propFont13=type:BitmapFont, bitmap:PropFont13.png, columns:95, rows:1, startCode:32, caseConvertion:0, monospace:FALSE
propFont13Bold=type:BitmapFont, bitmap:PropFont13Bold.png, columns:91, rows:1, startCode:32, caseConvertion:0, monospace:FALSE
propFont13Underline=type:BitmapFont, bitmap:PropFont13Underline.png, columns:91, rows:1, startCode:32, caseConvertion:0, monospace:FALSE

TIT_COL=textColor:(220;250;230)
TEXT_COL=textColor:(230;220;250)
ENTRY=GUIType:hyperLink, container:sceneHelp, textUnderline:0, width:145, height:16, {TEXT_COL}
RULER=container:sceneHelp, x:20, texture:ruler.png
PARAGRAPH=x:10, width:220, textAlignment:LEFT, {TEXT_COL}
TIP_ENTRY=GUIType:tiplink, container:sceneHelp, width:180, height:16, {TEXT_COL}, textSize:13, bitmapFont:propFont13Underline
TIP=container:sceneHelp, x:5, y:20, width:230, height:190, frame:(200;200;200), color:(65;65;110), {TEXT_COL}, textFormatted:TRUE, visible:FALSE, textSize:13, bitmapFont:propFont13, textPadding:4

sceneHelp=type:SceneSprite, x:CENTER, y:CENTER, width:240, height:240, navigationMode:DVD_MODE
sptBKG = type:Sprite, container:sceneHelp, x:CENTER, y:CENTER, width:320, height:320, wideScreenAutoFit:TRUE, color:(100;100;175)
sptTitle = type:Sprite, container:sceneHelp, x:8, y:0, texture:/manual/title.gif
ruler1=type:Sprite, {RULER}, y:60
ruler2=type:Sprite, {RULER}, y:200
txtTit=type:Sprite, container:sceneHelp, x:10, y:45, width:220, height:16, textBold:TRUE, {TIT_COL}, textAlignment:CENTER, textSize:13, bitmapFont:propFont13Bold, text:Game Settings
btnClose = type:Sprite, {ENTRY}, href:manual/help_index.txt, {TIT_COL}, x:155, y:210, width:60, height:18, textAlignment:CENTER, textSize:13, bitmapFont:propFont13Bold, text:Back, defaultFocus:TRUE

#==================================
btnSound= type:Sprite, {TIP_ENTRY}, href:txtSound, x:30, y:80, text:Sound Effect, index:1
btnDifficulty= type:Sprite, {TIP_ENTRY}, href:txtDifficulty, x:30, y:100, text:Difficulty Level, index:1
txtSound=type:Sprite, {TIP},\
	text:"Toggles all sounds on or off for the game (Default: On)."
txtDifficulty=type:Sprite, {TIP},\
	text:"Determines the relative challenge of completing a level in the game by changing the following things (Default: Medium):\n\
	1. The average flying speed of the sports biplane.\n\
	2. The speed at which score points are lost per second (countdown speed).\n\
	3. The gate size.\n\n\
	Please note that the difficulty level also varies from one game level to another."
