part					
{


	endbrake = 1;
							
	aiscript = data/scripts/storymode/theme3/objective2/ai.txt;

	starttext = INGAME_ALPS_MISSION_2_PART1_START;						
	
	endsequence = sequences/theme3/objective2_vivian_1.txt;			

	startid = 1;						

	targetmarkerid = 1;
	waypointid = 2;

	timelimit = 35;						
	failedtimetext = INGAME_ALPS_MISSION_2_PART1_FAILED_PART_TIME;

	damagelimit = 50;						
	faileddamagetext = INGAME_ALPS_MISSION_2_FAILED_DAMAGE;

       extrafamesecond = 107; 

}					


part					
{

	aiscript = data/scripts/storymode/theme3/objective2/ai.txt;

	starttext = INGAME_ALPS_MISSION_2_PART2_START;				
//	successtext = OBJ1_PART1_SUCCESS;		
							
	targetmarkerid = 2;
	waypointid = 3;

//	timelimit = 11;							
	failedtimetext = INGAME_ALPS_MISSION_2_PART2_FAILED_PART_TIME;			

	damagelimit = 50;						
	faileddamagetext = INGAME_ALPS_MISSION_2_FAILED_DAMAGE;			

}


part					
{


	endbrake = 1;
	aibrake = 1;
							
	aiscript = data/scripts/storymode/theme3/objective2/ai2.txt;
		
//	successtext = OBJ1_PART1_SUCCESS;		

	endsequence = sequences/theme3/objective2_christos_end.txt;			
							
	targetmarkerid = 3;
	waypointid = 4;


//	timelimit = 56;							
	failedtimetext = INGAME_ALPS_MISSION_2_PART2_FAILED_PART_TIME;			

	damagelimit = 50;						
	faileddamagetext = INGAME_ALPS_MISSION_2_FAILED_DAMAGE;	
	
	dueltarget = Press1;
        faileddueltext = INGAME_ALPS_MISSION_2_PART3_FAILED_PART_TIME;
	
	distancetarget = Press1;
	distancelimitmin = 10;
	faileddistancemintext = INGAME_MONACO_MISSION_5_PART2_FAILED_DISTANCE_LIMIT_MIN;
			
	fame = 7000;							
	extrafamesecond = 107;						
	extrafamedamage = 500;						
	achievement = 25;						

diaryid = 25;

}