; MADrigal's Simulators - Configuration file 5.0
; ==============================================
; This file contains the settings and implementation of the "skins" system
; It is made of three sections, each divided into separate groups..
;
;
; First section: common settings
; ==============================
; This section contains the following settings:
;
; - size of the game background (height/width)
;
; - the path of the folder containing the game graphics as either "relative" or
;   "full" path
;   e.g. SkinDir = Graphics\Skin\ (default sub-folder)
;   e.g. SkinDir = C:\Parachut\Graphics\Skin\ (full path mode)
;
; - the configuration options for the visualisation mode, for the two available
;   options (to be selected via the on-screen game menu) - these being:
;
;   1) Shaped
;      The application window is "cut" to size to display the electronic game,
;      which is moveable (click & move) on the screen desktop.
;
;      OPTIONS
;
;      * TranspColor: can be any colour currently not utilised in the game,
;        generally magenta ($00ff00ff in 00BBGGRR format).
;
;   2) Fullscreen (default)
;      The game is displayed at the centre of the screen and an image can be
;      utilised as a "backdrop" (wallpaper) around it.
;
;      OPTIONS
;
;      * BackdropDir: is the path of the folder containing the backdrop graphics
;        (accepted formats: BMP, JPG and PNG).
;
;      * BackdropFile: is the filename of the backdrop image. This can be set
;        e.g. wallpaper1024x768.jpg) or left blank. If left blank (or file not
;        found), the screen will be filled with a solid colour.
;
;      * BackdropStretch: the image can be "centered" or "stretched" to
;        fit the screen resolution.
;        Options: 0 (default) or 1 (stretched)
;
;      * BgColor: the solid colour around an unstretched backdrop or the
;        electronic game - if no backdrop utilised.
;        The colour format is $00BBGGRR
;
;      * GameOffsetX and GameOffsetY: the electronic game can be placed centered
;        (option: "Center", default) horizontally and/or vertically, or an
;        integer number can be specified (positive or negative, e.g.
;        GameOffsetX = Center and GameOffsetY = 50).
;
;      * LogoFile: is the filename of the logo image. This can be set
;        e.g. logo400x150.png) or left blank.
;
;      * LogoPosition: the logo can be placed in any of the following locations:
;          0: top-left
;          1: top-right (default)
;          2: bottom-left
;          3: bottom-right
;
;
; Second section: game manual
; ===========================
; This section contains the following settings:
;
; - size of the game manual (height/width)
;
; - the path of the folder containing the game manual graphics as either
;   "relative" or "full" path
;   e.g. ManualDir = Graphics\Manual\ (default sub-folder)
;   e.g. ManualDir = C:\Parachut\Graphics\Manual\ (full path mode)
;
; NOTE: The manual is not included in all simulators.
;
; NOTE: The manual is made of a series of images which filenames are in the
;       format "number.bmp" (e.g. "1.bmp", "2.bmp", etc.). The number of images
;       varies with the simulator
;
;
; Third section: game graphics
; ============================
; This section is composed of dozens of "Image..." portions, each indicating:
;
; - the filename of one source image (in BMP, JPG or PNG format).
;   This can be left undefined (e.g. Filename = nil) if the image is just a
;   blank placeholder/spacer to be utilised in conjunction with a different
;   image - typically score digits and game buttons.
;
; - the size (height/width)
;
; - the position (left/top) in relation to the initial coordinate of the
;   electronic game background graphics (x=0, y=0 being the top-left corner of
;   the screen).
;
; NOTE: As a general rule:
;       JPG images are suitable for background images and buttons
;       BMP images are suitable for 8-bit sprites (background colour will be
;           treated as transparent and the image will become "shaped")
;       PNG images are suitable for buttons and sprites, and can be transparent

[Common]
GameHeight  = 770
GameWidth   = 498
SkinDir     = Graphics\Skin\

[Shaped]
TranspColor = $00ff00ff

[Fullscreen]
BackdropDir     = Graphics\Backdrop\
BackdropFile    = snoopypanorama_1920x1200.jpg
BackdropStretch = 0
BgColor         = $00ec8378
GameOffsetX     = Center
GameOffsetY     = Center
LogoFile        = logo_400x150.png
LogoPosition    = 1

[Manual]
ManualDir    = Graphics\Manual\
ManualHeight = 365
ManualWidth  = 545

[Image1]
Filename=im_background_bottom.png
Height=770
Left=0
Top=0
Width=498

[Image2]
Filename=im_background_back.png
Height=448
Left=0
Top=0
Width=498

[Image3]
Filename=im_background_front.png
Height=448
Left=0
Top=0
Width=498

[Image4]
; this is an empty image utilised as overlay to the LCD display
Filename=nil
Height=208
Left=52
Top=96
Width=384

[Image5]
; this is an empty image utilised as a placeholder for the Open button
Filename=nil
Height=60
Left=192
Top=368
Width=108

[Image6]
Filename=btn_game_a_down.jpg
Height=20
Left=271
Top=660
Width=32

[Image7]
; this is an empty image utilised as a placeholder for the Game A button
Filename=nil
Height=20
Left=271
Top=660
Width=32

[Image8]
Filename=btn_game_b_down.jpg
Height=20
Left=321
Top=660
Width=34

[Image9]
; this is an empty image utilised as a placeholder for the Game B button
Filename=nil
Height=20
Left=321
Top=660
Width=34

[Image10]
Filename=btn_time_down.jpg
Height=20
Left=372
Top=660
Width=33

[Image11]
; this is an empty image utilised as a placeholder for the Time button
Filename=nil
Height=20
Left=372
Top=660
Width=33

[Image12]
Filename=btn_acl_down.jpg
Height=16
Left=304
Top=719
Width=17

[Image13]
; this is an empty image utilised as a placeholder for the ACL button
Filename=nil
Height=16
Left=304
Top=719
Width=17

[Image14]
; this is an empty image utilised as a placeholder for the Alarm button
Filename=nil
Height=16
Left=356
Top=720
Width=16

[Image15]
Filename=btn_move_down.jpg
Height=35
Left=66
Top=534
Width=99

[Image16]
; this is an empty image utilised as a placeholder for the Move button
Filename=nil
Height=35
Left=66
Top=534
Width=99

[Image17]
Filename=btn_hit_down.jpg
Height=64
Left=350
Top=519
Width=63

[Image18]
; this is an empty image utilised as a placeholder for the Hit button
Filename=nil
Height=64
Left=350
Top=519
Width=63

[Image19]
; controller overlay (left)
Filename=btn_ctrlr_overlay.png
Height=48
Left=43
Top=528
Width=48

[Image20]
; controller overlay (right)
Filename=btn_ctrlr_overlay.png
Height=48
Left=139
Top=528
Width=48

[Image21]
Filename=im_game_background.bmp
Height=179
Left=72
Top=113
Width=351

[Image22]
Filename=im_panel_miss_0.bmp
Height=9
Left=77
Top=260
Width=26

[Image23]
Filename=im_panel_miss_1.bmp
Height=16
Left=107
Top=253
Width=16

[Image24]
Filename=im_panel_miss_2.bmp
Height=16
Left=125
Top=253
Width=16

[Image25]
Filename=im_panel_miss_3.bmp
Height=15
Left=143
Top=253
Width=17

[Image26]
Filename=im_panel_alarm_1.bmp
Height=30
Left=398
Top=167
Width=26

[Image27]
Filename=im_panel_alarm_2.bmp
Height=22
Left=401
Top=190
Width=15

[Image28]
Filename=im_panel_alarm_3.bmp
Height=20
Left=381
Top=167
Width=18

[Image29]
Filename=im_panel_game_a.bmp
Height=9
Left=74
Top=134
Width=39

[Image30]
Filename=im_panel_game_b.bmp
Height=10
Left=383
Top=133
Width=38

[Image31]
Filename=im_panel_time_am.bmp
Height=9
Left=77
Top=272
Width=18

[Image32]
Filename=im_panel_time_pm.bmp
Height=9
Left=77
Top=284
Width=18

[Image33]
Filename=im_panel_time_colon.bmp
Height=13
Left=122
Top=276
Width=7

[Image34]
; this is an empty image utilised as a placeholder for the score/time panel (1st digit)
Filename=nil
Height=21
Left=90
Top=272
Width=14

[Image35]
; this is an empty image utilised as a placeholder for the score/time panel (2nd digit)
Filename=nil
Height=21
Left=106
Top=272
Width=14

[Image36]
; this is an empty image utilised as a placeholder for the score/time panel (3rd digit)
Filename=nil
Height=21
Left=130
Top=272
Width=14

[Image37]
; this is an empty image utilised as a placeholder for the score/time panel (4th digit)
Filename=nil
Height=21
Left=146
Top=272
Width=14

[Image38]
Filename = im_panel_number_0.png

[Image39]
Filename = im_panel_number_1.png

[Image40]
Filename = im_panel_number_2.png

[Image41]
Filename = im_panel_number_3.png

[Image42]
Filename = im_panel_number_4.png

[Image43]
Filename = im_panel_number_5.png

[Image44]
Filename = im_panel_number_6.png

[Image45]
Filename = im_panel_number_7.png

[Image46]
Filename = im_panel_number_8.png

[Image47]
Filename = im_panel_number_9.png

[Image48]
Filename=im_lucy_1.bmp
Height=40
Left=347
Top=251
Width=47
[Image49]
Filename=im_lucy_2.bmp
Height=53
Left=320
Top=240
Width=29
[Image50]
Filename=im_lucy_3.bmp
Height=49
Left=275
Top=244
Width=46
[Image51]
Filename=im_lucy_1_snore_1.bmp
Height=10
Left=353
Top=254
Width=11
[Image52]
Filename=im_lucy_3_crash.bmp
Height=41
Left=265
Top=223
Width=32
[Image53]
Filename=im_lucy_1_snore_2.bmp
Height=13
Left=349
Top=241
Width=14
[Image54]
Filename=im_schroeder_1.bmp
Height=48
Left=202
Top=246
Width=38
[Image55]
Filename=im_schroeder_2.bmp
Height=51
Left=163
Top=241
Width=35
[Image56]
Filename=im_schroeder_1_hand_1.bmp
Height=6
Left=233
Top=264
Width=10
[Image57]
Filename=im_schroeder_1_hand_2.bmp
Height=7
Left=227
Top=271
Width=11
[Image58]
Filename=im_schroeder_1_hand_3.bmp
Height=8
Left=221
Top=275
Width=11
[Image59]
Filename=im_piano_1.bmp
Height=16
Left=227
Top=277
Width=47
[Image60]
Filename=im_piano_2.bmp
Height=35
Left=192
Top=215
Width=33
[Image61]
Filename=im_woodstock_1_up.bmp
Height=24
Left=136
Top=108
Width=45
[Image62]
Filename=im_woodstock_2_up.bmp
Height=22
Left=204
Top=108
Width=44
[Image63]
Filename=im_woodstock_3_up.bmp
Height=24
Left=252
Top=107
Width=43
[Image64]
Filename=im_woodstock_4_up.bmp
Height=24
Left=319
Top=107
Width=45
[Image65]
Filename=im_woodstock_1_down.bmp
Height=9
Left=131
Top=124
Width=14
[Image66]
Filename=im_woodstock_2_down.bmp
Height=11
Left=198
Top=123
Width=14
[Image67]
Filename=im_woodstock_3_down.bmp
Height=10
Left=285
Top=122
Width=15
[Image68]
Filename=im_woodstock_4_down.bmp
Height=10
Left=354
Top=122
Width=15
[Image69]
Filename=im_woodstock_1_snore_1.bmp
Height=7
Left=122
Top=122
Width=8
[Image70]
Filename=im_woodstock_2_snore_1.bmp
Height=7
Left=189
Top=123
Width=7
[Image71]
Filename=im_woodstock_3_snore_1.bmp
Height=8
Left=301
Top=121
Width=7
[Image72]
Filename=im_woodstock_4_snore_1.bmp
Height=8
Left=370
Top=121
Width=7
[Image73]
Filename=im_woodstock_1_snore_2.bmp
Height=8
Left=118
Top=115
Width=7
[Image74]
Filename=im_woodstock_2_snore_2.bmp
Height=8
Left=184
Top=116
Width=8
[Image75]
Filename=im_woodstock_3_snore_2.bmp
Height=8
Left=305
Top=115
Width=8
[Image76]
Filename=im_woodstock_4_snore_2.bmp
Height=8
Left=374
Top=115
Width=8
[Image77]
Filename=im_woodstock_1_snore_3.bmp
Height=8
Left=114
Top=107
Width=10
[Image78]
Filename=im_woodstock_2_snore_3.bmp
Height=8
Left=181
Top=108
Width=9
[Image79]
Filename=im_woodstock_3_snore_3.bmp
Height=7
Left=306
Top=107
Width=11
[Image80]
Filename=im_woodstock_4_snore_3.bmp
Height=7
Left=376
Top=107
Width=10
[Image81]
Filename=im_snoopy_0_down.bmp
Height=35
Left=81
Top=209
Width=55
[Image82]
Filename=im_snoopy_1_down.bmp
Height=38
Left=129
Top=168
Width=30
[Image83]
Filename=im_snoopy_2_down.bmp
Height=39
Left=189
Top=168
Width=31
[Image84]
Filename=im_snoopy_3_down.bmp
Height=40
Left=272
Top=168
Width=30
[Image85]
Filename=im_snoopy_4_down.bmp
Height=39
Left=335
Top=170
Width=31
[Image86]
Filename=im_snoopy_5_down.bmp
Height=31
Left=367
Top=214
Width=55
[Image87]
Filename=im_snoopy_0_up.bmp
Height=46
Left=88
Top=177
Width=48
[Image88]
Filename=im_snoopy_1_up.bmp
Height=41
Left=159
Top=145
Width=32
[Image89]
Filename=im_snoopy_2_up.bmp
Height=41
Left=228
Top=147
Width=35
[Image90]
Filename=im_snoopy_3_up.bmp
Height=40
Left=303
Top=148
Width=36
[Image91]
Filename=im_snoopy_4_up.bmp
Height=41
Left=355
Top=183
Width=43
[Image92]
Filename=im_snoopy_1_hammer_down.bmp
Height=14
Left=146
Top=182
Width=22
[Image93]
Filename=im_snoopy_2_hammer_down.bmp
Height=14
Left=207
Top=182
Width=23
[Image94]
Filename=im_snoopy_3_hammer_down.bmp
Height=15
Left=261
Top=182
Width=25
[Image95]
Filename=im_snoopy_4_hammer_down.bmp
Height=14
Left=326
Top=186
Width=21
[Image96]
Filename=im_snoopy_1_hammer_up.bmp
Height=12
Left=115
Top=161
Width=24
[Image97]
Filename=im_snoopy_2_hammer_up.bmp
Height=21
Left=194
Top=153
Width=20
[Image98]
Filename=im_snoopy_3_hammer_up.bmp
Height=20
Left=279
Top=152
Width=19
[Image99]
Filename=im_snoopy_4_hammer_up.bmp
Height=13
Left=354
Top=162
Width=23
[Image100]
Filename=im_note_1_5.bmp
Height=19
Left=131
Top=147
Width=25
[Image101]
Filename=im_note_2_5.bmp
Height=22
Left=209
Top=142
Width=31
[Image102]
Filename=im_note_3_5.bmp
Height=18
Left=260
Top=145
Width=22
[Image103]
Filename=im_note_4_5.bmp
Height=14
Left=337
Top=146
Width=34
[Image104]
Filename=im_note_1_4.bmp
Height=15
Left=161
Top=196
Width=11
[Image105]
Filename=im_note_2_4.bmp
Height=18
Left=220
Top=193
Width=15
[Image106]
Filename=im_note_3_4.bmp
Height=14
Left=259
Top=196
Width=14
[Image107]
Filename=im_note_4_4.bmp
Height=12
Left=316
Top=199
Width=20
[Image108]
Filename=im_note_1_3.bmp
Height=14
Left=174
Top=220
Width=11
[Image109]
Filename=im_note_2_3.bmp
Height=17
Left=227
Top=217
Width=13
[Image110]
Filename=im_note_3_3.bmp
Height=13
Left=258
Top=217
Width=13
[Image111]
Filename=im_note_4_3.bmp
Height=11
Left=303
Top=222
Width=18
[Image112]
Filename=im_note_1_2.bmp
Height=12
Left=188
Top=242
Width=9
[Image113]
Filename=im_note_2_2.bmp
Height=16
Left=234
Top=236
Width=12
[Image114]
Filename=im_note_3_2.bmp
Height=11
Left=256
Top=239
Width=11
[Image115]
Filename=im_note_4_2.bmp
Height=10
Left=284
Top=242
Width=16
[Image116]
Filename=im_note_1_1.bmp
Height=10
Left=204
Top=260
Width=7
[Image117]
Filename=im_note_2_1.bmp
Height=15
Left=244
Top=253
Width=9
[Image118]
Filename=im_note_3_1.bmp
Height=9
Left=255
Top=257
Width=9
[Image119]
Filename=im_note_4_1.bmp
Height=9
Left=258
Top=266
Width=14
[Image120]
Filename=im_note_1_4_hit_1.bmp
Height=32
Left=158
Top=193
Width=26
[Image121]
Filename=im_note_2_4_hit_1.bmp
Height=29
Left=231
Top=191
Width=15
[Image122]
Filename=im_note_3_4_hit_1.bmp
Height=24
Left=251
Top=195
Width=14
[Image123]
Filename=im_note_4_4_hit_1.bmp
Height=34
Left=308
Top=196
Width=30
[Image124]
Filename=im_note_1_4_hit_2.bmp
Height=9
Left=159
Top=226
Width=10
[Image125]
Filename=im_note_2_4_hit_2.bmp
Height=9
Left=240
Top=221
Width=8
[Image126]
Filename=im_note_3_4_hit_2.bmp
Height=8
Left=249
Top=222
Width=9
[Image127]
Filename=im_note_4_4_hit_2.bmp
Height=9
Left=328
Top=230
Width=10

