; MADrigal's Simulators - Configuration file 5.0
; ==============================================
; This file contains the settings and implementation of the "skins" system
; It is made of three sections, each divided into separate groups..
;
;
; First section: common settings
; ==============================
; This section contains the following settings:
;
; - size of the game background (height/width)
;
; - the path of the folder containing the game graphics as either "relative" or
;   "full" path
;   e.g. SkinDir = Graphics\Skin\ (default sub-folder)
;   e.g. SkinDir = C:\Parachut\Graphics\Skin\ (full path mode)
;
; - the configuration options for the visualisation mode, for the two available
;   options (to be selected via the on-screen game menu) - these being:
;
;   1) Shaped
;      The application window is "cut" to size to display the electronic game,
;      which is moveable (click & move) on the screen desktop.
;
;      OPTIONS
;
;      * TranspColor: can be any colour currently not utilised in the game,
;        generally magenta ($00ff00ff in 00BBGGRR format).
;
;   2) Fullscreen (default)
;      The game is displayed at the centre of the screen and an image can be
;      utilised as a "backdrop" (wallpaper) around it.
;
;      OPTIONS
;
;      * BackdropDir: is the path of the folder containing the backdrop graphics
;        (accepted formats: BMP, JPG and PNG).
;
;      * BackdropFile: is the filename of the backdrop image. This can be set
;        e.g. wallpaper1024x768.jpg) or left blank. If left blank (or file not
;        found), the screen will be filled with a solid colour.
;
;      * BackdropStretch: the image can be "centered" or "stretched" to
;        fit the screen resolution.
;        Options: 0 (default) or 1 (stretched)
;
;      * BgColor: the solid colour around an unstretched backdrop or the
;        electronic game - if no backdrop utilised.
;        The colour format is $00BBGGRR
;
;      * GameOffsetX and GameOffsetY: the electronic game can be placed centered
;        (option: "Center", default) horizontally and/or vertically, or an
;        integer number can be specified (positive or negative, e.g.
;        GameOffsetX = Center and GameOffsetY = 50).
;
;      * LogoFile: is the filename of the logo image. This can be set
;        e.g. logo400x150.png) or left blank.
;
;      * LogoPosition: the logo can be placed in any of the following locations:
;          0: top-left
;          1: top-right (default)
;          2: bottom-left
;          3: bottom-right
;
;
; Second section: game manual
; ===========================
; This section contains the following settings:
;
; - size of the game manual (height/width)
;
; - the path of the folder containing the game manual graphics as either
;   "relative" or "full" path
;   e.g. ManualDir = Graphics\Manual\ (default sub-folder)
;   e.g. ManualDir = C:\Parachut\Graphics\Manual\ (full path mode)
;
; NOTE: The manual is not included in all simulators.
;
; NOTE: The manual is made of a series of images which filenames are in the
;       format "number.bmp" (e.g. "1.bmp", "2.bmp", etc.). The number of images
;       varies with the simulator
;
;
; Third section: game graphics
; ============================
; This section is composed of dozens of "Image..." portions, each indicating:
;
; - the filename of one source image (in BMP, JPG or PNG format).
;   This can be left undefined (e.g. Filename = nil) if the image is just a
;   blank placeholder/spacer to be utilised in conjunction with a different
;   image - typically score digits and game buttons.
;
; - the size (height/width)
;
; - the position (left/top) in relation to the initial coordinate of the
;   electronic game background graphics (x=0, y=0 being the top-left corner of
;   the screen).
;
; NOTE: As a general rule:
;       JPG images are suitable for background images and buttons
;       BMP images are suitable for 8-bit sprites (background colour will be
;           treated as transparent and the image will become "shaped")
;       PNG images are suitable for buttons and sprites, and can be transparent

[Common]
GameHeight  = 580
GameWidth   = 1073
SkinDir     = Graphics\Skin\

[Shaped]
TranspColor = $00ff00ff

[Fullscreen]
BackdropDir     = Graphics\Backdrop\
BackdropFile    = penguin_1920x1200.jpg
BackdropStretch = 0
BgColor         = $004e432f
GameOffsetX     = Center
GameOffsetY     = Center
LogoFile        = logo_400x150.png
LogoPosition    = 1

[Manual]
ManualDir    = Graphics\Manual\
ManualHeight = 2410
ManualWidth  = 525

[Image1]
Filename = im_background.png
Height   = 580
Left     = 0
Top      = 0
Width    = 1073

[Image2]
Filename = im_left_background_disabled.png
Height   = 204
Left     = 132
Top      = 114
Width    = 279

[Image3]
Filename = im_right_background_disabled.png
Height   = 209
Left     = 667
Top      = 114
Width    = 285

[Image4]
; this is an empty image utilised as overlay to the left LCD display
Filename = nil
Height   = 204
Left     = 132
Top      = 114
Width    = 279

[Image5]
; this is an empty image utilised as overlay to the right LCD display
Filename = nil
Height   = 209
Left     = 667
Top      = 114
Width    = 285

[Image6]
Filename = btn_power_down_on.jpg
Height   = 47
Left     = 159
Top      = 479
Width    = 40

[Image7]
; this is an empty image utilised as a placeholder for the Power switch
Filename = nil
Height   = 47
Left     = 159
Top      = 479
Width    = 40

[Image8]
Filename = btn_select_down_1P.jpg
Height   = 47
Left     = 218
Top      = 479
Width    = 41

[Image9]
; this is an empty image utilised as a placeholder for the Select switch
Filename = nil
Height   = 47
Left     = 218
Top      = 479
Width    = 41

[Image10]
Filename = btn_sound_down_on.jpg
Height   = 47
Left     = 278
Top      = 479
Width    = 40

[Image11]
; this is an empty image utilised as a placeholder for the Sound switch
Filename = nil
Height   = 47
Left     = 278
Top      = 479
Width    = 40

[Image12]
Filename = btn_penguin_atk_down.jpg
Height   = 80
Left     = 65
Top      = 465
Width    = 66

[Image13]
; this is an empty image utilised as a placeholder for the Penguin Start/Attack button
Filename = nil
Height   = 80
Left     = 65
Top      = 465
Width    = 66

[Image14]
Filename = btn_penguin_left_down.jpg
Height   = 80
Left     = 324
Top      = 465
Width    = 66

[Image15]
; this is an empty image utilised as a placeholder for the Penguin Left button
Filename = nil
Height   = 80
Left     = 324
Top      = 465
Width    = 66

[Image16]
Filename = btn_penguin_right_down.jpg
Height   = 80
Left     = 416
Top      = 465
Width    = 66

[Image17]
; this is an empty image utilised as a placeholder for the Penguin Right button
Filename = nil
Height   = 80
Left     = 416
Top      = 465
Width    = 66

[Image18]
Filename = btn_seal_atk_down.jpg
Height   = 79
Left     = 603
Top      = 466
Width    = 66

[Image19]
; this is an empty image utilised as a placeholder for the Seal Start/Attack button
Filename = nil
Height   = 79
Left     = 603
Top      = 466
Width    = 66

[Image20]
Filename = btn_seal_left_down.jpg
Height   = 80
Left     = 862
Top      = 466
Width    = 66

[Image21]
; this is an empty image utilised as a placeholder for the Seal Left button
Filename = nil
Height   = 80
Left     = 862
Top      = 466
Width    = 66

[Image22]
Filename = btn_seal_right_down.jpg
Height   = 80
Left     = 954
Top      = 466
Width    = 66

[Image23]
; this is an empty image utilised as a placeholder for the Seal Right button
Filename = nil
Height   = 80
Left     = 954
Top      = 466
Width    = 66

[Image24]
; this is an empty image utilised as a placeholder for the Left screen score (Seal score, 1st digit)
Filename = nil
Height   = 20
Left     = 133
Top      = 293
Width    = 12

[Image25]
; this is an empty image utilised as a placeholder for the Left screen score (Seal score, 2nd digit)
Filename = nil
Height   = 20
Left     = 149
Top      = 293
Width    = 12

[Image26]
; this is an empty image utilised as a placeholder for the Left screen score (Penguin score, 1st digit)
Filename = nil
Height   = 20
Left     = 375
Top      = 293
Width    = 12

[Image27]
; this is an empty image utilised as a placeholder for the Left screen score (Penguin score, 2nd digit)
Filename = nil
Height   = 20
Left     = 391
Top      = 293
Width    = 12

[Image28]
Filename = im_left_vulture_1_5.bmp
Height   = 27
Left     = 141
Top      = 123
Width    = 47

[Image29]
Filename = im_left_vulture_2_5.bmp
Height   = 28
Left     = 190
Top      = 123
Width    = 39

[Image30]
Filename = im_left_vulture_3_5.bmp
Height   = 28
Left     = 228
Top      = 120
Width    = 42

[Image31]
Filename = im_left_vulture_4_5.bmp
Height   = 28
Left     = 272
Top      = 123
Width    = 48

[Image32]
Filename = im_left_seal_wall_2.bmp
Height   = 24
Left     = 155
Top      = 154
Width    = 47

[Image33]
Filename = im_left_seal_wall_3.bmp
Height   = 34
Left     = 211
Top      = 153
Width    = 38

[Image34]
Filename = im_left_seal_wall_4.bmp
Height   = 26
Left     = 254
Top      = 153
Width    = 42

[Image35]
Filename = im_left_peng_1.bmp
Height   = 46
Left     = 152
Top      = 229
Width    = 40

[Image36]
Filename = im_left_peng_2_body.bmp
Height   = 42
Left     = 207
Top      = 242
Width    = 34

[Image37]
Filename = im_left_peng_3_body.bmp
Height   = 43
Left     = 250
Top      = 241
Width    = 38

[Image38]
Filename = im_left_peng_4_body.bmp
Height   = 44
Left     = 309
Top      = 240
Width    = 33

[Image39]
Filename = im_left_peng_5.bmp
Height   = 45
Left     = 338
Top      = 234
Width    = 40

[Image40]
Filename = im_left_peng_6_climb.bmp
Height   = 44
Left     = 371
Top      = 180
Width    = 34

[Image41]
Filename = im_left_peng_7_eat.bmp
Height   = 45
Left     = 372
Top      = 136
Width    = 32

[Image42]
Filename = im_left_peng_2_down.bmp
Height   = 10
Left     = 197
Top      = 259
Width    = 15

[Image43]
Filename = im_left_peng_3_down.bmp
Height   = 10
Left     = 241
Top      = 263
Width    = 13

[Image44]
Filename = im_left_peng_4_down.bmp
Height   = 11
Left     = 298
Top      = 256
Width    = 14

[Image45]
Filename = im_left_peng_7_eat_hand.bmp
Height   = 22
Left     = 368
Top      = 127
Width    = 22

[Image46]
Filename = im_left_peng_2_up.bmp
Height   = 18
Left     = 209
Top      = 233
Width    = 9

[Image47]
Filename = im_left_peng_3_up.bmp
Height   = 19
Left     = 250
Top      = 235
Width    = 10

[Image48]
Filename = im_left_peng_4_up.bmp
Height   = 17
Left     = 304
Top      = 235
Width    = 10

[Image49]
Filename = im_left_peng_blown.bmp
Height   = 43
Left     = 167
Top      = 179
Width    = 34

[Image50]
Filename = im_left_seal_blown.bmp
Height   = 35
Left     = 140
Top      = 179
Width    = 29

[Image51]
Filename = im_left_seal_eat.bmp
Height   = 43
Left     = 307
Top      = 137
Width    = 40

[Image52]
Filename = im_left_seal_eat_hand.bmp
Height   = 14
Left     = 340
Top      = 153
Width    = 10

[Image53]
Filename = im_left_bomb_1_5.bmp
Height   = 20
Left     = 144
Top      = 144
Width    = 26

[Image54]
Filename = im_left_bomb_2_5.bmp
Height   = 23
Left     = 200
Top      = 144
Width    = 15

[Image55]
Filename = im_left_bomb_3_5.bmp
Height   = 16
Left     = 229
Top      = 143
Width    = 24

[Image56]
Filename = im_left_bomb_4_5.bmp
Height   = 20
Left     = 290
Top      = 143
Width    = 22

[Image57]
Filename = im_left_bomb_2_4.bmp
Height   = 15
Left     = 189
Top      = 166
Width    = 20

[Image58]
Filename = im_left_bomb_3_4.bmp
Height   = 21
Left     = 239
Top      = 169
Width    = 20

[Image59]
Filename = im_left_bomb_4_4.bmp
Height   = 19
Left     = 280
Top      = 168
Width    = 23

[Image60]
Filename = im_left_bomb_2_3.bmp
Height   = 23
Left     = 195
Top      = 183
Width    = 21

[Image61]
Filename = im_left_bomb_3_3.bmp
Height   = 18
Left     = 227
Top      = 191
Width    = 26

[Image62]
Filename = im_left_bomb_4_3.bmp
Height   = 21
Left     = 290
Top      = 185
Width    = 24

[Image63]
Filename = im_left_bomb_2_2.bmp
Height   = 20
Left     = 196
Top      = 205
Width    = 26

[Image64]
Filename = im_left_bomb_3_2.bmp
Height   = 25
Left     = 240
Top      = 203
Width    = 25

[Image65]
Filename = im_left_bomb_4_2.bmp
Height   = 24
Left     = 278
Top      = 202
Width    = 25

[Image66]
Filename = im_left_bomb_2_1.bmp
Height   = 30
Left     = 189
Top      = 229
Width    = 21

[Image67]
Filename = im_left_bomb_3_1.bmp
Height   = 31
Left     = 236
Top      = 234
Width    = 18

[Image68]
Filename = im_left_bomb_4_1.bmp
Height   = 30
Left     = 282
Top      = 231
Width    = 24

[Image69]
Filename = im_left_explosion.bmp
Height   = 32
Left     = 174
Top      = 284
Width    = 156

[Image70]
Filename = im_left_block_0.bmp
Height   = 23
Left     = 139
Top      = 249
Width    = 19

[Image71]
Filename = im_left_block_1.bmp
Height   = 22
Left     = 159
Top      = 210
Width    = 21

[Image72]
Filename = im_left_block_2.bmp
Height   = 21
Left     = 216
Top      = 220
Width    = 21

[Image73]
Filename = im_left_block_3.bmp
Height   = 21
Left     = 259
Top      = 220
Width    = 21

[Image74]
Filename = im_left_block_4.bmp
Height   = 20
Left     = 311
Top      = 219
Width    = 21

[Image75]
Filename = im_left_block_5_down.bmp
Height   = 23
Left     = 384
Top      = 264
Width    = 20

[Image76]
Filename = im_left_block_5_middle.bmp
Height   = 22
Left     = 385
Top      = 244
Width    = 19

[Image77]
Filename = im_left_block_5_top.bmp
Height   = 22
Left     = 384
Top      = 223
Width    = 20

[Image78]
; this is an empty image utilised as a placeholder for the Right screen score (Seal score, 1st digit)
Filename = nil
Height   = 20
Left     = 673
Top      = 297
Width    = 12

[Image79]
; this is an empty image utilised as a placeholder for the Right screen score (Seal score, 2nd digit)
Filename = nil
Height   = 20
Left     = 688
Top      = 297
Width    = 12

[Image80]
; this is an empty image utilised as a placeholder for the Right screen score (Penguin score, 1st digit)
Filename = nil
Height   = 20
Left     = 917
Top      = 297
Width    = 12

[Image81]
; this is an empty image utilised as a placeholder for the Right screen score (Penguin score, 2nd digit)
Filename = nil
Height   = 20
Left     = 932
Top      = 297
Width    = 12

[Image82]
Filename = im_right_vulture_5_6.bmp
Height   = 21
Left     = 711
Top      = 121
Width    = 40

[Image83]
Filename = im_right_vulture_4_6.bmp
Height   = 26
Left     = 766
Top      = 122
Width    = 40

[Image84]
Filename = im_right_vulture_3_6.bmp
Height   = 28
Left     = 806
Top      = 121
Width    = 40

[Image85]
Filename = im_right_vulture_2_6.bmp
Height   = 30
Left     = 851
Top      = 122
Width    = 45

[Image86]
Filename = im_right_peng_wall_4.bmp
Height   = 23
Left     = 773
Top      = 156
Width    = 42

[Image87]
Filename = im_right_peng_wall_3.bmp
Height   = 29
Left     = 821
Top      = 157
Width    = 34

[Image88]
Filename = im_right_peng_wall_2.bmp
Height   = 22
Left     = 868
Top      = 156
Width    = 43

[Image89]
Filename = im_right_seal_7_eat.bmp
Height   = 45
Left     = 678
Top      = 134
Width    = 37

[Image90]
Filename = im_right_seal_6_climb.bmp
Height   = 46
Left     = 678
Top      = 181
Width    = 36

[Image91]
Filename = im_right_seal_5.bmp
Height   = 52
Left     = 701
Top      = 234
Width    = 38

[Image92]
Filename = im_right_seal_4_body.bmp
Height   = 41
Left     = 754
Top      = 248
Width    = 35

[Image93]
Filename = im_right_seal_3_body.bmp
Height   = 42
Left     = 798
Top      = 247
Width    = 39

[Image94]
Filename = im_right_seal_2_body.bmp
Height   = 44
Left     = 857
Top      = 246
Width    = 35

[Image95]
Filename = im_right_seal_1.bmp
Height   = 46
Left     = 887
Top      = 240
Width    = 43

[Image96]
Filename = im_right_seal_7_eat_hand.bmp
Height   = 25
Left     = 693
Top      = 126
Width    = 23

[Image97]
Filename = im_right_seal_4_down.bmp
Height   = 10
Left     = 746
Top      = 264
Width    = 12

[Image98]
Filename = im_right_seal_3_down.bmp
Height   = 11
Left     = 791
Top      = 269
Width    = 13

[Image99]
Filename = im_right_seal_2_down.bmp
Height   = 12
Left     = 846
Top      = 263
Width    = 15

[Image100]
Filename = im_right_seal_4_up.bmp
Height   = 17
Left     = 756
Top      = 240
Width    = 10

[Image101]
Filename = im_right_seal_3_up.bmp
Height   = 17
Left     = 799
Top      = 242
Width    = 11

[Image102]
Filename = im_right_seal_2_up.bmp
Height   = 16
Left     = 852
Top      = 242
Width    = 11

[Image103]
Filename = im_right_seal_blown.bmp
Height   = 43
Left     = 880
Top      = 181
Width    = 36

[Image104]
Filename = im_right_peng_blown.bmp
Height   = 35
Left     = 916
Top      = 180
Width    = 28

[Image105]
Filename = im_right_peng_eat.bmp
Height   = 39
Left     = 730
Top      = 143
Width    = 34

[Image106]
Filename = im_right_peng_eat_hand.bmp
Height   = 19
Left     = 724
Top      = 156
Width    = 13

[Image107]
Filename = im_right_bomb_5_6.bmp
Height   = 23
Left     = 716
Top      = 136
Width    = 15

[Image108]
Filename = im_right_bomb_4_6.bmp
Height   = 20
Left     = 765
Top      = 142
Width    = 22

[Image109]
Filename = im_right_bomb_3_6.bmp
Height   = 18
Left     = 804
Top      = 144
Width    = 25

[Image110]
Filename = im_right_bomb_2_6.bmp
Height   = 15
Left     = 866
Top      = 145
Width    = 26

[Image111]
Filename = im_right_bomb_4_7.bmp
Height   = 23
Left     = 766
Top      = 169
Width    = 24

[Image112]
Filename = im_right_bomb_3_7.bmp
Height   = 21
Left     = 806
Top      = 170
Width    = 24

[Image113]
Filename = im_right_bomb_2_7.bmp
Height   = 24
Left     = 857
Top      = 167
Width    = 16

[Image114]
Filename = im_right_bomb_4_8.bmp
Height   = 19
Left     = 761
Top      = 191
Width    = 29

[Image115]
Filename = im_right_bomb_3_8.bmp
Height   = 23
Left     = 806
Top      = 188
Width    = 26

[Image116]
Filename = im_right_bomb_2_8.bmp
Height   = 20
Left     = 854
Top      = 190
Width    = 26

[Image117]
Filename = im_right_bomb_4_9.bmp
Height   = 23
Left     = 746
Top      = 210
Width    = 29

[Image118]
Filename = im_right_bomb_3_9.bmp
Height   = 27
Left     = 789
Top      = 208
Width    = 22

[Image119]
Filename = im_right_bomb_2_9.bmp
Height   = 25
Left     = 834
Top      = 208
Width    = 27

[Image120]
Filename = im_right_bomb_4_10.bmp
Height   = 34
Left     = 737
Top      = 232
Width    = 21

[Image121]
Filename = im_right_bomb_3_10.bmp
Height   = 33
Left     = 784
Top      = 239
Width    = 19

[Image122]
Filename = im_right_bomb_2_10.bmp
Height   = 31
Left     = 829
Top      = 236
Width    = 25

[Image123]
Filename = im_right_explosion.bmp
Height   = 32
Left     = 753
Top      = 287
Width    = 157

[Image124]
Filename = im_right_block_5_down.bmp
Height   = 22
Left     = 678
Top      = 267
Width    = 20

[Image125]
Filename = im_right_block_4.bmp
Height   = 20
Left     = 765
Top      = 226
Width    = 21

[Image126]
Filename = im_right_block_3.bmp
Height   = 22
Left     = 810
Top      = 226
Width    = 21

[Image127]
Filename = im_right_block_2.bmp
Height   = 21
Left     = 863
Top      = 224
Width    = 21

[Image128]
Filename = im_right_block_1.bmp
Height   = 20
Left     = 897
Top      = 218
Width    = 21

[Image129]
Filename = im_right_block_0.bmp
Height   = 23
Left     = 924
Top      = 254
Width    = 19

[Image130]
Filename = im_right_block_5_middle.bmp
Height   = 22
Left     = 678
Top      = 246
Width    = 19

[Image131]
Filename = im_right_block_5_top.bmp
Height   = 22
Left     = 678
Top      = 225
Width    = 19

[Image132]
; this is the picture of one digit, for use into score/time placeholder images
Filename = im_panel_number_0.png

[Image133]
; this is the picture of one digit, for use into score/time placeholder images
Filename = im_panel_number_1.png

[Image134]
; this is the picture of one digit, for use into score/time placeholder images
Filename = im_panel_number_2.png

[Image135]
; this is the picture of one digit, for use into score/time placeholder images
Filename = im_panel_number_3.png

[Image136]
; this is the picture of one digit, for use into score/time placeholder images
Filename = im_panel_number_4.png

[Image137]
; this is the picture of one digit, for use into score/time placeholder images
Filename = im_panel_number_5.png

[Image138]
; this is the picture of one digit, for use into score/time placeholder images
Filename = im_panel_number_6.png

[Image139]
; this is the picture of one digit, for use into score/time placeholder images
Filename = im_panel_number_7.png

[Image140]
; this is the picture of one digit, for use into score/time placeholder images
Filename = im_panel_number_8.png

[Image141]
; this is the picture of one digit, for use into score/time placeholder images
Filename = im_panel_number_9.png
