part                                        
{


        endbrake = 1; 
        aibrake = 1;                                                

        aiscript = data/scripts/storymode/theme1/objective3/ai1.txt;        

        starttext = INGAME_MILAN_MISSION_5_PART1_START;                                        
//      successtext = INGAME_COMMON_OBJECTIVE_SUCCESS;                                

//      startsequence = sequences/theme1/objective5_penelope.txt;        
        endsequence = sequences/theme1/objective5_masta_jay_1.txt;                        

        startid = 1;                                                        

        targetmarkerid = 1; 
        waypointid = 2;                                                        

//      timelimit = 60;                                                        
//      failedtimetext = INGAME_MILAN_MISSION_5_FAILED_TIME;                        

        damagelimit = 50;                                                
        faileddamagetext = INGAME_MILAN_MISSION_5_FAILED_DAMAGE;

}                                        



part                                       
{


        aiscript = data/scripts/storymode/theme1/objective3/ai2.txt;        

        starttext = INGAME_MILAN_MISSION_5_PART2_START;                                                                      

        startsequence = sequences/theme1/objective5_masta_jay_2.txt;                               

        startid = 2;                                                        
       
        targetmarkerid = 2;
        waypointid = 4;                                                                      

 	damagelimit = 50;                                            
	faileddamagetext = INGAME_MILAN_MISSION_5_FAILED_DAMAGE;                        

	dueltarget = jay;
	faileddueltext = INGAME_MILAN_MISSION_5_FAILED_TIME;

}                                        


part 
{


        endbrake = 1;                                                        
        aibrake = 1;
//      aiscript = data/scripts/storymode/theme1/objective3/ai2.txt;        

        starttext = COMMON_STORY_MODE_HINT_NITRO_TEXT;                                                                      
        
        endsequence = sequences/theme1/objective5_malcolm_end.txt;                                                              
  
        targetmarkerid = 2; 
        waypointid = 5;                                                        

 	damagelimit = 50;                                            
	faileddamagetext = INGAME_MILAN_MISSION_5_FAILED_DAMAGE;                        

	dueltarget = jay;
	faileddueltext = INGAME_MILAN_MISSION_5_FAILED_TIME;

//      vehicleid = 0;                  

	fame = 2000;
//	extrafamesecond = 10;						
	extrafamedamage = 500;						
	achievement = 4;

diaryid = 4;



}   

