# Level 2

tile width = 32
tile height = 32

map width tiles = 22
map height tiles = 32

background map row0 = 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
background map row1 = 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
background map row2 = 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
background map row3 = 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
background map row4 = 0,0,0,0,1,1,1,0,1,38,1,1,1,0,0,0,0,0,0,0,0,0
background map row5 = 0,0,0,0,1,1,1,0,1,27,26,28,1,1,1,1,36,0,0,0,0,0
background map row6 = 0,0,0,0,1,1,0,0,1,23,22,24,1,0,1,1,1,0,0,0,0,0
background map row7 = 0,0,0,0,0,1,0,0,1,23,22,24,1,0,1,1,1,0,0,0,0,0
background map row8 = 0,0,0,0,1,1,1,0,1,23,22,24,1,0,1,1,31,0,0,0,0,0
background map row9 = 0,0,0,0,1,1,1,0,1,23,22,24,1,0,1,1,33,34,0,0,0,0
background map row10 = 0,0,0,0,1,1,1,0,1,29,25,34,1,0,0,1,1,1,0,0,0,0
background map row11 = 0,0,0,0,1,1,1,0,1,1,1,1,1,0,0,1,1,1,0,0,0,0
background map row12 = 0,0,0,0,19,19,19,0,0,1,1,1,0,0,0,1,1,38,0,0,0,0
background map row13 = 0,0,0,0,1,1,1,0,0,0,1,1,1,0,1,1,1,1,0,0,0,0
background map row14 = 0,0,0,0,1,1,1,1,0,0,1,1,1,0,0,0,1,0,0,0,0,0
background map row15 = 0,0,0,0,1,1,1,1,0,0,1,1,1,0,1,1,1,1,0,0,0,0
background map row16 = 0,0,0,0,19,19,19,0,0,0,0,1,0,0,1,1,1,1,0,0,0,0
background map row17 = 0,0,0,0,1,1,1,0,1,1,1,1,1,0,0,1,1,1,0,0,0,0
background map row18 = 0,0,0,0,40,1,1,0,1,1,1,1,38,0,0,1,1,1,0,0,0,0
background map row19 = 0,0,0,0,19,19,19,0,1,1,1,1,1,0,0,1,1,1,0,0,0,0
background map row20 = 0,0,0,0,0,1,0,0,0,0,19,19,0,0,1,1,1,1,0,0,0,0
background map row21 = 0,0,0,0,1,1,1,1,1,0,1,1,0,1,1,1,38,1,0,0,0,0
background map row22 = 0,0,0,0,1,27,26,32,1,0,1,1,0,1,1,1,1,1,0,0,0,0
background map row23 = 0,0,0,0,1,23,22,24,1,0,1,1,0,0,0,1,0,0,0,0,0,0
background map row24 = 0,0,0,0,1,23,22,24,1,0,1,1,0,1,1,1,1,1,0,0,0,0
background map row25 = 0,0,0,0,1,23,22,24,1,0,1,1,0,1,1,1,1,1,0,0,0,0
background map row26 = 0,0,0,0,1,29,25,30,1,1,1,1,0,1,1,17,1,1,0,0,0,0
background map row27 = 0,0,0,0,1,1,1,1,1,0,1,37,0,1,1,21,1,36,0,0,0,0
background map row28 = 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
background map row29 = 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
background map row30 = 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
background map row31 = 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0

barrier map row0 = 7,7,7,7,7,7,9,47,46,46,46,46,46,46,46,46,46,46,46,46,46,46
barrier map row1 = 1,1,1,1,1,1,6,42,46,46,46,46,46,46,46,46,46,46,46,46,45,47
barrier map row2 = 1,1,1,1,1,1,6,46,46,46,46,46,46,46,45,31,32,42,46,45,47,47
barrier map row3 = 7,7,7,14,7,1,13,14,7,7,7,7,7,9,47,2,7,7,9,47,47,47
barrier map row4 = 47,47,47,6,0,0,0,6,0,0,0,0,0,6,42,46,46,45,6,47,47,47
barrier map row5 = 47,47,47,6,0,0,0,6,0,0,0,0,0,0,0,0,0,47,6,47,47,47
barrier map row6 = 47,47,47,6,0,0,35,6,0,0,0,0,0,6,0,0,0,47,6,47,47,47
barrier map row7 = 47,47,47,15,7,0,7,16,0,0,0,0,0,6,0,0,0,47,5,47,47,47
barrier map row8 = 47,47,47,6,0,0,0,6,0,0,0,0,0,6,0,0,0,42,46,43,47,47
barrier map row9 = 47,47,47,6,0,0,0,6,0,0,0,0,0,6,0,0,0,0,4,17,47,47
barrier map row10 = 47,47,47,6,0,0,0,6,0,0,0,0,0,15,3,0,0,0,6,44,47,47
barrier map row11 = 47,47,47,6,0,0,0,6,0,0,0,0,0,6,35,0,0,0,6,47,47,47
barrier map row12 = 47,47,47,6,0,0,0,10,9,0,0,0,2,12,3,0,0,0,6,47,47,47
barrier map row13 = 47,47,47,6,0,0,0,35,15,3,0,0,0,6,0,0,0,0,6,47,47,47
barrier map row14 = 47,47,47,6,0,0,0,0,6,35,0,0,0,15,7,7,0,7,16,47,47,47
barrier map row15 = 47,42,43,6,0,0,0,0,15,3,0,0,0,6,0,0,0,0,6,47,47,47
barrier map row16 = 44,45,34,6,0,0,0,8,13,7,7,0,7,16,0,0,0,0,6,47,47,47
barrier map row17 = 47,47,24,6,0,0,0,6,0,0,0,0,0,15,3,0,0,0,6,47,47,47
barrier map row18 = 47,47,24,6,0,0,0,6,0,0,0,0,0,6,35,0,0,0,6,47,47,47
barrier map row19 = 47,47,30,6,0,0,0,6,0,0,0,0,0,15,3,0,0,0,6,47,47,47
barrier map row20 = 47,47,45,15,7,0,7,13,7,9,0,0,8,11,0,0,0,0,6,47,47,47
barrier map row21 = 47,47,47,6,0,0,0,0,0,6,0,0,6,0,0,0,0,0,6,47,47,47
barrier map row22 = 47,47,47,6,0,0,0,0,0,6,0,0,6,0,0,0,0,0,6,47,47,47
barrier map row23 = 47,47,47,6,0,0,0,0,0,6,0,0,15,7,7,0,7,7,16,47,47,47
barrier map row24 = 47,47,47,6,0,0,0,0,0,6,0,0,6,0,0,0,0,0,6,47,47,47
barrier map row25 = 47,47,47,6,0,0,0,0,0,6,0,0,6,0,0,0,0,0,6,47,47,47
barrier map row26 = 47,47,47,6,0,0,0,0,0,0,0,0,6,0,0,0,0,0,6,47,47,47
barrier map row27 = 47,47,47,6,0,0,0,0,0,6,0,0,6,0,0,0,0,0,6,47,47,47
barrier map row28 = 47,47,47,10,7,7,7,7,7,13,7,7,13,7,9,1,8,7,11,47,47,47
barrier map row29 = 47,47,42,46,46,46,46,46,46,46,46,46,46,45,6,1,6,44,46,43,47,47
barrier map row30 = 47,42,46,46,46,46,46,46,46,46,46,46,46,43,6,1,6,47,46,46,43,47
barrier map row31 = 42,46,46,46,46,46,46,46,46,46,46,46,46,46,6,1,6,47,46,46,46,43

waypoint 0 = 5,6
waypoint 1 = 5,8
waypoint 2 = 5,14
waypoint 3 = 5,19
waypoint 4 = 5,21
waypoint 5 = 8,26
waypoint 6 = 10,26
waypoint 7 = 10,18
waypoint 8 = 11,17
waypoint 9 = 11,15
waypoint 10 = 12,5
waypoint 11 = 14,5
waypoint 12 = 16,13
waypoint 13 = 16,15
waypoint 14 = 10,12
waypoint 15 = 15,23

path info row0 = -1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
path info row1 = 0,-1,2,2,2,2,2,2,2,2,2,2,2,2,2,2
path info row2 = 1,1,-1,3,3,3,3,3,3,3,3,3,3,3,3,3
path info row3 = 2,2,2,-1,4,4,4,4,4,4,4,4,4,4,4,4
path info row4 = 3,3,3,3,-1,5,5,5,5,5,5,5,5,5,5,5
path info row5 = 4,4,4,4,4,-1,6,6,6,6,6,6,6,6,6,6
path info row6 = 5,5,5,5,5,5,-1,7,7,7,7,7,7,7,7,7
path info row7 = 6,6,6,6,6,6,6,-1,8,8,8,8,8,8,8,8
path info row8 = 7,7,7,7,7,7,7,7,-1,9,9,9,9,9,9,9
path info row9 = 8,8,8,8,8,8,8,8,8,-1,14,14,14,14,14,14
path info row10 = 14,14,14,14,14,14,14,14,14,14,-1,11,11,11,14,11
path info row11 = 10,10,10,10,10,10,10,10,10,10,10,-1,12,12,10,12
path info row12 = 11,11,11,11,11,11,11,11,11,11,11,11,-1,13,11,13
path info row13 = 12,12,12,12,12,12,12,12,12,12,12,12,12,-1,12,15
path info row14 = 9,9,9,9,9,9,9,9,9,9,10,10,10,10,-1,10
path info row15 = 13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,-1

player location = 5,5

#	  type    spawn  trigger  trigDimens  delay  visible  enabled  indifferent
enemy 0 = simple, 4,12,    5,8,       1,1,       0,    true,    true,    false
enemy 1 = simple, 5,21,    5,8,       1,1,       0,    true,    true,    false
enemy 2 = simple, 5,17,    4,14,      4,1,       0,    true,    true,    false
enemy 3 = simple, 4,22,    9,16,      1,1,       0,    true,    true,     false
enemy 4 = simple, 4,23,    0,0,       1,1,       0,    true,    false,    false
enemy 5 = simple, 4,24,    0,0,       1,1,       0,    true,    false,    false
enemy 6 = simple, 4,25,    0,0,       1,1,       0,    true,    false,    false
enemy 7 = simple, 4,26,    0,0,       1,1,       0,    true,    false,    false
enemy 8 = simple, 5,27,    0,0,       1,1,       0,    true,    false,    false
enemy 9 = simple, 6,27,    0,0,       1,1,       0,    true,    false,    false
enemy 10 = simple, 7,27,  9,26,      1,1,       0,    true,    true,    false
enemy 11 = simple, 10,18,  9,16,      1,1,       0,    false,   true,    false
enemy 12 = simple, 8,5,  11,16,      1,1,       0,    false,   true,    false
enemy 13 = simple, 9,5,  11,16,      1,1,       0,    false,   true,    false
enemy 14 = simple, 16,11,  13,5,      1,1,       0,    false,   true,    false
enemy 15 = simple, 16,11,  13,5,      1,1,       500,    false,   true,    false
enemy 16 = simple, 15,20,  16,14,      1,1,       0,    false,   true,    false
enemy 17 = security, 16,20,  16,14,      1,1,       0,    false,   true,    true
enemy 18 = simple, 17,25,  15,23,      1,1,       0,    false,   true,    false

number of enemies = 19

trigger 0 = message,6,6,1,1,true,mission statement
trigger 1 = door,6,6,1,1,true,0,1000
trigger 2 = message,7,13,1,1,true,activate database one
trigger 3 = door,7,13,1,1,true,1,1000
trigger 4 = message,9,14,1,1,true,activate database two
trigger 5 = door,9,14,1,1,true,4,1000
trigger 6 = message,14,11,1,1,true,activate database three
trigger 7 = aggrevate,13,5,1,1,true,17
trigger 8 = store,14,18,1,1,true,true
trigger 9 = door,14,11,1,1,true,5,1000
trigger 10 = level end, 15,27,1,1,true

number of triggers = 11

door 0 = 5,7,1,false,false
door 1 = 5,20,1,false,false
door 2 = 9,26,1,true,true
door 3 = 11,16,1,false,true
door 4 = 13,5,1,true,false
door 5 = 16,14,1,false,false
door 6 = 15,23,1,false,true
door 7 = 5,3,1,false,false

number of doors = 8

object 0 = message,6,6,on,1
object 1 = message,7,13,on,1
object 2 = message,9,14,on,3
object 3 = message,14,11,on,3
object 4 = store,14,18,on,3

mission summary line 0 = Reactivate the databases as well as the STORE computer.

mission statement static heading = Time/date stamp:`May 30, 2318:`6:02am
mission statement heading 0 = Mission Objectives
mission statement heading 1 = System Scan

mission statement 0 line 0 = From: Slave`To: Dactyl07-01`Message: Inoculation``
mission statement 0 line 1 = Reactivate the databases and STORE computer.``
mission statement 0 line 2 = Current subsection cleared of Ixion virus with 85% certainty. 

mission statement 1 line 0 = Patch5_30_73 has been installed.``
mission statement 1 line 1 = Core command code inoculated against Ixion command virus. Unable to decontaminate infected systems at this time.

activate database one static heading = Time/date stamp:`May 30, 2318:`6:14am``Database 08-07 Online
activate database one heading 0 = System Analysis
activate database one heading 1 = Sample data test

activate database one 0 line 0 = Defrag:`Successful``System Integrity:`Good``Virus Scan:`Clear
activate database one 1 line 0 = The Ix system contains several gas giants around a Cephid variable which suggests that they originate from another system entirely.``However, the system's proximity to Earth makes Ix, for all intents and purposes, their home system.

activate database two static heading = Time/date stamp:`May 30, 2318:`6:17am``Database 08-08 Online
activate database two heading 0 = System Analysis
activate database two heading 1 = Sample data test

activate database two 0 line 0 = Defrag:`Successful``
activate database two 0 line 1 = System Integrity:`Good``
activate database two 0 line 2 = Virus Scan:`Clear
activate database two 1 line 0 = From data extrapolated from Ixion computer systems, we believe that the 4th planet possesses several large moons that serve as their homeworlds. For this reason, we have designated the 4th planet as the Ixion Homeworld.

activate database three static heading = Time/date stamp:`May 30, 2318:`6:12am``Database 08-09 Online
activate database three heading 0 = System Analysis
activate database three heading 1 = Sample data test
activate database three heading 2 = Sample data test2

activate database three 0 line 0 = Defrag:`Successful``
activate database three 0 line 1 = System Integrity:`Good``
activate database three 0 line 2 = Virus Scan:`Clear
activate database three 1 line 0 = The STORE system uses another form of Ixion-based technology. Nanites construct necessary items on an as-needed basis. This requires an incredible amount of energy. Luckily, the STORE itself can easily absorb different forms of energy. 
activate database three 2 line 0 = The Dactyl unit can come equipped with a high-velocity bolt gun.`
activate database three 2 line 1 = Designed to punch through starship-grade hybrid steel, a bolt gun is dangerous in the hands in all but the  best-trained technicians.

# define items for sale in STORE
number of available items = 1
item index 0 = 2
