Billboard[0]
{
	x	= 2000;
	y	= 2000;
	width	= 4000;
	height	= 4000;
	image   = data/graphics/effects/flare_blink.tga;

	blinkcount   = 2;	// Blink states in pattern (max. 32)
	blinkspeed   = 16;	// Blink speed, 1 is fasters, 255 slowest (1 = ~1/32s, 255 = ~8s)
	blinkpattern = 10; // 0 = off, 1 = on
}

Billboard[1]
{
	x	= 2000;
	y	= 2000;
	width	= 4000;
	height	= 4000;
	image	= data/graphics/effects/flare_yellow.tga;
}

Billboard[2]
{
	x	= 2500;
	y	= 2500;
	width	= 5000;
	height	= 5000;
	image	= data/graphics/effects/flare_blue.tga;
}
Billboard[3]
{
	x	= 2000;
	y	= 2000;
	width	= 4000;
	height	= 4000;
	image   = data/graphics/effects/flare_red.tga;

	blinkcount   = 2;	// Blink states in pattern (max. 32)
	blinkspeed   = 16;	// Blink speed, 1 is fasters, 255 slowest (1 = ~1/32s, 255 = ~8s)
	blinkpattern = 10; // 0 = off, 1 = on
}
Billboard[4]
{
	x	= 2000;
	y	= 2000;
	width	= 4000;
	height	= 4000;
	image	= data/graphics/effects/flare_white.tga;
}
Billboard[5]
{
	x	= 2000;
	y	= 2000;
	width	= 4000;
	height	= 4000;
	image	= data/graphics/effects/flare_white_down.tga;
}
Billboard[6]
{
	x	= 3000;
	y	= 3000;
	width	= 6000;
	height	= 6000;
	image	= data/graphics/effects/flare_lightbeam.tga;
}
Billboard[7]
{
	x	= 2000;
	y	= 2000;
	width	= 4000;
	height	= 4000;
	image	= data/graphics/effects/flare_red2.tga;
}


// following 3 are camera flashes

Billboard[8]
{
	x	= 3000;
	y	= 3000;
	width	= 6000;
	height	= 6000;
	image   = data/graphics/effects/flare_white.tga;

	blinkcount   = 20;	// Blink states in pattern (max. 32)
	blinkspeed   = 3;	// Blink speed, 1 is fasters, 255 slowest (1 = ~1/32s, 255 = ~8s)
	blinkpattern = 10000000000000100000; // 0 = off, 1 = on
}

Billboard[9]
{
	x	= 3000;
	y	= 3000;
	width	= 6000;
	height	= 6000;
	image   = data/graphics/effects/flare_white.tga;

	blinkcount   = 20;	// Blink states in pattern (max. 32)
	blinkspeed   = 4;	// Blink speed, 1 is fasters, 255 slowest (1 = ~1/32s, 255 = ~8s)
	blinkpattern = 00000000010000000001; // 0 = off, 1 = on
}

Billboard[10]
{
	x	= 3000;
	y	= 3000;
	width	= 6000;
	height	= 6000;
	image   = data/graphics/effects/flare_white.tga;

	blinkcount   = 20;	// Blink states in pattern (max. 32)
	blinkspeed   = 5;	// Blink speed, 1 is fasters, 255 slowest (1 = ~1/32s, 255 = ~8s)
	blinkpattern = 00010000000000000000; // 0 = off, 1 = on
}

Billboard[11]
{
	x	= 3000;
	y	= 3000;
	width	= 6000;
	height	= 6000;
	image	= data/graphics/effects/flare_lightbeam_yellow.tga;
}

Billboard[12]
{
	x	= 4000;
	y	= 4000;
	width	= 8000;
	height	= 8000;
	image	= data/graphics/effects/flare_white.tga;
}

Billboard[13]
{
	x	= 2000;
	y	= 2000;
	width	= 4000;
	height	= 4000;
	image   = data/graphics/effects/brakelight_on.tga;
}
Billboard[14]
{
	x	= 2000;
	y	= 2000;
	width	= 4000;
	height	= 4000;
	image	= data/graphics/effects/brakelight_off.tga;
}
Billboard[15]
{
	x	= 2000;
	y	= 2000;
	width	= 4000;
	height	= 4000;
	image	= data/graphics/effects/headlight.tga;
}

// following 4 are the afterburner fires

Billboard[16]
{
	x	= 1000;
	y	= 1000;
	width	= 2000;
	height	= 2000;
	image	= data/graphics/effects/burning_1.tga;
}
Billboard[17]
{
	x	= 1000;
	y	= 1000;
	width	= 2000;
	height	= 2000;
	image	= data/graphics/effects/burning_2.tga;
}
Billboard[18]
{
	x	= 1000;
	y	= 1000;
	width	= 2000;
	height	= 2000;
	image	= data/graphics/effects/burning_3.tga;
}
Billboard[19]
{
	x	= 1000;
	y	= 1000;
	width	= 2000;
	height	= 2000;
	image	= data/graphics/effects/burning_4.tga;
}


// Police lites

Billboard[20]
{
	x	= 1500;
	y	= 1500;
	width	= 3000;
	height	= 3000;
	image	= data/graphics/effects/policelight_1.tga;

}

Billboard[21]
{
	x	= 1500;
	y	= 1500;
	width	= 3000;
	height	= 3000;
	image	= data/graphics/effects/policelight_2.tga;

}

Billboard[22]
{
	x	= 1500;
	y	= 1500;
	width	= 3000;
	height	= 3000;
	image	= data/graphics/effects/policelight_3.tga;
}

Billboard[23]
{
	x	= 1500;
	y	= 1500;
	width	= 3000;
	height	= 3000;
	image	= data/graphics/effects/policelight_4.tga;
}

// Police lites (animating for static cars)

Billboard[25]
{
	x	= 1500;
	y	= 1500;
	width	= 3000;
	height	= 3000;
	image	= data/graphics/effects/policelight_1.tga;

	blinkcount   = 2;	// Blink states in pattern (max. 32)
	blinkspeed   = 16;	// Blink speed, 1 is fasters, 255 slowest (1 = ~1/32s, 255 = ~8s)
	blinkpattern = 10; // 0 = off, 1 = on
}

Billboard[26]
{
	x	= 1500;
	y	= 1500;
	width	= 3000;
	height	= 3000;
	image	= data/graphics/effects/policelight_3.tga;

	blinkcount   = 2;	// Blink states in pattern (max. 32)
	blinkspeed   = 16;	// Blink speed, 1 is fasters, 255 slowest (1 = ~1/32s, 255 = ~8s)
	blinkpattern = 01; // 0 = off, 1 = on
}

Billboard[27]
{
	x	= 1500;
	y	= 1500;
	width	= 3000;
	height	= 3000;
	image	= data/graphics/effects/policelight_1.tga;
}

Billboard[28]
{
	x	= 1500;
	y	= 1500;
	width	= 3000;
	height	= 3000;
	image	= data/graphics/effects/policelight_3.tga;
}
Billboard[29]
{
	x	= 2000;
	y	= 2000;
	width	= 4000;
	height	= 4000;
	image   = data/graphics/effects/targetarrow.tga;
}
