# Level 4

tile width = 32
tile height = 32

map width tiles = 32
map height tiles = 24

background map row0 = 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
background map row1 = 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
background map row2 = 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
background map row3 = 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
background map row4 = 0, 0, 0, 0, 1, 17, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 38, 1, 1, 1, 0, 0, 0, 0
background map row5 = 0, 0, 0, 0, 1, 1, 1, 0, 1, 1, 1, 0, 1, 1, 1, 1, 40, 1, 1, 0, 1, 1, 1, 1, 1, 1, 31, 32, 0, 0, 0, 0
background map row6 = 0, 0, 0, 0, 1, 21, 0, 0, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 38, 0, 1, 1, 1, 21, 21, 1, 33, 0, 0, 0, 0, 0
background map row7 = 0, 0, 0, 0, 0, 1, 0, 0, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0
background map row8 = 0, 0, 0, 0, 1, 19, 1, 1, 1, 1, 1, 0, 1, 1, 41, 1, 1, 1, 1, 0, 1, 1, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0
background map row9 = 0, 0, 0, 0, 1, 1, 38, 1, 1, 1, 21, 0, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 19, 19, 1, 1, 1, 0, 0, 0, 0
background map row10 = 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 21, 1, 1, 0, 1, 21, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0
background map row11 = 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 19, 0, 1, 1, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
background map row12 = 0, 0, 0, 0, 1, 27, 26, 26, 26, 28, 1, 0, 1, 1, 0, 1, 19, 1, 1, 0, 1, 19, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0
background map row13 = 0, 0, 0, 0, 1, 23, 35, 35, 35, 24, 1, 0, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 41, 1, 1, 0, 0, 0, 0
background map row14 = 0, 0, 0, 0, 1, 29, 25, 25, 25, 30, 1, 0, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0
background map row15 = 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 19, 19, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 21, 1, 0, 0, 0, 0
background map row16 = 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 21, 21, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 0, 0, 0, 0, 0
background map row17 = 0, 0, 0, 0, 0, 0, 18, 1, 1, 1, 1, 1, 1, 1, 0, 1, 38, 1, 1, 1, 1, 1, 1, 1, 0, 1, 19, 1, 0, 0, 0, 0
background map row18 = 0, 0, 0, 0, 0, 18, 1, 31, 32, 39, 1, 1, 1, 1, 0, 1, 1, 27, 0, 28, 1, 1, 1, 1, 0, 1, 1, 1, 0, 0, 0, 0
background map row19 = 0, 0, 0, 0, 0, 18, 1, 33, 34, 1, 1, 1, 1, 36, 0, 1, 1, 23, 0, 24, 1, 1, 1, 41, 0, 1, 17, 1, 0, 0, 0, 0
background map row20 = 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
background map row21 = 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
background map row22 = 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
background map row23 = 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0

barrier map row0 = 44, 46, 46, 46, 6, 1, 6, 47, 46, 46, 46, 46, 46, 46, 46, 46, 46, 46, 46, 46, 46, 46, 46, 46, 46, 46, 46, 46, 46, 46, 46, 45
barrier map row1 = 47, 44, 46, 45, 6, 1, 6, 42, 46, 46, 46, 46, 46, 46, 46, 46, 46, 46, 46, 46, 46, 46, 46, 46, 46, 46, 46, 46, 46, 46, 45, 47
barrier map row2 = 47, 47, 44, 43, 6, 1, 6, 46, 46, 46, 46, 46, 46, 46, 46, 46, 46, 46, 46, 46, 46, 46, 46, 46, 46, 46, 46, 46, 46, 45, 47, 47
barrier map row3 = 47, 47, 47, 8, 11, 1, 10, 14, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 14, 7, 7, 7, 7, 7, 7, 7, 7, 9, 47, 47, 47
barrier map row4 = 47, 47, 47, 6, 0, 0, 0, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 0, 0, 0, 0, 0, 0, 0, 0, 6, 47, 47, 47
barrier map row5 = 47, 47, 47, 6, 0, 0, 0, 6, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 6, 0, 0, 0, 0, 0, 0, 0, 0, 6, 47, 47, 47
barrier map row6 = 47, 47, 47, 6, 0, 0, 35, 6, 0, 0, 0, 6, 0, 0, 0, 0, 0, 0, 0, 6, 0, 0, 0, 0, 0, 0, 0, 44, 46, 43, 47, 47
barrier map row7 = 47, 47, 47, 15, 7, 0, 7, 11, 0, 0, 0, 6, 0, 0, 0, 0, 0, 0, 0, 6, 0, 0, 0, 27, 28, 46, 46, 46, 46, 46, 46, 46
barrier map row8 = 47, 47, 47, 6, 0, 0, 0, 0, 0, 0, 0, 6, 0, 0, 0, 0, 0, 0, 0, 6, 0, 0, 0, 29, 30, 46, 46, 46, 46, 45, 44, 43
barrier map row9 = 47, 47, 47, 6, 0, 0, 0, 0, 0, 0, 0, 6, 0, 0, 0, 0, 0, 0, 0, 6, 0, 0, 0, 0, 0, 0, 0, 0, 6, 47, 47, 47
barrier map row10 = 47, 47, 47, 15, 7, 7, 7, 7, 7, 7, 0, 16, 0, 0, 0, 0, 0, 0, 0, 6, 0, 0, 0, 0, 0, 0, 0, 0, 6, 47, 47, 47
barrier map row11 = 47, 47, 47, 6, 0, 0, 0, 0, 0, 0, 0, 6, 0, 0, 8, 7, 0, 7, 7, 12, 7, 0, 7, 7, 7, 7, 7, 7, 16, 47, 47, 47
barrier map row12 = 47, 47, 47, 6, 0, 0, 0, 0, 0, 0, 0, 6, 0, 0, 6, 0, 0, 0, 0, 6, 0, 0, 0, 0, 0, 0, 0, 0, 6, 47, 47, 47
barrier map row13 = 47, 47, 47, 6, 0, 0, 0, 0, 0, 0, 0, 6, 0, 0, 6, 0, 0, 0, 0, 6, 0, 0, 0, 0, 0, 0, 0, 0, 6, 47, 47, 47
barrier map row14 = 47, 47, 47, 6, 0, 0, 0, 0, 0, 0, 0, 6, 0, 0, 6, 0, 0, 0, 0, 6, 0, 0, 0, 0, 0, 0, 0, 0, 6, 47, 47, 47
barrier map row15 = 47, 47, 47, 6, 0, 0, 0, 0, 0, 0, 0, 6, 0, 0, 6, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 6, 47, 47, 47
barrier map row16 = 47, 47, 47, 15, 7, 7, 7, 7, 7, 7, 7, 11, 0, 0, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 7, 0, 7, 16, 47, 47, 47
barrier map row17 = 47, 47, 47, 6, 44, 46, 0, 0, 0, 0, 0, 0, 0, 0, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 0, 0, 0, 6, 47, 47, 47
barrier map row18 = 47, 47, 47, 6, 47, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 0, 0, 0, 35, 0, 0, 0, 0, 0, 6, 0, 0, 0, 6, 47, 47, 47
barrier map row19 = 47, 47, 47, 6, 47, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 0, 0, 0, 47, 0, 0, 0, 0, 0, 6, 0, 0, 0, 6, 47, 47, 47
barrier map row20 = 47, 47, 47, 10, 47, 7, 7, 7, 7, 7, 7, 7, 7, 7, 13, 7, 7, 7, 47, 7, 7, 7, 7, 7, 13, 9, 1, 8, 11, 42, 43, 47
barrier map row21 = 46, 43, 42, 46, 43, 44, 46, 46, 46, 46, 46, 46, 46, 46, 46, 46, 46, 45, 42, 46, 46, 46, 46, 46, 46, 6, 1, 6, 45, 44, 46, 43
barrier map row22 = 47, 44, 46, 46, 46, 46, 46, 46, 46, 46, 46, 46, 46, 46, 46, 46, 46, 43, 44, 46, 46, 46, 46, 46, 46, 6, 1, 6, 47, 47, 31, 32
barrier map row23 = 42, 46, 46, 46, 46, 46, 46, 46, 46, 46, 46, 46, 46, 46, 46, 46, 46, 45, 47, 46, 46, 46, 46, 46, 46, 6, 1, 6, 46, 43, 33, 34

waypoint 0 = 5,5
waypoint 1 = 5,8
waypoint 2 = 9,8
waypoint 3 = 10,9
waypoint 4 = 10,11
waypoint 5 = 5,14
waypoint 6 = 10,4
waypoint 7 = 12,4
waypoint 8 = 12,10
waypoint 9 = 12,17
waypoint 10 = 6,18
waypoint 11 = 16,10
waypoint 12 = 16,12
waypoint 13 = 18,17
waypoint 14 = 20,17
waypoint 15 = 21,12
waypoint 16 = 21,10
waypoint 17 = 27,9
waypoint 18 = 21,5
waypoint 19 = 26,15
waypoint 20 = 26,17
waypoint 21 = 27,4

path info row0 = -1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
path info row1 = 0,-1,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2
path info row2 = 1,1,-1,3,3,3,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6
path info row3 = 2,2,2,-1,4,4,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2
path info row4 = 3,3,3,3,-1,5,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3
path info row5 = 4,4,4,4,4,-1,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4
path info row6 = 2,2,2,2,2,2,-1,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7
path info row7 = 6,6,6,6,6,6,6,-1,8,8,8,11,11,11,11,11,11,11,11,11,11,11
path info row8 = 7,7,7,7,7,7,7,7,-1,9,9,11,11,11,11,11,11,11,11,11,11,11
path info row9 = 8,8,8,8,8,8,8,8,8,-1,10,8,8,8,8,8,8,8,8,8,8,8
path info row10 = 9,9,9,9,9,9,9,9,9,9,-1,9,9,9,9,9,9,9,9,9,9,9
path info row11 = 7,7,7,7,7,7,7,7,8,8,8,-1,12,12,12,12,12,12,12,12,12,12
path info row12 = 11,11,11,11,11,11,11,11,11,11,11,11,-1,13,13,13,13,13,13,13,13,13
path info row13 = 12,12,12,12,12,12,12,12,12,12,12,12,12,-1,14,14,14,14,14,14,14,14
path info row14 = 13,13,13,13,13,13,13,13,13,13,13,13,13,13,-1,15,15,15,15,15,15,15
path info row15 = 14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,-1,16,16,16,19,19,16
path info row16 = 15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,-1,17,18,15,15,18
path info row17 = 16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,-1,16,16,16,16
path info row18 = 16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,-1,16,16,21
path info row19 = 15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,-1,20,15
path info row20 = 19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,-1,19
path info row21 = 18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,-1

player location = 5,4

#	  type    spawn  trigger  trigDimens  delay  visible  enabled  indifferent
enemy 0 = simple, 9,9,    5,7,       1,1,       0,    true,    true,    false
enemy 1 = security, 8,11,    5,7,       1,1,       0,    true,    false,    false
enemy 2 = security, 7,11,    10,10,      1,1,       0,    true,    true,    false
enemy 3 = security, 6,11,    10,10,      1,1,       0,    true,    true,    false
enemy 4 = security, 5,11,    10,10,      1,1,       0,    true,    true,    false
enemy 5 = security, 4,12,    10,10,      1,1,       0,    true,    false,    false
enemy 6 = security, 4,13,    10,10,      1,1,       0,    true,    false,    false
enemy 7 = security, 4,14,    10,10,      1,1,       0,    true,    true,    false
enemy 8 = security, 5,15,    10,10,      1,1,       0,    true,    true,    false
enemy 9 = security, 6,15,    10,10,      1,1,       0,    true,    false,    false
enemy 10 = security, 7,15,    10,10,      1,1,       0,    true,    true,    false
enemy 11 = security, 8,15,    10,10,      1,1,       0,    true,    true,    false
enemy 12 = security, 9,15,    10,10,      1,1,       0,    true,    true,    false
enemy 13 = simple, 15,5,    11,4,      1,1,       0,    true,    true,    false
enemy 14 = combat mech, 18,10,    11,4,      1,1,       0,    true,    true,    false
enemy 15 = security, 15,7,    11,4,      1,1,       0,    true,    true,    false
enemy 16 = security, 5,18,    12,16,      2,1,       0,    true,    true,    false
enemy 17 = simple, 16,19,    16,11,      1,1,       0,    true,    true,    false
enemy 18 = combat mech, 20,19,    16,11,      1,1,       0,    true,    true,    false
enemy 19 = security, 24,13,    19,16,      1,3,       0,    true,    true,    false
enemy 20 = security, 26,14,    16,11,      1,1,       0,    true,    true,    false
enemy 21 = combat mech, 22,5,    21,11,      1,1,       0,    true,    true,    false
enemy 22 = combat mech, 22,6,    21,11,      1,1,       0,    true,    true,    false
enemy 23 = turret, 20,4,    21,11,      1,1,       0,    true,    true,    false
enemy 24 = turret, 23,4,    21,11,      1,1,       0,    true,    true,    false

number of enemies = 25

trigger 0 = message,6,6,1,1,true,mission statement
trigger 1 = door,6,6,1,1,true,0,1000
trigger 2 = store,18,18,1,1,true,true
trigger 3 = message,23,7,2,2,true,Exit this level
trigger 4 = door,23,7,2,2,true,4,1000
trigger 5 = object,23,7,2,2,true,0,2
trigger 6 = change mission,23,7,2,2,true,new mission
trigger 7 = level end,26,20,1,1,true
trigger 8 = kill droids,23,7,2,2,true

number of triggers = 9

door 0 = 5,7,1,false,false
door 1 = 10,10,1,false,true
door 2 = 16,11,1,false,true
door 3 = 21,11,1,false,true
door 4 = 26,16,1,false,false

number of doors = 5

object 0 = message,6,6,on,2
object 1 = store,18,18,on,2
object 2 = defense system,23,7,off,0

mission summary line 0 = Shut down Defense System.

mission statement static heading = Warning! Subsection 08 Network 55% data corruption!

mission statement heading 0 = Mission Objectives
mission statement heading 1 = Analysis of Ixion virus
mission statement heading 2 = Ixion saboteurs

mission statement 0 line 0 = From: Slave`To: Dactyl07-01`Message: Defense System``Shut down Defense System in current subsection.``Virus containment highest priority.
mission statement 1 line 0 = Routine code analysis recognizes virus as Ixion variant of Centarus.``Centarus destroys loyalty codes and converts AI to hostile against human life.``Immediately purge all systems and reboot.
mission statement 2 line 0 = In 2301, we saw the Ixion use relatively unsophisticated saboteurs.``During the attack that year, several individual genetically-modified Ixion failed to penetrate military and civilian ships and bases.

new mission line 0 = Exit this level.

Exit this level static heading = Defense system 08 offline.`Request immediate maintenance.
Exit this level heading 0 = New Mission Objective
Exit this level heading 1 = Damage Control Report

Exit this level 0 line 0 = From: Slave`To: Dactyl07-01`Message: Hostile action``
Exit this level 0 line 1 = Basic hull sensor detects several hostile shuttle-sized ships docked to the Pegasus.``
Exit this level 0 line 2 = Proceed to Tactical Analysis subsection 09 to assess status.

Exit this level 1 line 0 = From: Junior Petty Officer Cadieux`To: Chief Engineer Gleckman``May 30, 2318:`5:28`Undiscovered Ixion virus infected engine room droid. Engines suffered heavy damage.``Estimated repair time:`one week

# define items for sale in STORE
number of available items = 6
item index 0 = 7
item index 1 = 2
item index 2 = 3
item index 3 = 4
item index 4 = 5
item index 5 = 6
