; MADrigal's Simulators - Configuration file 5.0
; ==============================================
; This file contains the settings and implementation of the "skins" system
; It is made of three sections, each divided into separate groups..
;
;
; First section: common settings
; ==============================
; This section contains the following settings:
;
; - size of the game background (height/width)
;
; - the path of the folder containing the game graphics as either "relative" or
;   "full" path
;   e.g. SkinDir = Graphics\Skin\ (default sub-folder)
;   e.g. SkinDir = C:\Parachut\Graphics\Skin\ (full path mode)
;
; - the configuration options for the visualisation mode, for the two available
;   options (to be selected via the on-screen game menu) - these being:
;
;   1) Shaped
;      The application window is "cut" to size to display the electronic game,
;      which is moveable (click & move) on the screen desktop.
;
;      OPTIONS
;
;      * TranspColor: can be any colour currently not utilised in the game,
;        generally magenta ($00ff00ff in 00BBGGRR format).
;
;   2) Fullscreen (default)
;      The game is displayed at the centre of the screen and an image can be
;      utilised as a "backdrop" (wallpaper) around it.
;
;      OPTIONS
;
;      * BackdropDir: is the path of the folder containing the backdrop graphics
;        (accepted formats: BMP, JPG and PNG).
;
;      * BackdropFile: is the filename of the backdrop image. This can be set
;        e.g. wallpaper1024x768.jpg) or left blank. If left blank (or file not
;        found), the screen will be filled with a solid colour.
;
;      * BackdropStretch: the image can be "centered" or "stretched" to
;        fit the screen resolution.
;        Options: 0 (default) or 1 (stretched)
;
;      * BgColor: the solid colour around an unstretched backdrop or the
;        electronic game - if no backdrop utilised.
;        The colour format is $00BBGGRR
;
;      * GameOffsetX and GameOffsetY: the electronic game can be placed centered
;        (option: "Center", default) horizontally and/or vertically, or an
;        integer number can be specified (positive or negative, e.g.
;        GameOffsetX = Center and GameOffsetY = 50).
;
;      * LogoFile: is the filename of the logo image. This can be set
;        e.g. logo400x150.png) or left blank.
;
;      * LogoPosition: the logo can be placed in any of the following locations:
;          0: top-left
;          1: top-right (default)
;          2: bottom-left
;          3: bottom-right
;
;
; Second section: game manual
; ===========================
; This section contains the following settings:
;
; - size of the game manual (height/width)
;
; - the path of the folder containing the game manual graphics as either
;   "relative" or "full" path
;   e.g. ManualDir = Graphics\Manual\ (default sub-folder)
;   e.g. ManualDir = C:\Parachut\Graphics\Manual\ (full path mode)
;
; NOTE: The manual is not included in all simulators.
;
; NOTE: The manual is made of a series of images which filenames are in the
;       format "number.bmp" (e.g. "1.bmp", "2.bmp", etc.). The number of images
;       varies with the simulator
;
;
; Third section: game graphics
; ============================
; This section is composed of dozens of "Image..." portions, each indicating:
;
; - the filename of one source image (in BMP, JPG or PNG format).
;   This can be left undefined (e.g. Filename = nil) if the image is just a
;   blank placeholder/spacer to be utilised in conjunction with a different
;   image - typically score digits and game buttons.
;
; - the size (height/width)
;
; - the position (left/top) in relation to the initial coordinate of the
;   electronic game background graphics (x=0, y=0 being the top-left corner of
;   the screen).
;
; NOTE: As a general rule:
;       JPG images are suitable for background images and buttons
;       BMP images are suitable for 8-bit sprites (background colour will be
;           treated as transparent and the image will become "shaped")
;       PNG images are suitable for buttons and sprites, and can be transparent

[Common]
GameHeight  = 743
GameWidth   = 443
SkinDir     = Graphics\Skin\

[Shaped]
TranspColor = $00ff00ff

[Fullscreen]
BackdropDir     = Graphics\Backdrop\
BackdropFile    = snoopytabletop_1920x1200.jpg
BackdropStretch = 0
BgColor         = $00de46df
GameOffsetX     = Center
GameOffsetY     = Center
LogoFile        = logo_400x150.png
LogoPosition    = 1

[Manual]
ManualDir    = Graphics\Manual\
ManualHeight = 710
ManualWidth  = 500

[Image1]
Filename=im_background.png
Height=743
Left=0
Top=0
Width=443

[Image2]
; this is an empty image utilised as overlay to the LCD display
Filename=nil
Height=184
Left=56
Top=104
Width=336

[Image3]
Filename=btn_game_a_down.jpg
Height=24
Left=228
Top=532
Width=34

[Image4]
; this is an empty image utilised as a placeholder for the Game A button
Filename=nil
Height=24
Left=228
Top=532
Width=34

[Image5]
Filename=btn_game_b_down.jpg
Height=24
Left=271
Top=532
Width=34

[Image6]
; this is an empty image utilised as a placeholder for the Game B button
Filename=nil
Height=24
Left=271
Top=532
Width=34

[Image7]
Filename=btn_time_down.jpg
Height=24
Left=315
Top=532
Width=35

[Image8]
; this is an empty image utilised as a placeholder for the Time button
Filename=nil
Height=24
Left=315
Top=532
Width=35

[Image9]
Filename=btn_acl_down.jpg
Height=13
Left=211
Top=579
Width=20

[Image10]
; this is an empty image utilised as a placeholder for the ACL button
Filename=nil
Height=13
Left=211
Top=579
Width=20

[Image11]
; this is an empty image utilised as a placeholder for the Alarm button
Filename=nil
Height=19
Left=210
Top=606
Width=21

[Image12]
; this is an empty image utilised as a placeholder for the joystick
Filename=nil
Height=96
Left=80
Top=528
Width=52

[Image13]
Filename=btn_hit_down.jpg
Height=54
Left=300
Top=573
Width=67

[Image14]
; this is an empty image utilised as a placeholder for the Hit button
Filename=nil
Height=54
Left=300
Top=573
Width=67

[Image15]
; controller overlay (left)
Filename=btn_ctrlr_overlay.png
Height=48
Left=33
Top=579
Width=48

[Image16]
; controller overlay (right)
Filename=btn_ctrlr_overlay.png
Height=48
Left=135
Top=578
Width=48

[Image17]
Filename=im_game_background.bmp
Height=165
Left=62
Top=114
Width=320

[Image18]
Filename=im_panel_miss_0.bmp
Height=8
Left=66
Top=249
Width=25

[Image19]
Filename=im_panel_miss_1.bmp
Height=14
Left=94
Top=244
Width=15
[Image20]
Filename=im_panel_miss_2.bmp
Height=13
Left=110
Top=244
Width=15

[Image21]
Filename=im_panel_miss_3.bmp
Height=14
Left=127
Top=243
Width=16

[Image22]
Filename=im_panel_alarm_1.bmp
Height=28
Left=359
Top=165
Width=23

[Image23]
Filename=im_panel_alarm_2.bmp
Height=19
Left=362
Top=186
Width=14

[Image24]
Filename=im_panel_alarm_3.bmp
Height=18
Left=344
Top=164
Width=16

[Image25]
Filename=im_panel_game_a.bmp
Height=8
Left=64
Top=134
Width=36

[Image26]
Filename=im_panel_game_b.bmp
Height=8
Left=345
Top=133
Width=35

[Image27]
Filename=im_panel_time_am.bmp
Height=8
Left=66
Top=261
Width=17

[Image28]
Filename=im_panel_time_pm.bmp
Height=8
Left=67
Top=272
Width=16

[Image29]
Filename=im_panel_time_colon.bmp
Height=11
Left=107
Top=265
Width=7

[Image30]
; this is an empty image utilised as a placeholder for the score/time panel (1st digit)
Filename=nil
Height=19
Left=78
Top=261
Width=13

[Image31]
; this is an empty image utilised as a placeholder for the score/time panel (2nd digit)
Filename=nil
Height=19
Left=93
Top=261
Width=13

[Image32]
; this is an empty image utilised as a placeholder for the score/time panel (3rd digit)
Filename=nil
Height=19
Left=113
Top=261
Width=13

[Image33]
; this is an empty image utilised as a placeholder for the score/time panel (4th digit)
Filename=nil
Height=19
Left=130
Top=261
Width=13

[Image34]
Filename=im_panel_number_0.png

[Image35]
Filename=im_panel_number_1.png

[Image36]
Filename=im_panel_number_2.png

[Image37]
Filename=im_panel_number_3.png

[Image38]
Filename=im_panel_number_4.png

[Image39]
Filename=im_panel_number_5.png

[Image40]
Filename=im_panel_number_6.png

[Image41]
Filename=im_panel_number_7.png

[Image42]
Filename=im_panel_number_8.png

[Image43]
Filename=im_panel_number_9.png

[Image44]
Filename=im_lucy_1.bmp
Height=36
Left=313
Top=242
Width=42

[Image45]
Filename=im_lucy_2.bmp
Height=49
Left=289
Top=231
Width=25

[Image46]
Filename=im_lucy_3.bmp
Height=44
Left=247
Top=235
Width=42

[Image47]
Filename=im_lucy_1_snore_1.bmp
Height=8
Left=319
Top=245
Width=9

[Image48]
Filename=im_lucy_3_crash.bmp
Height=38
Left=238
Top=216
Width=29

[Image49]
Filename=im_lucy_1_snore_2.bmp
Height=11
Left=315
Top=233
Width=12

[Image50]
Filename=im_schroeder_1.bmp
Height=43
Left=180
Top=237
Width=35

[Image51]
Filename=im_schroeder_2.bmp
Height=47
Left=145
Top=232
Width=32

[Image52]
Filename=im_schroeder_1_hand_1.bmp
Height=6
Left=209
Top=253
Width=9

[Image53]
Filename=im_schroeder_1_hand_2.bmp
Height=6
Left=204
Top=260
Width=10

[Image54]
Filename=im_schroeder_1_hand_3.bmp
Height=7
Left=197
Top=264
Width=10

[Image55]
Filename=im_piano_1.bmp
Height=14
Left=203
Top=266
Width=43

[Image56]
Filename=im_piano_2.bmp
Height=33
Left=172
Top=208
Width=30

[Image57]
Filename=im_woodstock_1_up.bmp
Height=22
Left=120
Top=110
Width=42

[Image58]
Filename=im_woodstock_2_up.bmp
Height=20
Left=183
Top=110
Width=39

[Image59]
Filename=im_woodstock_3_up.bmp
Height=22
Left=226
Top=109
Width=39

[Image60]
Filename=im_woodstock_4_up.bmp
Height=21
Left=287
Top=109
Width=41

[Image61]
Filename=im_woodstock_1_down.bmp
Height=9
Left=116
Top=124
Width=13

[Image62]
Filename=im_woodstock_2_down.bmp
Height=9
Left=177
Top=124
Width=13

[Image63]
Filename=im_woodstock_3_down.bmp
Height=9
Left=257
Top=123
Width=13

[Image64]
Filename=im_woodstock_4_down.bmp
Height=9
Left=319
Top=123
Width=14

[Image65]
Filename=im_woodstock_1_snore_1.bmp
Height=6
Left=108
Top=123
Width=6

[Image66]
Filename=im_woodstock_2_snore_1.bmp
Height=6
Left=169
Top=124
Width=6

[Image67]
Filename=im_woodstock_3_snore_1.bmp
Height=6
Left=271
Top=123
Width=6

[Image68]
Filename=im_woodstock_4_snore_1.bmp
Height=6
Left=334
Top=123
Width=6

[Image69]
Filename=im_woodstock_1_snore_2.bmp
Height=7
Left=104
Top=117
Width=7

[Image70]
Filename=im_woodstock_2_snore_2.bmp
Height=7
Left=164
Top=118
Width=7

[Image71]
Filename=im_woodstock_3_snore_2.bmp
Height=8
Left=273
Top=116
Width=8

[Image72]
Filename=im_woodstock_4_snore_2.bmp
Height=7
Left=336
Top=117
Width=9

[Image73]
Filename=im_woodstock_1_snore_3.bmp
Height=7
Left=101
Top=109
Width=9

[Image74]
Filename=im_woodstock_2_snore_3.bmp
Height=7
Left=161
Top=110
Width=9

[Image75]
Filename=im_woodstock_3_snore_3.bmp
Height=6
Left=276
Top=109
Width=9

[Image76]
Filename=im_woodstock_4_snore_3.bmp
Height=6
Left=339
Top=109
Width=9

[Image77]
Filename=im_snoopy_0_down.bmp
Height=32
Left=70
Top=203
Width=50

[Image78]
Filename=im_snoopy_1_down.bmp
Height=35
Left=112
Top=165
Width=29

[Image79]
Filename=im_snoopy_2_down.bmp
Height=35
Left=169
Top=165
Width=28

[Image80]
Filename=im_snoopy_3_down.bmp
Height=36
Left=245
Top=166
Width=27

[Image81]
Filename=im_snoopy_4_down.bmp
Height=36
Left=302
Top=167
Width=28

[Image82]
Filename=im_snoopy_5_down.bmp
Height=28
Left=332
Top=208
Width=49

[Image83]
Filename=im_snoopy_0_up.bmp
Height=43
Left=77
Top=173
Width=43

[Image84]
Filename=im_snoopy_1_up.bmp
Height=38
Left=141
Top=144
Width=29

[Image85]
Filename=im_snoopy_2_up.bmp
Height=37
Left=204
Top=146
Width=32

[Image86]
Filename=im_snoopy_3_up.bmp
Height=36
Left=272
Top=147
Width=33

[Image87]
Filename=im_snoopy_4_up.bmp
Height=38
Left=320
Top=179
Width=39

[Image88]
Filename=im_snoopy_1_hammer_down.bmp
Height=12
Left=130
Top=179
Width=19

[Image89]
Filename=im_snoopy_2_hammer_down.bmp
Height=13
Left=185
Top=178
Width=21

[Image90]
Filename=im_snoopy_3_hammer_down.bmp
Height=12
Left=234
Top=179
Width=22

[Image91]
Filename=im_snoopy_4_hammer_down.bmp
Height=13
Left=294
Top=182
Width=19

[Image92]
Filename=im_snoopy_1_hammer_up.bmp
Height=11
Left=101
Top=158
Width=22

[Image93]
Filename=im_snoopy_2_hammer_up.bmp
Height=19
Left=173
Top=151
Width=18

[Image94]
Filename=im_snoopy_3_hammer_up.bmp
Height=19
Left=251
Top=150
Width=17

[Image95]
Filename=im_snoopy_4_hammer_up.bmp
Height=11
Left=319
Top=160
Width=21

[Image96]
Filename=im_note_1_5.bmp
Height=16
Left=115
Top=146
Width=24

[Image97]
Filename=im_note_2_5.bmp
Height=20
Left=187
Top=141
Width=29

[Image98]
Filename=im_note_3_5.bmp
Height=16
Left=234
Top=144
Width=19

[Image99]
Filename=im_note_4_5.bmp
Height=13
Left=303
Top=145
Width=32

[Image100]
Filename=im_note_1_4.bmp
Height=14
Left=143
Top=191
Width=10

[Image101]
Filename=im_note_2_4.bmp
Height=17
Left=198
Top=188
Width=12

[Image102]
Filename=im_note_3_4.bmp
Height=13
Left=232
Top=191
Width=13

[Image103]
Filename=im_note_4_4.bmp
Height=11
Left=285
Top=194
Width=18

[Image104]
Filename=im_note_1_3.bmp
Height=13
Left=156
Top=213
Width=9

[Image105]
Filename=im_note_2_3.bmp
Height=16
Left=204
Top=210
Width=11

[Image106]
Filename=im_note_3_3.bmp
Height=12
Left=232
Top=210
Width=11

[Image107]
Filename=im_note_4_3.bmp
Height=10
Left=272
Top=215
Width=17

[Image108]
Filename=im_note_1_2.bmp
Height=12
Left=169
Top=232
Width=7

[Image109]
Filename=im_note_2_2.bmp
Height=14
Left=210
Top=228
Width=10

[Image110]
Filename=im_note_3_2.bmp
Height=10
Left=230
Top=230
Width=10

[Image111]
Filename=im_note_4_2.bmp
Height=9
Left=255
Top=233
Width=15

[Image112]
Filename=im_note_1_1.bmp
Height=9
Left=182
Top=250
Width=6

[Image113]
Filename=im_note_2_1.bmp
Height=13
Left=219
Top=244
Width=8

[Image114]
Filename=im_note_3_1.bmp
Height=8
Left=228
Top=247
Width=9

[Image115]
Filename=im_note_4_1.bmp
Height=7
Left=232
Top=256
Width=12

[Image116]
Filename=im_note_1_4_hit_1.bmp
Height=29
Left=140
Top=188
Width=24

[Image117]
Filename=im_note_2_4_hit_1.bmp
Height=27
Left=208
Top=186
Width=13

[Image118]
Filename=im_note_3_4_hit_1.bmp
Height=23
Left=225
Top=189
Width=12

[Image119]
Filename=im_note_4_4_hit_1.bmp
Height=31
Left=277
Top=191
Width=27

[Image120]
Filename=im_note_1_4_hit_2.bmp
Height=7
Left=142
Top=219
Width=8

[Image121]
Filename=im_note_2_4_hit_2.bmp
Height=8
Left=216
Top=214
Width=7

[Image122]
Filename=im_note_3_4_hit_2.bmp
Height=7
Left=224
Top=215
Width=8

[Image123]
Filename=im_note_4_4_hit_2.bmp
Height=7
Left=295
Top=223
Width=9
