# Level 3

tile width = 32
tile height = 32

map width tiles = 32
map height tiles = 32

background map row0 = 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
background map row1 = 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
background map row2 = 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
background map row3 = 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
background map row4 = 0,0,0,0,1,1,1,1,1,1,1,1,0,1,1,1,1,1,1,1,0,1,1,0,1,17,1,1,0,0,0,0
background map row5 = 0,0,0,0,0,35,1,1,1,1,36,1,0,1,1,1,1,1,1,1,0,1,1,0,1,1,1,1,0,0,0,0
background map row6 = 0,0,0,0,1,1,27,26,26,28,1,1,0,1,1,1,1,1,1,20,1,18,1,0,1,1,1,1,0,0,0,0
background map row7 = 0,0,0,0,1,1,23,22,22,24,1,1,0,1,1,1,1,1,1,1,0,1,1,0,0,21,1,1,0,0,0,0
background map row8 = 0,0,0,0,1,1,23,22,22,24,1,1,0,1,1,0,0,0,0,0,0,1,1,0,0,1,0,0,0,0,0,0
background map row9 = 0,0,0,0,1,1,33,25,25,30,1,1,0,1,1,0,0,0,0,0,0,1,1,0,1,19,1,1,0,0,0,0
background map row10 = 0,0,0,0,1,1,1,1,1,1,1,20,1,18,1,0,0,0,0,0,0,1,1,0,1,1,1,1,0,0,0,0
background map row11 = 0,0,0,0,1,1,21,1,1,1,1,1,0,1,37,0,0,0,0,0,0,1,1,0,1,1,1,1,0,0,0,0
background map row12 = 0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,0,0,0,0
background map row13 = 0,0,0,0,1,1,19,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,21,1,1,0,0,0,0
background map row14 = 0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0
background map row15 = 0,0,0,0,1,38,1,1,1,0,1,1,1,41,1,1,1,1,0,0,1,1,1,1,1,19,1,1,0,0,0,0
background map row16 = 0,0,0,0,1,1,1,1,1,0,1,1,1,1,1,1,1,1,0,0,1,1,40,1,1,1,37,1,0,0,0,0
background map row17 = 0,0,0,0,1,1,1,1,1,0,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,0,0,0,0
background map row18 = 0,0,0,0,1,1,1,1,1,0,1,1,1,1,1,1,31,32,0,0,1,1,1,31,32,1,1,1,0,0,0,0
background map row19 = 0,0,0,0,1,1,1,1,1,0,1,1,1,1,1,1,23,0,0,0,1,1,1,33,34,1,1,1,0,0,0,0
background map row20 = 0,0,0,0,1,1,1,1,1,0,1,21,1,1,1,1,33,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0
background map row21 = 0,0,0,0,1,1,21,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0
background map row22 = 0,0,0,0,0,0,1,0,0,0,0,19,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0
background map row23 = 0,0,0,0,1,1,19,1,1,0,0,1,1,1,1,1,1,0,27,26,26,26,26,26,0,0,0,0,0,0,0,0
background map row24 = 0,0,0,0,1,1,1,1,1,0,0,1,1,1,1,1,20,1,23,22,22,22,22,22,0,0,0,0,0,0,0,0
background map row25 = 0,0,0,0,1,38,1,1,1,0,0,1,1,1,1,1,1,0,23,22,22,22,22,22,0,0,0,0,0,0,0,0
background map row26 = 0,0,0,0,1,1,1,1,1,0,0,40,1,1,1,1,1,0,33,25,25,25,25,25,0,0,0,0,0,0,0,0
background map row27 = 0,0,0,0,1,1,1,17,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
background map row28 = 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
background map row29 = 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
background map row30 = 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
background map row31 = 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0

barrier map row0 = 44,43,47,46,46,46,46,46,46,31,32,47,46,46,46,46,46,46,46,46,46,45,47,47,6,1,6,44,46,46,46,45
barrier map row1 = 46,45,42,45,46,46,46,46,46,33,34,42,46,46,46,46,46,46,46,46,45,47,42,47,6,1,6,47,46,46,45,47
barrier map row2 = 47,47,44,43,46,46,46,46,46,46,46,46,46,46,46,46,46,46,46,46,43,42,46,43,6,1,6,42,46,45,47,47
barrier map row3 = 47,47,47,8,7,7,7,7,7,7,7,7,14,7,7,7,7,7,7,7,14,7,7,14,11,1,10,7,9,42,46,46
barrier map row4 = 47,47,47,5,0,0,0,0,0,0,0,0,6,0,0,0,0,0,0,0,6,0,0,6,0,0,0,0,6,44,46,45
barrier map row5 = 47,47,42,46,46,35,0,0,0,0,0,0,6,0,0,0,0,0,0,0,6,0,0,6,0,0,0,0,6,47,47,47
barrier map row6 = 47,47,45,4,0,0,0,0,0,0,0,0,6,0,0,0,0,0,0,0,0,0,0,6,0,0,0,0,6,47,47,47
barrier map row7 = 47,47,47,6,0,0,0,0,0,0,0,0,6,0,0,0,0,0,0,0,6,0,0,6,35,0,0,0,6,47,47,47
barrier map row8 = 47,47,47,6,0,0,0,0,0,0,0,0,6,0,0,8,7,7,7,7,16,0,0,15,7,0,7,7,16,47,47,47
barrier map row9 = 47,47,47,6,0,0,0,0,0,0,0,0,6,0,0,6,44,46,46,45,6,0,0,6,0,0,0,0,6,47,47,47
barrier map row10 = 47,47,47,6,0,0,0,0,0,0,0,0,0,0,0,6,47,27,28,47,6,0,0,6,0,0,0,0,6,47,47,47
barrier map row11 = 47,47,47,6,0,0,0,0,0,0,0,0,6,0,0,6,47,29,34,47,6,0,0,5,0,0,0,0,6,47,47,47
barrier map row12 = 47,47,47,15,7,7,0,7,7,7,7,7,13,7,7,16,47,42,46,43,6,0,0,0,0,0,0,0,6,47,47,47
barrier map row13 = 47,47,47,6,0,0,0,0,0,0,0,0,0,0,0,6,42,46,46,45,6,0,0,0,0,0,0,0,6,47,27,28
barrier map row14 = 47,42,43,6,0,0,0,0,0,0,0,0,0,0,0,10,7,7,14,47,13,7,7,7,7,0,7,7,16,47,29,30
barrier map row15 = 42,46,45,6,0,0,0,0,0,4,0,0,0,0,0,0,0,0,6,47,0,0,0,0,0,0,0,0,6,47,44,46
barrier map row16 = 44,45,47,6,0,0,0,0,0,6,0,0,0,0,0,0,0,0,6,47,0,0,0,0,0,0,0,0,6,47,47,47
barrier map row17 = 47,47,47,6,0,0,0,0,0,6,0,0,0,0,0,0,0,0,6,47,0,0,0,0,0,0,0,0,6,47,47,47
barrier map row18 = 47,47,47,6,0,0,0,0,0,6,0,0,0,0,0,0,0,0,6,47,0,0,0,0,0,0,0,0,6,47,47,47
barrier map row19 = 31,32,47,6,0,0,0,0,0,6,0,0,0,0,0,0,0,44,46,43,0,0,0,0,0,0,0,0,6,47,47,47
barrier map row20 = 33,34,43,6,0,0,0,0,0,6,0,0,0,0,0,0,0,42,46,45,0,0,0,0,0,0,0,0,6,47,47,47
barrier map row21 = 42,46,45,6,0,0,0,0,35,15,3,0,2,7,7,7,7,14,13,47,7,7,7,7,7,7,9,0,6,47,47,47
barrier map row22 = 45,47,47,15,7,7,0,7,42,46,45,0,0,0,0,0,0,6,43,42,46,46,46,46,46,45,6,0,6,47,47,47
barrier map row23 = 47,47,47,6,0,0,0,0,0,6,47,0,0,0,0,0,0,6,0,0,0,0,0,0,4,47,10,7,11,42,45,47
barrier map row24 = 47,47,47,6,0,0,0,0,0,6,47,0,0,0,0,0,0,0,0,0,0,0,0,0,6,42,46,46,46,46,46,46
barrier map row25 = 47,47,47,6,0,0,0,0,0,6,47,0,0,0,0,0,0,6,0,0,0,0,0,0,24,44,46,46,46,46,45,47
barrier map row26 = 47,47,47,6,0,0,0,0,0,6,47,0,0,0,0,0,0,6,0,0,0,0,0,0,5,47,31,32,4,44,43,47
barrier map row27 = 47,47,47,6,0,0,0,0,0,6,42,46,46,46,46,46,46,46,46,46,46,46,46,46,46,43,33,34,6,47,47,47
barrier map row28 = 47,47,47,10,7,7,9,1,8,13,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,11,47,47,47
barrier map row29 = 47,47,42,46,46,46,6,1,6,44,46,45,44,46,46,46,46,46,46,46,46,45,44,46,46,46,46,46,46,43,47,47
barrier map row30 = 47,42,46,46,46,45,6,1,6,42,46,47,31,32,46,46,46,46,46,46,46,43,47,46,46,46,46,46,46,46,43,47
barrier map row31 = 42,46,46,46,46,47,6,1,6,46,46,47,33,34,46,46,46,46,46,46,46,46,46,46,46,46,46,46,46,46,46,43

waypoint 0 = 25,7
waypoint 1 = 25,9
waypoint 2 = 24,12
waypoint 3 = 25,13
waypoint 4 = 25,15
waypoint 5 = 23,17
waypoint 5 = 23,17
waypoint 6 = 22,12
waypoint 7 = 22,6
waypoint 8 = 19,6
waypoint 9 = 14,6
waypoint 10 = 13,10
waypoint 11 = 11,10
waypoint 12 = 7,8
waypoint 13 = 6,11
waypoint 14 = 6,13
waypoint 15 = 9,13
waypoint 16 = 13,17
waypoint 17 = 11,20
waypoint 18 = 11,22
waypoint 19 = 14,24
waypoint 20 = 16,24
waypoint 21 = 18,24
waypoint 22 = 6,16
waypoint 23 = 6,21
waypoint 24 = 6,23

path info row0 = -1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
path info row1 = 0,-1,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2
path info row2 = 1,1,-1,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3
path info row3 = 2,2,2,-1,4,4,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6
path info row4 = 3,3,3,3,-1,5,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3
path info row5 = 4,4,4,4,4,-1,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4
path info row6 = 3,3,3,3,3,3,-1,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7
path info row7 = 6,6,6,6,6,6,6,-1,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8
path info row8 = 7,7,7,7,7,7,7,7,-1,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9
path info row9 = 8,8,8,8,8,8,8,8,8,-1,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10
path info row10 = 9,9,9,9,9,9,9,9,9,9,-1,11,11,11,11,11,11,11,11,11,11,11,11,11,11
path info row11 = 10,10,10,10,10,10,10,10,10,10,10,-1,12,12,12,12,12,12,12,12,12,12,12,12,12
path info row12 = 11,11,11,11,11,11,11,11,11,11,11,11,-1,13,13,13,13,13,13,13,13,13,13,13,13
path info row13 = 12,12,12,12,12,12,12,12,12,12,12,12,12,-1,14,14,14,14,14,14,14,14,14,14,14
path info row14 = 13,13,13,13,13,13,13,13,13,13,13,13,13,13,-1,15,15,15,15,15,15,15,22,22,22
path info row15 = 14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,-1,16,16,16,16,16,16,14,14,14
path info row16 = 15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,-1,17,17,17,17,17,15,15,15
path info row17 = 16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,-1,18,18,18,18,16,16,16
path info row18 = 17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,-1,19,19,19,17,17,17
path info row19 = 18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,-1,20,20,18,18,18
path info row20 = 19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,-1,21,19,19,19
path info row21 = 20,20,20,20,20,20,20,20,20,20,20,20,20,20,20,20,20,20,20,20,20,-1,20,20,20
path info row22 = 14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,-1,23,23
path info row23 = 22,22,22,22,22,22,22,22,22,22,22,22,22,22,22,22,22,22,22,22,22,22,22,-1,24
path info row24 = 23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,-1

player location = 25,4

#	  type    spawn  trigger  trigDimens  delay  visible  enabled  indifferent
enemy 0 = simple, 23,12,    25,8,       1,1,       0,    true,    true,    false
enemy 1 = simple, 27,13,    25,8,       1,1,       0,    true,    true,    false
enemy 2 = simple, 23,19,    25,14,       1,1,       0,    true,    true,    false
enemy 3 = security, 27,21,   25,14,       1,1,       0,    true,    true,    false
enemy 4 = simple, 14,8,   20,6,       1,1,       0,    true,    true,    false
enemy 5 = simple, 6,9,   12,10,       1,1,       0,    true,    true,    false
enemy 6 = simple, 11,4,   12,10,       1,1,       0,    true,    true,    false
enemy 7 = simple, 13,13,   6,12,       1,1,       0,    true,    true,    false
enemy 8 = security, 6,17,   6,12,       1,1,       0,    true,    true,    false
enemy 9 = simple, 16,20,   10,15,      5,1,       0,    true,    true,    false
enemy 10 = security, 16,18,   10,15,      5,1,       0,    true,    true,    false
enemy 11 = security, 13,24,   11,21,      1,1,       0,    true,    true,    false
enemy 12 = simple, 16,22,   11,21,      1,1,       0,    true,    true,    false
enemy 13 = turret, 23,23,   17,24,      1,1,       0,    true,    true,    false
enemy 14 = turret, 23,26,   17,24,      1,1,       0,    true,    true,    false
enemy 15 = security, 4,21,   4,15,      5,1,       0,    true,    true,    false

number of enemies = 16

trigger 0 = message,24,7,1,1,true,mission statement
trigger 1 = door,24,7,1,1,true,0,1000
trigger 2 = message,5,5,1,1,true,repair message
trigger 3 = store,5,5,1,1,true,false
trigger 4 = disable trigger,5,5,1,1,true,2
trigger 5 = change mission,5,5,1,1,true,new mission

trigger 6 = object,24,25,1,1,true,15,0,7,8,10,14,16,18
trigger 7 = disable trigger,0,0,1,1,true,3
trigger 8 = enable trigger,0,0,1,1,true,9
trigger 9 = store,5,5,1,1,false,true
trigger 10 = door,24,25,1,1,false,1,1000
trigger 11 = message,8,23,1,1,true,exit computer
trigger 12 = level end,7,28,1,1,true

trigger 13 = store, 8,21,1,1,true,false
trigger 14 = disable trigger,0,0,1,1,true,13
trigger 15 = store, 8,21,1,1,false,true
trigger 16 = enable trigger,0,0,1,1,true,15

trigger 17 = door,5,5,1,1,true,5,0
trigger 18 = change mission,0,0,1,1,true,mission summary two

number of triggers = 19

door 0 = 25,8,1,false,false
door 1 = 6,22,1,false,false
door 2 = 25,14,1,false,true
door 3 = 20,6,1,true,true
door 4 = 12,10,1,true,true
door 5 = 6,12,1,false,false
door 6 = 17,24,1,true,true

number of doors = 7

object 0 = conduit,24,25,off,0
object 1 = message,24,7,on,2
object 2 = store,5,5,on,3
object 3 = message,8,23,on,0
object 4 = store,8,21,on,2

mission summary line 0 = Proceed to Upgrade Bay.
mission summary two line 0 = Conduit repaired. Proceed to exit.

mission statement static heading = Welcome Officer 07-01! Do you have your authorization codes?
mission statement heading 0 = Mission Statement
mission statement heading 1 = Last user

mission statement 0 line 0 = From: Slave`To: Dactyl07-01` Message: Upgrade overrides``
mission statement 0 line 1 = Proceed to Upgrade Bay install new software and hardware.``
mission statement 0 line 2 = Human authorization codes for current subsection overridden. Option for advanced weaponry available.
mission statement 1 line 0 = Name: J. Sue``Rank: Engineer, 1st Class``Time/date stamp: May 30, 2306: 3:30 am``Purpose: Equipment check and scheduled maintenance``Checkout time:`May 30, 2306:`3:40 am

repair message static heading = This STORE has detected a fault in Conduit 0801.`Please send a Dactyl unit to repair Conduit 0801.
repair message heading 0 = Mission Objectives
repair message heading 1 = How to Repair Conduits

repair message 0 line 0 = From: Slave`To: Dactyl07-01`Message: Repairs``
repair message 0 line 1 = Conduit 0801 located in current subsection. Proceed to the Conduit and initiate repairs.
repair message 1 line 0 = To repair broken conduits, simply walk up against the conduit. Continue walking against the conduit until it is fixed.

exit computer static heading = Thank you Officer 07-01!` Do you have all requisitioned equipment?
exit computer heading 0 = Message
exit computer heading 1 = Crew Roster
exit computer heading 2 = TPAW-3

exit computer 0 line 0 = From: Slave`To: Dactyl07-01`Message: ECA fleet``
exit computer 0 line 1 = Communication to ECA fleet non-conclusive. Sensor sweeps indicate severe battle damage.``Proceed to Defense Systems subsection 08 for further instructions.

exit computer 1 line 0 = Casualty report program detects no active crew beacons. No active escape pods or shuttles detected.``Conclusion: 100% crew fatality rate

exit computer 2 line 0 = The Tactical Personal Automatic Weapon classifies as a light machinegun in accuracy and weapon rates.``
exit computer 2 line 1 = But hybrid metal, new explosives, and advanced ballistics compacts the weapon to the size of the submachineguns of yesteryear.

new mission line 0 = Proceed to Conduit 0801 and initiate repairs.

# define items for sale in STORE
number of available items = 6
item index 0 = 7
item index 1 = 2
item index 2 = 3
item index 3 = 4
item index 4 = 5
item index 5 = 6
