;081104 the alps mission 11 cassidy game text 3


scene

0	1 image( doublebuffer 16 )
0	2 image( sequences\characters\cassidy-tiny.tga 0 )
0	3 text ( INGAME_ALPS_MISSION_11_CASSIDY_11 0 )

0	2 moveto ( 0 83 )

500	2 alpha ( 0 )
700	2 alpha ( 16 )

500	3 alpha ( 0 )
700	3 alpha ( 16 )

600	1 sound( data\sound\sequences\alps_objective11\sequence3_1.raw 0 128 1 )


scene


0	1 image( doublebuffer 16 )
0	2 image( sequences\characters\cassidy-tiny.tga 16 )

0	2 moveto ( 0 83 )

1500	1 alpha ( 16 )

100	30 sound( data\sound\sequences\common_sounds\car_door_open.raw 0 128 0 )
900	31 sound( data\sound\sequences\common_sounds\car_door_close.raw 0 128 0 )

continue 1500

scene

0	1 image( doublebuffer 16 )
0	2 image( sequences\characters\cassidy-tiny.tga 16 )
0	3 text ( INGAME_ALPS_MISSION_11_CASSIDY_12 0 )

0	2 moveto ( 0 83 )

500	3 alpha ( 0 )
700	3 alpha ( 16 )

600	2 sound( data\sound\sequences\alps_objective11\sequence3_2.raw 0 128 1 )


scene

0	1 image( doublebuffer 16 )
0	2 image( sequences\characters\cassidy-tiny.tga 16 )
0	3 text ( INGAME_ALPS_MISSION_11_CASSIDY_13 0 )

0	2 moveto ( 0 83 )

500	3 alpha ( 0 )
700	3 alpha ( 16 )

600	3 sound( data\sound\sequences\alps_objective11\sequence3_3.raw 0 128 1 )


scene

0	1 image( doublebuffer 16 )
0	2 image( sequences\characters\cassidy-tiny.tga 16 )
0	3 text ( INGAME_ALPS_MISSION_11_CASSIDY_14 0 )

0	2 moveto ( 0 83 )

500	3 alpha ( 0 )
700	3 alpha ( 16 )

600	4 sound( data\sound\sequences\alps_objective11\sequence3_4.raw 0 128 1 )


scene


0	1 image( doublebuffer 16 )
0	2 image( sequences\characters\cassidy-tiny.tga 16 )

0	2 moveto ( 0 83 )

1500	1 alpha ( 16 )

100	30 sound( data\sound\sequences\common_sounds\car_door_open.raw 0 128 0 )
900	31 sound( data\sound\sequences\common_sounds\car_door_close.raw 0 128 0 )

continue 1500


scene

0	1 image( doublebuffer 16 )
0	2 image( sequences\characters\cassidy-tiny.tga 16 )
0	3 text ( INGAME_ALPS_MISSION_11_CASSIDY_15 0 )

0	2 moveto ( 0 83 )

500	3 alpha ( 0 )
700	3 alpha ( 16 )

600	5 sound( data\sound\sequences\alps_objective11\sequence3_5.raw 0 128 1 )


scene


0	1 image( doublebuffer 16 )
0	2 image( sequences\characters\cassidy-tiny.tga 16 )

0	2 moveto ( 0 83 )

200	2 alpha ( 0 )

continue 200
