//Story mode flow

theme // MILAN


sequence( sequences/1_prologue_1.txt )
sequence( sequences/1_prologue_2.txt )
sequence( sequences/theme1/objective1_malcolm.txt )
objective( objective1 )
sequence( sequences/theme1/introduction_malcolm.txt )

sequence( sequences/theme1/race1_malcolm.txt )
race( race1 )

lobby( lobby1.txt )
lobby( racelobby2.txt )
lobby( racelobby3.txt )
sequence ( sequences/theme1/going_to_paris.txt )




theme // PARIS

sequence( sequences/2_theme_1_end.txt )

lobby( lobby1.txt )
lobby( racelobby1.txt )
lobby( lobby2.txt )
lobby( racelobby2.txt )
lobby( lobby3.txt )
lobby( racelobby3.txt )
lobby( racelobby4.txt )
sequence( sequences/theme2/leaving_paris_malcolm.txt )
lobby( lobby4.txt )




theme // ALPS

sequence( sequences/3_theme_2_end.txt )

lobby( lobby1.txt )
lobby( racelobby1.txt )
lobby( lobby2.txt )
lobby( racelobby2.txt )
lobby( lobby3.txt )
lobby( racelobby3.txt )
lobby( racelobby4.txt )
lobby( lobby4.txt )





theme // MONACO

sequence( sequences/4_theme_3_end.txt )

lobby( racelobby1.txt )
lobby( lobby1.txt )
lobby( racelobby2.txt )
lobby( lobby2.txt )
lobby( racelobby3.txt )
lobby( lobby3.txt )
lobby( racelobby4.txt )