# LEVEL 6

tile width = 32
tile height = 32

map width tiles = 32
map height tiles = 32

background map row0 = 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
background map row1 = 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
background map row2 = 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
background map row3 = 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
background map row4 = 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 0, 0, 0
background map row5 = 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 21, 1, 1, 1, 1, 1, 1, 0, 41, 1, 1, 1, 0, 0, 0, 0
background map row6 = 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 1, 0, 1, 21, 1, 0, 0, 0, 0, 0
background map row7 = 0, 0, 0, 0, 1, 1, 0, 1, 31, 32, 1, 0, 0, 27, 26, 26, 26, 26, 26, 28, 0, 1, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0
background map row8 = 0, 0, 0, 0, 1, 1, 0, 1, 33, 34, 1, 1, 0, 23, 22, 22, 22, 22, 22, 24, 0, 36, 1, 1, 1, 19, 1, 1, 0, 0, 0, 0
background map row9 = 0, 0, 0, 0, 1, 1, 0, 1, 1, 21, 40, 1, 0, 29, 25, 25, 25, 25, 25, 30, 0, 1, 1, 1, 1, 1, 1, 41, 0, 0, 0, 0
background map row10 = 0, 0, 0, 0, 1, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
background map row11 = 0, 0, 0, 0, 1, 1, 1, 1, 1, 19, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 38, 0, 0, 0, 0
background map row12 = 0, 0, 0, 0, 27, 26, 26, 26, 26, 26, 26, 26, 26, 28, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0
background map row13 = 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0
background map row14 = 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0
background map row15 = 0, 0, 0, 0, 34, 1, 0, 0, 1, 23, 0, 0, 0, 0, 0, 24, 1, 1, 1, 0, 1, 27, 26, 28, 0, 0, 1, 1, 0, 0, 0, 0
background map row16 = 0, 0, 0, 0, 17, 1, 1, 0, 1, 33, 25, 25, 25, 25, 25, 34, 1, 1, 20, 1, 18, 29, 25, 30, 0, 0, 1, 1, 0, 0, 0, 0
background map row17 = 0, 0, 0, 0, 1, 1, 20, 1, 18, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0
background map row18 = 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0
background map row19 = 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0
background map row20 = 0, 0, 0, 0, 38, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0
background map row21 = 0, 0, 0, 0, 1, 1, 21, 0, 1, 1, 1, 1, 0, 1, 1, 1, 21, 0, 1, 1, 1, 1, 1, 1, 1, 21, 0, 1, 0, 0, 0, 0
background map row22 = 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0
background map row23 = 0, 0, 0, 0, 41, 1, 19, 1, 1, 0, 1, 1, 0, 0, 1, 1, 19, 1, 1, 0, 1, 1, 0, 1, 1, 19, 1, 1, 0, 0, 0, 0
background map row24 = 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 1, 1, 0, 0, 1, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0
background map row25 = 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 1, 1, 0, 0, 1, 1, 1, 1, 1, 0, 38, 1, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0
background map row26 = 0, 0, 0, 0, 1, 1, 21, 0, 1, 0, 1, 1, 0, 0, 1, 1, 21, 0, 1, 0, 1, 1, 0, 1, 1, 21, 0, 1, 0, 0, 0, 0
background map row27 = 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0
background map row28 = 0, 0, 0, 0, 1, 1, 19, 1, 1, 0, 0, 0, 0, 0, 1, 1, 19, 1, 1, 0, 0, 0, 0, 1, 1, 19, 1, 1, 0, 0, 0, 0
background map row29 = 0, 0, 0, 0, 1, 41, 1, 1, 1, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0
background map row30 = 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0
background map row31 = 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0

barrier map row0 = 44, 46, 46, 46, 46, 46, 46, 46, 46, 46, 46, 46, 46, 46, 46, 46, 46, 46, 46, 46, 46, 46, 47, 47, 6, 1, 6, 47, 46, 46, 46, 45
barrier map row1 = 47, 44, 46, 46, 46, 46, 46, 46, 46, 46, 46, 46, 46, 46, 46, 46, 46, 46, 46, 46, 46, 46, 43, 47, 6, 1, 6, 47, 46, 46, 45, 47
barrier map row2 = 47, 47, 44, 46, 46, 46, 46, 46, 46, 46, 46, 46, 46, 46, 46, 46, 46, 46, 46, 46, 46, 46, 46, 43, 6, 1, 6, 42, 46, 45, 47, 47
barrier map row3 = 47, 47, 47, 8, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 14, 11, 1, 10, 7, 9, 47, 47, 47
barrier map row4 = 47, 47, 47, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 0, 0, 0, 0, 6, 47, 47, 47
barrier map row5 = 47, 47, 47, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 0, 0, 0, 0, 6, 47, 47, 47
barrier map row6 = 47, 47, 47, 6, 0, 0, 8, 7, 7, 7, 7, 7, 14, 7, 7, 7, 0, 7, 7, 7, 9, 0, 0, 6, 0, 0, 0, 35, 6, 47, 47, 47
barrier map row7 = 47, 47, 47, 6, 0, 0, 6, 0, 0, 0, 0, 35, 6, 0, 0, 0, 0, 0, 0, 0, 6, 0, 0, 10, 7, 0, 7, 7, 16, 47, 47, 47
barrier map row8 = 47, 47, 47, 6, 0, 0, 6, 0, 0, 0, 0, 0, 6, 0, 0, 0, 0, 0, 0, 0, 6, 0, 0, 0, 0, 0, 0, 0, 6, 47, 47, 47
barrier map row9 = 47, 47, 47, 6, 0, 0, 6, 0, 0, 0, 0, 0, 6, 0, 0, 0, 0, 0, 0, 0, 6, 0, 0, 0, 0, 0, 0, 0, 6, 47, 47, 47
barrier map row10 = 47, 47, 47, 6, 0, 0, 10, 7, 7, 0, 7, 7, 13, 7, 7, 7, 7, 7, 7, 7, 13, 7, 7, 7, 7, 7, 7, 7, 16, 47, 47, 47
barrier map row11 = 47, 47, 47, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 47, 47, 47
barrier map row12 = 47, 42, 47, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 47, 47, 47
barrier map row13 = 47, 44, 43, 15, 44, 46, 46, 46, 45, 2, 3, 44, 46, 45, 2, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 9, 0, 0, 6, 47, 47, 47
barrier map row14 = 47, 47, 44, 46, 43, 2, 7, 9, 42, 46, 45, 42, 46, 43, 44, 46, 46, 46, 46, 46, 46, 46, 46, 46, 45, 6, 0, 0, 6, 47, 47, 47
barrier map row15 = 7, 7, 7, 11, 0, 0, 35, 6, 0, 0, 42, 46, 46, 46, 43, 0, 0, 0, 0, 6, 0, 0, 0, 0, 47, 6, 0, 0, 6, 47, 47, 47
barrier map row16 = 1, 1, 1, 1, 0, 0, 0, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 47, 6, 0, 0, 6, 47, 47, 47
barrier map row17 = 7, 7, 7, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 44, 46, 46, 46, 43, 6, 0, 0, 6, 47, 47, 47
barrier map row18 = 47, 47, 47, 15, 7, 7, 7, 11, 0, 0, 0, 0, 0, 0, 0, 0, 2, 7, 7, 13, 7, 7, 7, 7, 7, 11, 0, 0, 6, 47, 47, 47
barrier map row19 = 47, 47, 47, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 47, 47, 47
barrier map row20 = 47, 47, 47, 6, 0, 0, 0, 0, 0, 0, 0, 0, 35, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 47, 47, 47
barrier map row21 = 47, 47, 47, 6, 0, 0, 0, 35, 0, 0, 0, 0, 47, 0, 0, 0, 0, 35, 0, 0, 0, 0, 0, 0, 0, 0, 35, 0, 6, 47, 47, 47
barrier map row22 = 47, 47, 47, 15, 7, 7, 0, 7, 7, 9, 0, 0, 47, 8, 7, 7, 0, 7, 7, 9, 0, 0, 8, 7, 7, 0, 7, 7, 16, 47, 47, 47
barrier map row23 = 47, 47, 47, 6, 0, 0, 0, 0, 0, 6, 0, 0, 47, 6, 0, 0, 0, 0, 0, 6, 0, 0, 6, 0, 0, 0, 0, 0, 6, 47, 47, 47
barrier map row24 = 47, 47, 47, 6, 0, 0, 0, 0, 0, 6, 0, 0, 47, 6, 0, 0, 0, 0, 0, 6, 0, 0, 6, 0, 0, 0, 0, 0, 6, 47, 47, 47
barrier map row25 = 47, 47, 47, 6, 0, 0, 0, 0, 0, 6, 0, 0, 47, 6, 0, 0, 0, 0, 0, 6, 0, 0, 6, 0, 0, 0, 0, 0, 6, 47, 47, 47
barrier map row26 = 47, 47, 47, 6, 0, 0, 0, 35, 0, 6, 0, 0, 47, 6, 0, 0, 0, 35, 0, 6, 0, 0, 6, 0, 0, 0, 35, 0, 6, 47, 47, 47
barrier map row27 = 47, 47, 47, 15, 7, 7, 0, 7, 7, 12, 7, 7, 47, 15, 7, 7, 0, 7, 7, 12, 7, 7, 12, 7, 7, 0, 7, 7, 16, 47, 47, 47
barrier map row28 = 47, 47, 47, 6, 0, 0, 0, 0, 0, 6, 44, 46, 43, 6, 0, 0, 0, 0, 0, 6, 44, 45, 6, 0, 0, 0, 0, 0, 6, 47, 47, 47
barrier map row29 = 47, 47, 47, 6, 1, 41, 1, 1, 1, 6, 47, 46, 45, 6, 1, 1, 1, 1, 1, 6, 47, 47, 6, 1, 1, 1, 1, 1, 6, 43, 47, 47
barrier map row30 = 47, 42, 47, 6, 1, 1, 1, 1, 1, 6, 47, 47, 47, 6, 1, 1, 1, 1, 1, 6, 47, 47, 6, 1, 1, 1, 1, 1, 6, 46, 43, 47
barrier map row31 = 42, 46, 45, 6, 1, 1, 1, 1, 1, 6, 47, 47, 47, 6, 1, 1, 1, 1, 1, 6, 47, 47, 6, 1, 1, 1, 1, 1, 6, 44, 46, 43

waypoint 0 = 25,6
waypoint 1 = 25,8
waypoint 2 = 22,8
waypoint 3 = 21,5
waypoint 4 = 16,5
waypoint 5 = 16,7
waypoint 6 = 9,5
waypoint 7 = 5,5
waypoint 8 = 5,11
waypoint 9 = 9,11
waypoint 10 = 9,9
waypoint 11 = 16,12
waypoint 12 = 21,12
waypoint 13 = 26,12
waypoint 14 = 26,16
waypoint 15 = 26,19
waypoint 16 = 25,21
waypoint 17 = 25,23
waypoint 18 = 25,26
waypoint 19 = 25,28
waypoint 20 = 21,21
waypoint 21 = 20,19
waypoint 22 = 16,12
waypoint 23 = 16,23
waypoint 24 = 16,26
waypoint 25 = 16,28
waypoint 26 = 18,16
waypoint 27 = 20,16
waypoint 28 = 12,18
waypoint 29 = 8,19
waypoint 30 = 6,21
waypoint 31 = 6,23
waypoint 32 = 6,26
waypoint 33 = 6,28
waypoint 34 = 8,17
waypoint 35 = 6,17

path info row0 = -1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
path info row1 = 0,-1,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2
path info row2 = 1,1,-1,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3
path info row3 = 2,2,2,-1,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4
path info row4 = 3,3,3,3,-1,5,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6
path info row5 = 4,4,4,4,4,-1,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4
path info row6 = 4,4,4,4,4,4,-1,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7
path info row7 = 6,6,6,6,6,6,6,-1,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8
path info row8 = 7,7,7,7,7,7,7,7,-1,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9
path info row9 = 8,8,8,8,8,8,8,8,8,-1,10,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11
path info row10 = 9,9,9,9,9,9,9,9,9,9,-1,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9
path info row11 = 9,9,9,9,9,9,9,9,9,9,9,-1,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12
path info row12 = 11,11,11,11,11,11,11,11,11,11,11,11,-1,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13
path info row13 = 12,12,12,12,12,12,12,12,12,12,12,12,12,-1,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14
path info row14 = 13,13,13,13,13,13,13,13,13,13,13,13,13,13,-1,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15
path info row15 = 14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,-1,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16
path info row16 = 15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,-1,17,17,17,20,21,20,20,20,20,20,20,20,20,20,20,20,20,20,20
path info row17 = 16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,-1,18,18,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16
path info row18 = 17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,-1,19,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17
path info row19 = 18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,-1,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18
path info row20 = 16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,-1,21,22,22,22,22,22,22,22,22,22,22,22,22,22,22
path info row21 = 16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,20,-1,22,22,22,22,22,22,22,22,22,22,22,22,22,22
path info row22 = 20,20,20,20,20,20,20,20,20,20,20,20,20,20,20,20,20,20,20,20,20,21,-1,23,23,23,28,28,28,28,28,28,28,28,28,28
path info row23 = 22,22,22,22,22,22,22,22,22,22,22,22,22,22,22,22,22,22,22,22,22,22,22,-1,24,24,22,22,22,22,22,22,22,22,22,22
path info row24 = 23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,-1,25,23,23,23,23,23,23,23,23,23,23
path info row25 = 24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,-1,24,24,24,24,24,24,24,24,24,24
path info row26 = 28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,-1,27,28,28,28,28,28,28,28,28
path info row27 = 26,26,26,26,26,26,26,26,26,26,26,26,26,26,26,26,26,26,26,26,26,26,26,26,26,26,26,-1,26,26,26,26,26,26,26,26
path info row28 = 22,22,22,22,22,22,22,22,22,22,22,22,22,22,22,22,22,22,22,22,22,22,22,22,22,22,26,26,-1,29,29,29,29,29,34,34
path info row29 = 28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,-1,30,30,30,30,34,34
path info row30 = 29,29,29,29,29,29,29,29,29,29,29,29,29,29,29,29,29,29,29,29,29,29,29,29,29,29,29,29,29,29,-1,31,31,31,29,29
path info row31 = 30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,-1,32,32,30,30
path info row32 = 31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,-1,33,31,31
path info row33 = 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,-1,32,32
path info row34 = 28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,29,29,29,29,29,-1,35
path info row35 = 34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,-1

player location = 25,4

#	  type    spawn  trigger  trigDimens  delay  visible  enabled  indifferent
enemy 0 = ixion droid, 21,9,    25,7,       1,1,       0,    true,    true,    false
enemy 1 = ixion basic, 10,5,    21,6,       2,1,       0,    false,    true,    false
enemy 2 = ixion droid, 19,9,    16,6,      1,1,       0,    false,    true,    false
enemy 3 = ixion droid, 13,9,    16,6,      1,1,       0,    false,    true,    false
enemy 4 = ixion droid, 4,12,    6,4,      1,2,       0,    false,    true,    false
enemy 5 = ixion basic, 8,7,    9,11,      1,1,       0,    false,    false,    false
enemy 6 = ixion droid, 9,7,    9,11,     1,1,       0,   false,    false,    false
enemy 7 = ixion basic, 25,1,    14,12,      1,2,       0,    false,    true,    false
enemy 8 = ixion droid, 24,11,    12,11,      1,2,      0,    false,    true,    false
enemy 9 = ixion basic, 25,20,    19,4,      1,2,       0,    false,    false,    false
enemy 10 = ixion droid, 23,15,    15,17,      1,2,       0,    false,    true,    false
enemy 11 = ixion basic, 23,26,    25,22,      1,1,       0,    false,    true,    false
enemy 12 = ixion basic, 23,28,    25,22,      1,1,       0,    false,    true,    false
enemy 13 = ixion basic, 24,28,    25,22,      1,1,       0,    true,    true,    false
enemy 14 = ixion basic, 25,28,    25,22,      1,1,        0,    true,    true,    false
enemy 15 = ixion basic, 26,28,    25,22,      1,1,        0,    true,    true,    false
enemy 16 = ixion basic, 27,28,    25,22,      1,1,         0,    false,    true,    false
enemy 17 = ixion basic, 27,28,    25,22,      1,1,       1000,    true,    true,    false
enemy 18 = ixion basic, 23,28,    25,22,      1,1,       2000,    true,    true,    false
enemy 19 = ixion basic, 15,26,    16,22,      1,1,       0,    true,    true,    false
enemy 20 = ixion basic, 14,28,    16,22,       1,1,       0,    false,    true,    false
enemy 21 = ixion basic, 15,28,    16,22,       1,1,       0,    false,    true,    false
enemy 22 =  ixion basic, 16,28,    16,22,       1,2,       0,    false,    true,    false
enemy 23 =  ixion basic, 17,28,    16,22,       1,2,       0,    false,    true,    false
enemy 24 =  ixion basic, 18,28,    16,22,       1,2,       0,    false,    true,    false
enemy 25 =  ixion basic, 18,28,    16,22,       1,2,       1000,    false,    true,    false
enemy 26 =  ixion basic, 15,28,    16,22,       1,2,       2000,    false,    true,    false
enemy 27 =  ixion basic, 16,28,    16,22,       1,2,       0,    false,    true,    false
enemy 28 =  ixion basic, 4,28,    6,21,       2,1,       0,    false,    true,    false
enemy 29 =  ixion basic, 5,28,    6,21,       2,1,       0,    false,    true,    false
enemy 30 =  ixion basic, 6,28,    6,21,       2,1,       0,    false,    true,    false
enemy 31 =  ixion basic, 7,28,    6,21,       2,1,       0,    false,    true,    false
enemy 32 =  ixion basic, 8,28,    6,21,       2,1,       0,    false,    true,    false
enemy 33 =  ixion basic, 6,28,    6,21,       2,1,       200,    false,    true,    false

number of enemies = 34

trigger 0 = message,27,6,1,1,true,mission statement
trigger 1 = door,27,6,1,1,true,0,1000
trigger 2 = store,11,7,1,1,true,true
trigger 3 = door,26,26,1,1,true,5,500
trigger 4 = message,26,21,1,1,true,Airlock computer1
trigger 5 = door,17,26,1,1,true,7,500
trigger 6 = message,17,21,1,1,true,Airlock computer2
trigger 7 = door,7,21,1,1,true,9,500
trigger 8 = message,7,21,1,1,true,Airlock computer3
trigger 9 = door,7,21,1,1,true,10,1000
trigger 10 = store,12,20,1,1,true,true
trigger 11 = message,6,15,1,1,true,Exit Computer
trigger 12 = level end,3,16,1,1,true
trigger 13 = door,7,21,1,1,true,8,20000
trigger 14 = enable trigger,26,26,1,1,true,16
trigger 15 = enable trigger,17,26,1,1,true,17
trigger 16 = door,23,19,1,3,false,4,0
trigger 17 = door,13,20,4,1,false,6,0
trigger 18 = kill ixions,23,19,1,3,false
trigger 19 = enable trigger,26,26,1,1,true,18
trigger 20 = kill ixions,13,20,4,1,false
trigger 21 = enable trigger,17,26,1,1,true,20
trigger 22 = door,19,15,1,3,true,3,0
trigger 23 = change mission,7,21,1,1,true,new mission

number of triggers = 24

door 0 = 25,7,1,false,false
door 1 = 16,6,1,false,true
door 2 = 9,10,1,false,true
door 3 = 19,16,1,true,false
door 4 = 25,22,1,false,true
door 5 = 25,27,1,false,true
door 6 = 16,22,1,false,true
door 7 = 16,27,1,false,true
door 8 = 6,22,1,false,false
door 9 = 6,27,1,false,false
door 10 = 7,17,1,true,false

number of doors = 11

object 0 = message,27,6,on,2
object 1 = message,26,21,on,1
object 2 = message,17,21,on,1
object 3 = message,7,21,on,1
object 4 = message,6,15,on,1
object 5 = store,11,7,on,1
object 6 = store,12,20,on,1
object 7 = message,26,26,on,2
object 8 = message,17,26,on,2

mission summary line 0 = Seal three airlocks.

mission statement static heading = Welcome to Airlock Subsection 10, Officer 07-01. 
mission statement heading 0 = Mission Objectives
mission statement heading 1 = Airlock Status
mission statement heading 2 = Airlock Operating Instructions
mission statement 0 line 0 = From: Slave`To: Dactyl07-01`Message: Invasion``Physically seal the three airlocks in current subsection.``Attempts to protect access codes from invading forces unsuccessful.
mission statement 1 line 0 = Airlock 10-01: Active. Temporary override.``Airlock 10-02: In second docking cycle. Temporary override.``Airlock 10-03:In first docking cycle. Temporary override.``Airlock 10-04: Inactive.``Airlock 10-05: Inactive.
mission statement 2 line 0 = Each airlock has a failsafe feature.``The outer doors possess an override system to prevent atmospheric venting.``Interface with the second computer to active the override.

Airlock computer1 static heading = ERROR: Control mechanism malfunction.
Airlock computer1 heading 0 = Message
Airlock computer1 heading 1 = Airlock 01 Log
Airlock computer1 heading 2 = Airlock Override Instructions
Airlock computer1 0 line 0 = From: Slave`To: Dactyl07-01`Message: Counterstrike``Upon completion of airlock process, proceed to Nuclear Arms subsection for tactical counterstrike.
Airlock computer1 1 line 0 = May 30, 2318: 5:28am.`Emergency launch protocol. ECA Shuttle Io.``May 28, 2318: 1:15pm.`Docking cycle and authorization. ECA Shuttle Io.
Airlock computer1 2 line 0 = Interface with the second computer in the airlock to permanently seal the doors.``WARNING! This override physically destroys the airlock mechanism. Unauthorized use of the override will result in brig time and a dock in pay.

Airlock computer2 static heading = ERROR: Control mechanism malfunction.
Airlock computer2 heading 0 = Access Log
Airlock computer2 heading 1 = Airlock 02 Log
Airlock computer2 heading 2 = Airlock Override Instructions
Airlock computer2 0 line 0 = ECA code override: 053073`Slave command override: 110770`ECA code override: 080177`Slave command override: 080972`ERROR: Control mechanism malfunction.
Airlock computer2 1 line 0 = May 30, 2318: 5:27am.`Emergency launch protocol. ECA Shuttle Callisto.``May 27, 2318: 10:37pm.`Docking cycle and authorization. ECA Shuttle Callisto.
Airlock computer2 2 line 0 = Interface with the second computer in the airlock to permanently seal the doors.``WARNING! This override physically destroys the airlock mechanism. Unauthorized use of the override will result in brig time and a dock in pay.

Airlock computer3 static heading = ECA code override: 021177`Airlock controls locked.`ERROR: Door hydraulics malfunction.
Airlock computer3 heading 0 = New Mission Objectives
Airlock computer3 heading 1 = Airlock 03 Log
Airlock computer3 0 line 0 = From: Slave`To: Dactyl07-01`Message: Retreat``Retreat to the Master Computer Suite.``Invaders detected in Airlock 03. Do not engage the enemy.
Airlock computer3 1 line 0 = May 30, 2318: 5:30am.`Abort docking cycle. ECA Shuttle Europa.

new mission line 0 = Retreat to the Master Computer Suite.

Exit Computer static heading = Thank you for using Airlock Subsection 10, Officer 07-01. 
Exit Computer heading 0 = Lifeform Analysis
Exit Computer heading 1 = Airlock Status
Exit Computer 0 line 0 = Biosample, infrared, and EM analysis cannot classify these Ixion.``
Exit Computer 0 line 1 = Conclusion: These Ixion have changed their physiology in yet another, previously unpredicted manner. Further analysis is necessary.
Exit Computer 1 line 0 =  Airlock 10-01: Damaged. Maintenance override.``Airlock 10-02: Damaged. Maintenance override.``Airlock 10-03:Completing docking cycle.``Airlock 10-04: Inactive.``Airlock 10-05: Inactive.

# define items for sale in STORE
number of available items = 6
item index 0 = 7
item index 1 = 2
item index 2 = 3
item index 3 = 4
item index 4 = 5
item index 5 = 6
