pageSetting=type:PageSetting, defaultTextColor:(155;155;155), defaultTextColorBright:(255;255;255)

bitmapfont=type:BitmapFont, bitmap:(font.png;font X3.png;font X3.png), columns:10, rows:6
bitmapfontBright=type:BitmapFont, bitmap:(fontBright.png;fontBright X3.png;fontBright X3.png), columns:10, rows:6
bitmapfontProp=type:BitmapFont, bitmap:(propFont13.png; propFont13 X2.png; propFont13 X3.png), columns:91, rows:1, startCode:32, caseConvertion:0, monospace:FALSE

piece0 = type:Texture, src:(piece0.png; piece0 X2.png; piece0 X3.png)
piece1 = type:Texture, src:(piece1.png; piece1 X2.png; piece1 X3.png)

#========== SCENE GAME ===================
sceneGame=type:SceneSprite, x:CENTER, y:CENTER, width:240, height:240, navigationMode:DVD_MODE
sptSceneBKG=type:Sprite, container:sceneGame, x:CENTER, y:CENTER, width:400, height:400, texture:boardTile.png, textureTiling:TRUE
sptBoard=type:Sprite, container:sceneGame, x:CENTER, y:CENTER
sptGameBoardFrame1=type:Sprite, container:sceneGame, x:10, y:18, width:219, height:215, frame:(170;140;120), frameBevel:1
sptGameBoardFrame2=type:Sprite, container:sceneGame, x:9, y:17, width:221, height:217, frame:(170;140;120), frameBevel:2
sptCellGroup = type:GUIType:CHECKBOXGROUP
sptCell = type:Sprite, container:sceneGame, GUIType:CHECKBOX, group:sptCellGroup, number:64, x:24, y:30, width:23, height:23, frame:(80; 55; 40)

sptStatusBar = type:Sprite, container:sceneGame, x:24, y:3, width:153, height:16, color:(100;90;80), frame:(64;64;64), frameBevel:2, frameBevelThickness:1, textSize:13, bitmapFont:bitmapfontProp, textColor:(255;255;255), textOffsetY:2
btnExit = type:Sprite, GUIType:BUTTON, container:sceneGame, x:180, y:0, texture:(exitButton.png; exitButton X2.png; exitButton X3.png), textureBright:(exitButtonBright.png; exitButtonBright X2.png; exitButtonBright X3.png), defaultFocus:TRUE, z:1000
btnHelp = type:Sprite, GUIType:BUTTON, container:sceneGame, x:210, y:0, texture:(helpButton.png; helpButton X2.png; helpButton X3.png), textureBright:(helpButtonBright.png; helpButtonBright X2.png; helpButtonBright X3.png), z:1001

#============= SCENE HELP ===============
sceneHelp = type:SceneSprite, x:CENTER, y:CENTER, width:240, height:240, navigationMode:DVD_MODE, visible:FALSE
sptHelpBox=type:Sprite, container:sceneHelp, x:5, y:5, width:230, height:230, frame:(0;0;0), color:(60;50;40)
txtHelpTitle=type:Sprite, container:sceneHelp, x:5, y:5, width:230, height:20, textBold:1, textShadow:(0;0;0), textColor:(255;205;0), textAlignment:CENTER, bitmapFont:bitmapfontBright, LTID:HELP_TITLE, text:Game Help
txtGameObjectiveTittle=type:Sprite, container:sceneHelp, x:5, y:25, width:230, height:20, textSize:14, textBold:1, textShadow:(0;0;0), textColor:(255;205;0), textAlignment:LEFT, bitmapFont:bitmapfontBright, LTID:OBJECTIVE, text:Game Objective
txtGameRulesTittle=type:Sprite, container:sceneHelp, x:5, y:90, width:230, height:20, textSize:14, textBold:1, textShadow:(0;0;0), textColor:(255;205;0), textAlignment:LEFT, bitmapFont:bitmapfontBright, LTID:HOW_TO_PLAY, text:How to Play

TEXT_BOX = container:sceneHelp, textSize:13, textPadding:0, textFormatted:TRUE, bitmapFont:bitmapfontProp, textColor:(255;255;255)
txtGameObjective=type:Sprite, x:10, y:45, width:220, height:50, {TEXT_BOX}, \
	LTID:OBJ_TXT, text:To have as many of your pieces on the board as possible by converting opponent's into yours.
txtGameRules=type:Sprite, x:10, y:110, width:220, height:125, {TEXT_BOX}, \
	LTID:HOW_TO_PLAY_TXT, text:\
	Place 1 piece at a time in the way it can surround opponent's with any piece of yours, either horizontally, vertically, or diagonally. \
	Surrounded opponent pieces will turn into yours. Available moves will be highlighted in dark brown. \
	Black piece starts first. You play black. Good luck!

btnHelpClose=type:Sprite, container:sceneHelp, GUIType:BUTTON, x:180, y:14, width:50, height:16, textColor:(255;255;255), textAlignment:CENTER, textUnderline:FALSE, textSize:13, bitmapFont:bitmapfontProp, textShadow:(0;0;0), LTID:CLOSE, text:Close, defaultFocus:TRUE

#============= SCENE MESSAGEBOX ===============
sceneMessageBox = type:SceneSprite, x:10, y:25, width:256, height:64, \
	virtualContainerWidth:240, virtualContainerHeight:240, visible:FALSE, navigationMode:DVD_MODE
sptBoxFrame = type:Sprite, container:sceneMessageBox, x:0, y:0, texture:msgboxframe.png
btnYes 	= type:Sprite, GUIType:BUTTON, container:sceneMessageBox, x:60, y:22, width:48, height:14, \
	textAlignment:CENTER, textSize:14, textBold:FALSE, textShadow:(0;0;0), LTID:YES, text:Yes
btnNo 	= type:Sprite, GUIType:BUTTON, container:sceneMessageBox, x:120, y:22, width:48, height:14, \
	textAlignment:CENTER, textSize:14, textBold:FALSE, textShadow:(0;0;0), LTID:NO, text:No
btnOk 	= type:Sprite, GUIType:BUTTON, container:sceneMessageBox, x:90, y:22, width:48, height:14, \
	textAlignment:CENTER, textSize:14, textBold:FALSE, textShadow:(0;0;0), LTID:OK, text:Ok
sptMessage = type:Sprite, container:sceneMessageBox, x:10, y:3, width:200, height:20, \
	textAlignment:CENTER, textColor:(255;255;255), textBold:FALSE, textSize:16
sptMessageContext = type:Sprite, container:sceneMessageBox, x:0, y:0, width:10, height:10, visible:FALSE
