propFont13=type:BitmapFont, bitmap:PropFont13.png, columns:95, rows:1, startCode:32, caseConvertion:0, monospace:FALSE
propFont13Bold=type:BitmapFont, bitmap:PropFont13Bold.png, columns:91, rows:1, startCode:32, caseConvertion:0, monospace:FALSE
propFont13Underline=type:BitmapFont, bitmap:PropFont13Underline.png, columns:91, rows:1, startCode:32, caseConvertion:0, monospace:FALSE

TIT_COL=textColor:(220;250;230)
TEXT_COL=textColor:(230;220;250)
ENTRY=GUIType:hyperLink, container:sceneHelp, textUnderline:0, width:145, height:16, {TEXT_COL}
RULER=container:sceneHelp, x:20, texture:ruler.png
PARAGRAPH=x:10, width:220, textAlignment:LEFT, {TEXT_COL}
TIP_ENTRY=GUIType:tiplink, container:sceneHelp, width:120, height:16, {TEXT_COL}, textSize:13, bitmapFont:propFont13Underline
TIP=container:sceneHelp, x:CENTER, y:CENTER, width:230, height:230, frame:(200;200;200), color:(65;65;110), {TEXT_COL}, textFormatted:TRUE, visible:FALSE, textSize:13, bitmapFont:propFont13, textPadding:4

sceneHelp=type:SceneSprite, x:CENTER, y:CENTER, width:240, height:240, navigationMode:DVD_MODE
sptBKG = type:Sprite, container:sceneHelp, x:CENTER, y:CENTER, width:320, height:320, wideScreenAutoFit:TRUE, color:(100;100;175)
sptTitle = type:Sprite, container:sceneHelp, x:8, y:0, texture:/manual/title.gif
ruler1=type:Sprite, {RULER}, y:60
ruler2=type:Sprite, {RULER}, y:200
txtTit=type:Sprite, container:sceneHelp, x:10, y:45, width:220, height:16, textBold:TRUE, {TIT_COL}, textAlignment:CENTER, textSize:13, bitmapFont:propFont13Bold, text:Game Control & Play
btnClose = type:Sprite, {ENTRY}, href:manual/help_index.txt, {TIT_COL}, x:155, y:210, width:60, height:18, textAlignment:CENTER, textSize:13, bitmapFont:propFont13Bold, text:Back, defaultFocus:TRUE

#==================================
btnCtrl= type:Sprite, {TIP_ENTRY}, href:txtCtrl, x:30, y:70, text:Plane Flight Control
btnTips= type:Sprite, {TIP_ENTRY}, href:txtTips, x:30, y:90, text:Flight Control Tips
btnOtherCtrl= type:Sprite, {TIP_ENTRY}, href:txtOtherCtrl, x:30, y:110, text:Other Game Control
btnGate= type:Sprite, {TIP_ENTRY}, href:txtGate, x:30, y:130, text:Sky Gate
btnIndicator= type:Sprite, {TIP_ENTRY}, href:txtIndicator, x:30, y:150, text:Flight Course Indicator
btnPlayTips= type:Sprite, {TIP_ENTRY}, href:txtPlayTips, x:30, y:170, text:Game Play Tips

btnPic1= type:Sprite, {TIP_ENTRY}, width:30, height:16, href:txtPic1, x:160, y:70, text:pic 1
btnPic2= type:Sprite, {TIP_ENTRY}, width:30, height:16, href:txtPic2, x:160, y:90, text:pic 2
btnPic3= type:Sprite, {TIP_ENTRY}, width:30, height:16, href:txtPic3, x:200, y:90, text:pic 3

txtCtrl=type:Sprite, {TIP},\
	text:"(Generic) T-Pad/Joy Stick/Trackball\n\
	< : Roll left / Bank left\n> : Roll right / Bank right\n~ : Pitch down\n| : Pitch up\n\n\
	Android Keyboard Control:\n\
	J or A : Roll left / Bank left\nK or S : Roll right / Bank right\nI or W : Pitch down\nM or Z : Pitch up\n\n\
	BlackBerry Keyboard Control:\n\
	H : Roll left / Bank left\nK : Roll right / Bank right\nU : Pitch down\nJ or N : Pitch up"
txtTips=type:Sprite, {TIP}, y:10, height:220, \
	text:  "* Slow turn by banking - roll the plane by a small amount, the plane will slide sideways for a short time and then level off. Use this maneuver to adjust the heading smoothly and accurately to aim at the gate.\n\
		* Rapid turn by roll-Pitching - roll the plane by a large amount then Pitch up to make a rapid turn. Use this maneuver to turn quickly.\n\
		* Use banking instead of pitching to adjust heading slightly, especially when the gate is approaching.\n\
		* Maneuvers reduce flying speed, which may help in aligning its flight course, but make flight time longer."
txtOtherCtrl=type:Sprite, {TIP},\
	text:"Switch camera view: click '1' on device keypad\n\n\
		  Quit the aerobatics: click '0' on device keypad\n\n\
		  Note: on touch-screen devices, you can also click the control buttons on the screen directly \
          (lower part of the game window)."
txtGate=type:Sprite, {TIP}, y:10, height:220, \
	text:"Sky gate shows as a flashing circle in the game level. The gate color indicates its current status.\n\
	* Yellow: a yellow gate represents the current gate you are trying to fly through.\n\
    	* Orange: gate turns orange when you are close enough to it to indicate that it is activated and it is at this point you will either register success by flying through it or a failure by missing it.\n\
    	* Gray: a gray gate represents the next gate after the current gate you need to fly through."
txtIndicator=type:Sprite, {TIP},\
	text:"A colored guiding arrow floating on the game window works as a flight course indicator, which will constantly point to the current gate you must fly through. The indicator's color also changes according to how close you are to the current gate. As you fly towards the current gate, the arrow color will shift towards bright yellow and while you are flying away from the current gate, the arrow color will shift towards blue."
txtPlayTips=type:Sprite, {TIP}, y:10, height:220, \
	text:"  * Avoid frequent maneuvers and over control. Be sure to leave a short time period after every control adjustment to allow the plane to respond and level off.\n\
		* Do not always try to follow the guiding arrow; sometimes you may need to fly further away from the current gate to align your plane for a better approach angle.\n\
	    	* Before a gate turns orange, you still have chance to re-adjust as required in order to angle for a good entry.\n\
    		* Choose "easy" difficulty level in "Game Setting" to build up your skills."

txtPic1=type:Sprite, {TIP}, x:78, y:30, width:160, height:40, texture:manual/flightcontrol.gif, textOffsetY:50, textAlignment:CENTER, frame:(0;0;0)
txtPic2=type:Sprite, {TIP}, x:140, y:45, width:67, height:45, texture:manual/rapidturn.gif, textOffsetY:-4, textAlignment:CENTER, text:rapid turn
txtPic3=type:Sprite, {TIP}, x:170, y:45, width:67, height:45, texture:manual/smoothturn.gif, textOffsetY:-4, textAlignment:CENTER, text:slow turn
