,       7,1,       0,    true,    true,    false
enemy 26 =  turret, 	21,12,    14,18,      7,1,       0,    true,    true,    false
enemy 27 =  combat mech, 27,17,    22,12,       1,5,       0,    true,    true,    false
enemy 28 =  combat mech,  19,14,    14,18,       7,1,       0,    true,    true,    false
enemy 29 =  combat mech, 15,27,    14,21,       7,1,       0,    true,    true,    false
enemy 30 =  turret, 	14,27,    14,21,       7,1,       0,    true,    true,    false
enemy 31 =  turret, 	21,27,     14,21,       7,1,       0,    true,    true,    false
enemy 32 =  combat mech, 23,21,    21,23,       1,5,       0,    true,    true,    false
enemy 33 =  mod advanced droid, 	19,22,    14,21,       7,1,       0,    true,    true,    false

number of enemies = 34

trigger 0 = message,27,6,1,1,true,mission statement
trigger 1 = door,27,6,1,1,true,0,0
trigger 2 = store,14,10,1,1,true,true
trigger 3 = message,21,16,1,1,true,Computer Terminal
trigger 4 = message,24,14,1,1,true,Computer Terminal
trigger 5 = message,21,23,1,1,true,Computer Terminal
trigger 6 = message,24,25,1,1,true,Computer Terminal
trigger 7 = door,13,19,1,1,false,5,0
trigger 8 = unlock,13,19, 1, 1, true,7,3,4,5,6
trigger 9 = store,4,25,1,1,true,true
trigger 10 = level end,6,28,1,1,true
trigger 11 = enable enemy,21,14,4,12,true,23
trigger 12 = enable enemy,21,14,4,12,true,24
trigger 13 = change mission,21,14,4,12,false,new mission
trigger 14 = unlock,21,14,4,12,true,13,3,4,5,6

number of triggers = 15

door 0 = 26,7,1,false,false
door 1 = 17,6,1,false,true
door 2 = 9,6,1,false,true
door 3 = 6,14,1,true,true
door 4 = 13,19,1,true,true
door 5 = 6,24,1,false,false

number of doors = 6

object 0 = message,27,6,on,1
object 1 = store,14,10,on,2
object 2 = message,21,16,on,2
object 3 = message,24,14,on,2
object 4 = message,21,23,on,0
object 5 = message,24,25,on,0
object 6 = store,4,25,on,3
object 7 = defense system,19,19,off,0

mission summary line 0 = Shut down the four terminals.

mission statement static heading = Time/date stamp:`Feb 11, 3318:`5:41pm``Master Virus downloaded...
mission statement heading 0 = Mission Objectives
mission statement heading 1 = Master Virus Analysis
mission statement 0 line 0 = From: Elysion Comman`To: Dactyl07-01`Message: Destruction``Shut down Master through its four access terminals.
mission statement 1 line 0 = Designed to reconfigure the command codes of the Master and Slave computers, this virus allows Elysion Commmand to control the Pegasus' networks.

Computer Terminal line 0 = Master Virus uploading... Done``Negating command codes... Done``Converting loyalty commands... Done

new mission line 0 = Exit this level.

# define items for sale in STORE
number of available items = 6
item index 0 = 7
item index 1 = 2
item index 2 = 3
item index 3 = 4
item index 4 = 5
item index 5 = 6
