;300704 island end sequence

;scene 1

scene ;island house pool party

0	1 image( sequences\7_island_end\island_end_01.tga 16 )
0	2 image( sequences\1_prologue\prologue_01_5_black_screen.tga 16 )

1000	2 alpha ( 0 )

0	30 sound ( data\sound\sequences\story_end_player_president\special_music1.raw 1 64 0 )



;scene 2

scene ;masta

0	1 image( sequences\7_island_end\island_end_01.tga 16 )
0	2 image( sequences\7_island_end\island_end_02.tga 0 )

500	2 alpha ( 16 )

900	3 text ( SEQUENCE_SPECIAL_RACE_STAGE_END_2A 0 )
1100	3 alpha ( 16 )

1000	1 sound ( data\sound\sequences\story_end_player_president\special_speech1.raw 0 128 1 )



;scene 3

scene ;jay

0	1 image( sequences\7_island_end\island_end_02.tga 16 )
0	2 image( sequences\7_island_end\island_end_03.tga 0 )

200	2 alpha ( 16 )

900	3 text ( SEQUENCE_SPECIAL_RACE_STAGE_END_3 0 )
1100	3 alpha ( 16 )

1000	2 sound ( data\sound\sequences\story_end_player_president\special_speech2.raw 0 96 1 )



;scene 4

scene ;christos speaks to malcolm

0	1 image( sequences\7_island_end\island_end_03.tga 16 )
0	2 image( sequences\7_island_end\island_end_04.tga 0 )

200	2 alpha ( 16 )

900	3 text ( SEQUENCE_SPECIAL_RACE_STAGE_END_4 0 )
1100	3 alpha ( 16 )

1000	3 sound ( data\sound\sequences\story_end_player_president\special_speech3.raw 0 128 1 )



;scene 5

scene ;klaus

0	1 image( sequences\7_island_end\island_end_04.tga 16 )
0	2 image( sequences\7_island_end\island_end_05.tga 0 )

200	2 alpha ( 16 )

900	3 text ( SEQUENCE_SPECIAL_RACE_STAGE_END_5 0 )
1100	3 alpha ( 16 )

1000	4 sound ( data\sound\sequences\story_end_player_president\special_speech4.raw 0 128 1 )



;scene 6

scene ;malcolm lights a cigar

0	1 image( sequences\7_island_end\island_end_05.tga 16 )
0	2 image( sequences\7_island_end\island_end_06.tga 0 )

200	2 alpha ( 16 )

0	31 sound ( data\sound\sequences\story_end_player_president\special_music2.raw 0 0 0 )
10	30 pend ( 31 )



;scene 7

scene ;malcolm shakes hand

0	1 image( sequences\7_island_end\island_end_06.tga 16 )
0	2 image( sequences\7_island_end\island_end_07.tga 0 )

200	2 alpha ( 16 )

900	3 text ( SEQUENCE_SPECIAL_RACE_STAGE_END_7A 0 )
1100	3 alpha ( 16 )

1000	5 sound ( data\sound\sequences\story_end_player_president\special_speech5.raw 0 128 1 )
1200	30 volume ( 300 48 )
1250	31 volume ( 300 48 )



;scene 8

scene ;nicole appears

0	1 image( sequences\7_island_end\island_end_07.tga 16 )
0	2 image( sequences\7_island_end\island_end_08.tga 0 )

200	2 alpha ( 16 )

900	3 text ( SEQUENCE_SPECIAL_RACE_STAGE_END_8A 0 )
1100	3 alpha ( 16 )

1000	6 sound ( data\sound\sequences\story_end_player_president\special_speech6.raw 0 128 1 )



;scene 9

scene ;nicole leads malcolm away

0	1 image( sequences\7_island_end\island_end_08.tga 16 )
0	2 image( sequences\7_island_end\island_end_09.tga 0 )

200	2 alpha ( 16 )

900	3 text ( SEQUENCE_SPECIAL_RACE_STAGE_END_9 0 )
1100	3 alpha ( 16 )

1000	7 sound ( data\sound\sequences\story_end_player_president\special_speech7.raw 0 128 1 )
0	31 pend ( 30 )
10	30 volume ( 100 64 )



;scene 10

scene ;penelope rises from the pool

0	1 image( sequences\7_island_end\island_end_09.tga 16 )
0	2 image( sequences\7_island_end\island_end_10.tga 0 )

200	2 alpha ( 16 )

900	3 text ( SEQUENCE_SPECIAL_RACE_STAGE_END_11A 0 )
1100	3 alpha ( 16 )

100	40 sound( data\sound\sequences\common_sounds\water_splash.raw 0 128 0 )
1000	8 sound ( data\sound\sequences\story_end_player_president\special_speech8.raw 0 128 1 )



;scene 11

scene ;penelope 1

0	1 image( sequences\7_island_end\island_end_10.tga 16 )
0	2 image( sequences\7_island_end\island_end_11.tga 0 )

200	2 alpha ( 16 )

900	3 text ( SEQUENCE_SPECIAL_RACE_STAGE_END_12A 0 )
1100	3 alpha ( 16 )

1000	9 sound ( data\sound\sequences\story_end_player_president\special_speech9.raw 0 128 1 )



;scene 12

scene ;penelope 2

0	1 image( sequences\7_island_end\island_end_11.tga 16 )

900	3 text ( SEQUENCE_SPECIAL_RACE_STAGE_END_13 0 )
1100	3 alpha ( 16 )

1000	10 sound ( data\sound\sequences\story_end_player_president\special_speech10.raw 0 128 1 )
0	30 volume ( 50 0 )
10	32 sound ( data\sound\sequences\story_end_player_president\special_music3.raw 1 64 0 )
20	32 pend ( 30 )



scene ;fade to black + end credits

0	1 image( sequences\7_island_end\island_end_11.tga 0 16 )
0	3 image( sequences\1_prologue\prologue_01_5_black_screen.tga 0 )

500	3 alpha ( 16 )

continue 550
