;051004 game intro




scene

0	1 image( sequences\0_game_intro\logo1.tga 16 )
0	2 image( sequences\0_game_intro\white.tga 16 )
0	3 image( sequences\0_game_intro\shine.tga 16 )
0	4 image( sequences\0_game_intro\blink.tga 0 )
0	5 image( sequences\0_game_intro\blink2.tga 0 )

0	3 moveto ( -120 0 )
10000	3 moveto ( 0 0 )

0	1 moveto ( 0 0 )

0	5 moveto ( 30 60 )

1500	2 alpha ( 0 )

10000	1 moveto ( -180 0 )

4900	4 alpha ( 0 )
5000	4 alpha ( 16 )
5100	4 alpha ( 0 )

8800	5 alpha ( 0 )
8900	5 alpha ( 16 )
9000	5 alpha ( 0 )

9600	2 alpha ( 0 )
10000	2 alpha ( 16 )

0	1 sound ( data\sound\music\menu_music.raw 1 96 0 )

continue 10400


scene

0	1 image( sequences\0_game_intro\logo2.tga 16 )
0	2 image( sequences\0_game_intro\white.tga 16 )
0	3 image( sequences\0_game_intro\shine.tga 16 )
0	4 image( sequences\0_game_intro\blink.tga 0 )
0	5 image( sequences\0_game_intro\blink2.tga 0 )

0	3 moveto ( 120 0 )
10000	3 moveto ( 0 0 )

0	1 moveto ( 0 0 )

1500	2 alpha ( 0 )

10000	1 moveto ( 0 -180 )

2000	4 moveto ( 30 20 )

2900	4 alpha ( 0 )
3000	4 alpha ( 16 )
3100	4 alpha ( 0 )

5800	5 alpha ( 0 )
5900	5 alpha ( 16 )
6000	5 alpha ( 0 )

6600	2 alpha ( 0 )
7000	2 alpha ( 16 )

continue 7400


scene

0	1 image( sequences\0_game_intro\logo3.tga 16 )
0	2 image( sequences\0_game_intro\white.tga 16 )
0	3 image( sequences\0_game_intro\shine.tga 16 )
0	4 image( sequences\0_game_intro\blink.tga 0 )
0	5 image( sequences\0_game_intro\blink2.tga 0 )

0	3 moveto ( -120 0 )
10000	3 moveto ( 0 0 )

0	1 moveto ( 0 0 )

1500	2 alpha ( 0 )

10000	1 moveto ( -180 0 )

1000	4 moveto ( -30 -20 )
1000	5 moveto ( 20 20 )

1400	4 alpha ( 0 )
1500	4 alpha ( 16 )
1600	4 alpha ( 0 )

5600	4 alpha ( 0 )
5700	4 alpha ( 16 )
5800	4 alpha ( 0 )

6100	5 alpha ( 0 )
6200	5 alpha ( 16 )
6300	5 alpha ( 0 )

9600	2 alpha ( 0 )
10000	2 alpha ( 16 )

continue 10400

scene

0	1 image( sequences\0_game_intro\menu-main-bg.tga 16 )
0	2 image( sequences\0_game_intro\menu-main-bg-washed.tga 16 )
0	3 image( sequences\0_game_intro\white.tga 16 )

800	3 alpha ( 0 )

1500	2 alpha ( 0 )

20	1 volume ( 1000 0 )

continue 1500
