; MADrigal's Simulators - Configuration file 5.0
; ==============================================
; This file contains the settings and implementation of the "skins" system
; It is made of three sections, each divided into separate groups..
;
;
; First section: common settings
; ==============================
; This section contains the following settings:
;
; - size of the game background (height/width)
;
; - the path of the folder containing the game graphics as either "relative" or
;   "full" path
;   e.g. SkinDir = Graphics\Skin\ (default sub-folder)
;   e.g. SkinDir = C:\Parachut\Graphics\Skin\ (full path mode)
;
; - the configuration options for the visualisation mode, for the two available
;   options (to be selected via the on-screen game menu) - these being:
;
;   1) Shaped
;      The application window is "cut" to size to display the electronic game,
;      which is moveable (click & move) on the screen desktop.
;
;      OPTIONS
;
;      * TranspColor: can be any colour currently not utilised in the game,
;        generally magenta ($00ff00ff in 00BBGGRR format).
;
;   2) Fullscreen (default)
;      The game is displayed at the centre of the screen and an image can be
;      utilised as a "backdrop" (wallpaper) around it.
;
;      OPTIONS
;
;      * BackdropDir: is the path of the folder containing the backdrop graphics
;        (accepted formats: BMP, JPG and PNG).
;
;      * BackdropFile: is the filename of the backdrop image. This can be set
;        e.g. wallpaper1024x768.jpg) or left blank. If left blank (or file not
;        found), the screen will be filled with a solid colour.
;
;      * BackdropStretch: the image can be "centered" or "stretched" to
;        fit the screen resolution.
;        Options: 0 (default) or 1 (stretched)
;
;      * BgColor: the solid colour around an unstretched backdrop or the
;        electronic game - if no backdrop utilised.
;        The colour format is $00BBGGRR
;
;      * GameOffsetX and GameOffsetY: the electronic game can be placed centered
;        (option: "Center", default) horizontally and/or vertically, or an
;        integer number can be specified (positive or negative, e.g.
;        GameOffsetX = Center and GameOffsetY = 50).
;
;      * LogoFile: is the filename of the logo image. This can be set
;        e.g. logo400x150.png) or left blank.
;
;      * LogoPosition: the logo can be placed in any of the following locations:
;          0: top-left
;          1: top-right (default)
;          2: bottom-left
;          3: bottom-right
;
;
; Second section: game manual
; ===========================
; This section contains the following settings:
;
; - size of the game manual (height/width)
;
; - the path of the folder containing the game manual graphics as either
;   "relative" or "full" path
;   e.g. ManualDir = Graphics\Manual\ (default sub-folder)
;   e.g. ManualDir = C:\Parachut\Graphics\Manual\ (full path mode)
;
; NOTE: The manual is not included in all simulators.
;
; NOTE: The manual is made of a series of images which filenames are in the
;       format "number.bmp" (e.g. "1.bmp", "2.bmp", etc.). The number of images
;       varies with the simulator
;
;
; Third section: game graphics
; ============================
; This section is composed of dozens of "Image..." portions, each indicating:
;
; - the filename of one source image (in BMP, JPG or PNG format).
;   This can be left undefined (e.g. Filename = nil) if the image is just a
;   blank placeholder/spacer to be utilised in conjunction with a different
;   image - typically score digits and game buttons.
;
; - the size (height/width)
;
; - the position (left/top) in relation to the initial coordinate of the
;   electronic game background graphics (x=0, y=0 being the top-left corner of
;   the screen).
;
; NOTE: As a general rule:
;       JPG images are suitable for background images and buttons
;       BMP images are suitable for 8-bit sprites (background colour will be
;           treated as transparent and the image will become "shaped")
;       PNG images are suitable for buttons and sprites, and can be transparent

[Common]
GameHeight  = 771
GameWidth   = 499
SkinDir     = Graphics\Skin\

[Shaped]
TranspColor = $00ff00ff

[Fullscreen]
BackdropDir     = Graphics\Backdrop\
BackdropFile    = dkjrpanorama_1920x1200.jpg
BackdropStretch = 0
BgColor         = $000e47b4
GameOffsetX     = Center
GameOffsetY     = Center
LogoFile        = logo_400x150.png
LogoPosition    = 1

[Manual]
ManualDir    = Graphics\Manual\
ManualHeight = 365
ManualWidth  = 545

[Image1]
Filename = im_background_bottom.png
Height   = 771
Left     = 0
Top      = 0
Width    = 499

[Image2]
Filename = im_background_back.png
Height   = 456
Left     = 0
Top      = 0
Width    = 499

[Image3]
Filename = im_background_front.png
Height   = 456
Left     = 0
Top      = 0
Width    = 499

[Image4]
; this is an empty image utilised as overlay to the LCD display
Filename = nil
Height   = 211
Left     = 64
Top      = 94
Width    = 369

[Image5]
; this is an empty image utilised as a placeholder for the Open button
Filename = nil
Height   = 60
Left     = 192
Top      = 368
Width    = 108

[Image6]
Filename = btn_game_a_down.jpg
Height   = 24
Left     = 272
Top      = 656
Width    = 32

[Image7]
; this is an empty image utilised as a placeholder for the Game A button
Filename = nil
Height   = 24
Left     = 272
Top      = 656
Width    = 32

[Image8]
Filename = btn_game_b_down.jpg
Height   = 24
Left     = 323
Top      = 656
Width    = 32

[Image9]
; this is an empty image utilised as a placeholder for the Game B button
Filename = nil
Height   = 24
Left     = 323
Top      = 656
Width    = 32

[Image10]
Filename = btn_time_down.jpg
Height   = 24
Left     = 374
Top      = 656
Width    = 32

[Image11]
; this is an empty image utilised as a placeholder for the Time button
Filename = nil
Height   = 24
Left     = 374
Top      = 656
Width    = 32

[Image12]
Filename = btn_acl_down.jpg
Height   = 14
Left     = 307
Top      = 718
Width    = 13

[Image13]
; this is an empty image utilised as a placeholder for the ACL button
Filename = nil
Height   = 14
Left     = 307
Top      = 718
Width    = 13

[Image14]
; this is an empty image utilised as a placeholder for the Alarm button
Filename = nil
Height   = 14
Left     = 358
Top      = 718
Width    = 13

[Image15]
Filename = btn_cross_down.jpg
Height   = 104
Left     = 65
Top      = 498
Width    = 102

[Image16]
; this is an empty image utilised as a placeholder for the directional cross
Filename = nil
Height   = 105
Left     = 65
Top      = 496
Width    = 102

[Image17]
Filename = btn_jump_down.jpg
Height   = 62
Left     = 352
Top      = 519
Width    = 61

[Image18]
; this is an empty image utilised as a placeholder for the Jump button
Filename = nil
Height   = 62
Left     = 352
Top      = 519
Width    = 61

[Image19]
; controller overlay (up)
Filename = btn_ctrlr_overlay.png
Height   = 48
Left     = 92
Top      = 474
Width    = 48

[Image20]
; controller overlay (left)
Filename = btn_ctrlr_overlay.png
Height   = 48
Left     = 42
Top      = 527
Width    = 48

[Image21]
; controller overlay (right)
Filename = btn_ctrlr_overlay.png
Height   = 48
Left     = 143
Top      = 526
Width    = 48

[Image22]
; controller overlay (down)
Filename = btn_ctrlr_overlay.png
Height   = 48
Left     = 92
Top      = 578
Width    = 48

[Image23]
Filename = im_game_background.bmp
Height   = 190
Left     = 69
Top      = 103
Width    = 356

[Image24]
Filename = im_panel_miss_0.bmp
Height   = 8
Left     = 336
Top      = 112
Width    = 27

[Image25]
Filename = im_panel_miss_1.bmp
Height   = 16
Left     = 365
Top      = 108
Width    = 18

[Image26]
Filename = im_panel_miss_2.bmp
Height   = 16
Left     = 385
Top      = 108
Width    = 17

[Image27]
Filename = im_panel_miss_3.bmp
Height   = 16
Left     = 403
Top      = 108
Width    = 18

[Image28]
Filename = im_panel_alarm_1.bmp
Height   = 30
Left     = 405
Top      = 126
Width    = 20

[Image29]
Filename = im_panel_alarm_2.bmp
Height   = 15
Left     = 391
Top      = 136
Width    = 13

[Image30]
Filename = im_panel_alarm_3.bmp
Height   = 15
Left     = 374
Top      = 131
Width    = 18

[Image31]
Filename = im_panel_game_a.bmp
Height   = 9
Left     = 327
Top      = 257
Width    = 39

[Image32]
Filename = im_panel_game_b.bmp
Height   = 9
Left     = 373
Top      = 257
Width    = 38

[Image33]
Filename = im_panel_time_am.bmp
Height   = 10
Left     = 339
Top      = 268
Width    = 18

[Image34]
Filename = im_panel_time_pm.bmp
Height   = 10
Left     = 337
Top      = 280
Width    = 20

[Image35]
Filename = im_panel_time_colon.bmp
Height   = 13
Left     = 384
Top      = 272
Width    = 7

[Image36]
; this is an empty image utilised as a placeholder for the score/time panel (1st digit)
Filename = nil
Height   = 22
Left     = 353
Top      = 268
Width    = 13

[Image37]
; this is an empty image utilised as a placeholder for the score/time panel (2nd digit)
Filename = nil
Height   = 22
Left     = 369
Top      = 268
Width    = 13

[Image38]
; this is an empty image utilised as a placeholder for the score/time panel (3rd digit)
Filename = nil
Height   = 22
Left     = 393
Top      = 268
Width    = 16

[Image39]
; this is an empty image utilised as a placeholder for the score/time panel (4th digit)
Filename = nil
Height   = 22
Left     = 409
Top      = 268
Width    = 13

[Image40]
; this is the picture of one digit, for use into score/time placeholder images
Filename = im_panel_number_0.png

[Image41]
; this is the picture of one digit, for use into score/time placeholder images
Filename = im_panel_number_1.png

[Image42]
; this is the picture of one digit, for use into score/time placeholder images
Filename = im_panel_number_2.png

[Image43]
; this is the picture of one digit, for use into score/time placeholder images
Filename = im_panel_number_3.png

[Image44]
; this is the picture of one digit, for use into score/time placeholder images
Filename = im_panel_number_4.png

[Image45]
; this is the picture of one digit, for use into score/time placeholder images
Filename = im_panel_number_5.png

[Image46]
; this is the picture of one digit, for use into score/time placeholder images
Filename = im_panel_number_6.png

[Image47]
; this is the picture of one digit, for use into score/time placeholder images
Filename = im_panel_number_7.png

[Image48]
; this is the picture of one digit, for use into score/time placeholder images
Filename = im_panel_number_8.png

[Image49]
; this is the picture of one digit, for use into score/time placeholder images
Filename = im_panel_number_9.png

[Image50]
Filename = im_junior_1_1_hand_1.bmp
Height   = 11
Left     = 87
Top      = 121
Width    = 11

[Image51]
Filename = im_junior_1_1_hand_2.bmp
Height   = 10
Left     = 105
Top      = 117
Width    = 9

[Image52]
Filename = im_junior_1_1.bmp
Height   = 27
Left     = 95
Top      = 125
Width    = 21

[Image53]
Filename = im_junior_2_1.bmp
Height   = 28
Left     = 141
Top      = 119
Width    = 30

[Image54]
Filename = im_junior_3_1.bmp
Height   = 29
Left     = 183
Top      = 121
Width    = 20

[Image55]
Filename = im_junior_4_1.bmp
Height   = 25
Left     = 223
Top      = 123
Width    = 28

[Image56]
Filename = im_junior_5_1.bmp
Height   = 25
Left     = 261
Top      = 126
Width    = 23

[Image57]
Filename = im_junior_6_1.bmp
Height   = 30
Left     = 286
Top      = 127
Width    = 29

[Image58]
Filename = im_junior_victory.bmp
Height   = 31
Left     = 344
Top      = 141
Width    = 30

[Image59]
Filename = im_junior_1_2.bmp
Height   = 31
Left     = 93
Top      = 155
Width    = 31

[Image60]
Filename = im_junior_2_2.bmp
Height   = 26
Left     = 140
Top      = 156
Width    = 33

[Image61]
Filename = im_junior_3_2.bmp
Height   = 32
Left     = 185
Top      = 151
Width    = 23

[Image62]
Filename = im_junior_5_2.bmp
Height   = 25
Left     = 257
Top      = 160
Width    = 28

[Image63]
Filename = im_junior_6_2.bmp
Height   = 25
Left     = 283
Top      = 161
Width    = 30

[Image64]
Filename = im_junior_6_2_hand.bmp
Height   = 10
Left     = 306
Top      = 173
Width    = 10

[Image65]
Filename = im_junior_1_3.bmp
Height   = 29
Left     = 97
Top      = 188
Width    = 25

[Image66]
Filename = im_junior_2_3.bmp
Height   = 29
Left     = 139
Top      = 192
Width    = 26

[Image67]
Filename = im_junior_3_3.bmp
Height   = 31
Left     = 182
Top      = 184
Width    = 28

[Image68]
Filename = im_junior_4_3.bmp
Height   = 29
Left     = 219
Top      = 185
Width    = 22

[Image69]
Filename = im_junior_5_3.bmp
Height   = 19
Left     = 252
Top      = 199
Width    = 31

[Image70]
Filename = im_junior_6_3.bmp
Height   = 27
Left     = 284
Top      = 193
Width    = 28

[Image71]
Filename = im_junior_6_3_hand.bmp
Height   = 10
Left     = 306
Top      = 205
Width    = 10

[Image72]
Filename = im_junior_1_4.bmp
Height   = 33
Left     = 86
Top      = 223
Width    = 30

[Image73]
Filename = im_junior_2_4.bmp
Height   = 27
Left     = 136
Top      = 222
Width    = 34

[Image74]
Filename = im_junior_3_4.bmp
Height   = 28
Left     = 183
Top      = 224
Width    = 23

[Image75]
Filename = im_junior_4_4.bmp
Height   = 33
Left     = 222
Top      = 215
Width    = 32

[Image76]
Filename = im_junior_5_4.bmp
Height   = 23
Left     = 253
Top      = 228
Width    = 31

[Image77]
Filename = im_junior_6_4.bmp
Height   = 27
Left     = 281
Top      = 226
Width    = 32
[Image78]
Filename = im_junior_6_4_hand.bmp
Height   = 11
Left     = 308
Top      = 238
Width    = 10

[Image79]
Filename = im_junior_1_5.bmp
Height   = 30
Left     = 88
Top      = 256
Width    = 34

[Image80]
Filename = im_junior_2_5.bmp
Height   = 29
Left     = 137
Top      = 259
Width    = 29

[Image81]
Filename = im_junior_3_5.bmp
Height   = 30
Left     = 179
Top      = 256
Width    = 34

[Image82]
Filename = im_crow_4_0.bmp
Height   = 19
Left     = 210
Top      = 105
Width    = 20

[Image83]
Filename = im_crow_5_0.bmp
Height   = 12
Left     = 233
Top      = 108
Width    = 22

[Image84]
Filename = im_crow_1_1.bmp
Height   = 16
Left     = 75
Top      = 140
Width    = 20

[Image85]
Filename = im_crow_2_1.bmp
Height   = 17
Left     = 121
Top      = 131
Width    = 18

[Image86]
Filename = im_crow_3_1.bmp
Height   = 20
Left     = 165
Top      = 123
Width    = 19

[Image87]
Filename = im_crow_4_1.bmp
Height   = 17
Left     = 209
Top      = 132
Width    = 18

[Image88]
Filename = im_crow_5_1.bmp
Height   = 18
Left     = 246
Top      = 127
Width    = 18

[Image89]
Filename = im_crow_1_2.bmp
Height   = 15
Left     = 79
Top      = 160
Width    = 18

[Image90]
Filename = im_crow_2_2.bmp
Height   = 17
Left     = 126
Top      = 163
Width    = 17

[Image91]
Filename = im_crow_3_2.bmp
Height   = 17
Left     = 168
Top      = 164
Width    = 19

[Image92]
Filename = im_crow_4_2.bmp
Height   = 19
Left     = 207
Top      = 156
Width    = 18

[Image93]
Filename = im_crow_5_2.bmp
Height   = 16
Left     = 236
Top      = 165
Width    = 19

[Image94]
Filename = im_crow_1_3.bmp
Height   = 17
Left     = 76
Top      = 197
Width    = 18

[Image95]
Filename = im_crow_2_3.bmp
Height   = 16
Left     = 118
Top      = 197
Width    = 18

[Image96]
Filename = im_crow_3_3.bmp
Height   = 20
Left     = 157
Top      = 193
Width    = 18

[Image97]
Filename = im_crow_4_3.bmp
Height   = 16
Left     = 202
Top      = 196
Width    = 18

[Image98]
Filename = im_crow_5_3.bmp
Height   = 19
Left     = 245
Top      = 187
Width    = 18

[Image99]
Filename = im_crow_1_4.bmp
Height   = 16
Left     = 77
Top      = 235
Width    = 18

[Image100]
Filename = im_crow_2_4.bmp
Height   = 18
Left     = 124
Top      = 228
Width    = 18

[Image101]
Filename = im_crow_3_4.bmp
Height   = 16
Left     = 165
Top      = 234
Width    = 18

[Image102]
Filename = im_crow_4_4.bmp
Height   = 20
Left     = 214
Top      = 225
Width    = 18

[Image103]
Filename = im_crow_1_5.bmp
Height   = 14
Left     = 72
Top      = 259
Width    = 20

[Image104]
Filename = im_crow_2_5.bmp
Height   = 17
Left     = 119
Top      = 270
Width    = 18

[Image105]
Filename = im_crow_3_5.bmp
Height   = 20
Left     = 160
Top      = 261
Width    = 18

[Image106]
Filename = im_crow_4_5.bmp
Height   = 17
Left     = 206
Top      = 269
Width    = 18

[Image107]
Filename = im_crow_5_5.bmp
Height   = 19
Left     = 240
Top      = 253
Width    = 18

[Image108]
Filename = im_key_1.bmp
Height   = 17
Left     = 74
Top      = 216
Width    = 14

[Image109]
Filename = im_key_2.bmp
Height   = 17
Left     = 302
Top      = 256
Width    = 13

[Image110]
Filename = im_coconut_0.bmp
Height   = 13
Left     = 95
Top      = 106
Width    = 12

[Image111]
Filename = im_balloon_0.bmp
Height   = 21
Left     = 271
Top      = 105
Width    = 47

[Image112]
Filename = im_coconut_1.bmp
Height   = 13
Left     = 125
Top      = 118
Width    = 13

[Image113]
Filename = im_umbrella_1.bmp
Height   = 15
Left     = 254
Top      = 115
Width    = 25

[Image114]
Filename = im_balloon_1.bmp
Height   = 20
Left     = 284
Top      = 117
Width    = 14

[Image115]
Filename = im_coconut_2.bmp
Height   = 14
Left     = 125
Top      = 148
Width    = 13

[Image116]
Filename = im_umbrella_2.bmp
Height   = 15
Left     = 251
Top      = 152
Width    = 24

[Image117]
Filename = im_balloon_2.bmp
Height   = 19
Left     = 286
Top      = 152
Width    = 14

[Image118]
Filename = im_coconut_3.bmp
Height   = 13
Left     = 127
Top      = 183
Width    = 12

[Image119]
Filename = im_umbrella_3.bmp
Height   = 15
Left     = 258
Top      = 185
Width    = 24

[Image120]
Filename = im_balloon_3.bmp
Height   = 19
Left     = 284
Top      = 185
Width    = 14

[Image121]
Filename = im_coconut_4.bmp
Height   = 13
Left     = 127
Top      = 214
Width    = 14

[Image122]
Filename = im_umbrella_4.bmp
Height   = 15
Left     = 253
Top      = 218
Width    = 24

[Image123]
Filename = im_balloon_4.bmp
Height   = 19
Left     = 284
Top      = 220
Width    = 14

[Image124]
Filename = im_coconut_5.bmp
Height   = 12
Left     = 124
Top      = 259
Width    = 14

[Image125]
Filename = im_umbrella_5.bmp
Height   = 15
Left     = 257
Top      = 252
Width    = 23

[Image126]
Filename = im_balloon_5.bmp
Height   = 16
Left     = 283
Top      = 254
Width    = 17

[Image127]
Filename = im_kong_body.bmp
Height   = 60
Left     = 358
Top      = 185
Width    = 50

[Image128]
Filename = im_kong_arm_l2.bmp
Height   = 32
Left     = 347
Top      = 170
Width    = 21

[Image129]
Filename = im_kong_arm_l3.bmp
Height   = 19
Left     = 338
Top      = 199
Width    = 25

[Image130]
Filename = im_kong_arm_l4.bmp
Height   = 21
Left     = 340
Top      = 216
Width    = 27

[Image131]
Filename = im_kong_arm_r1.bmp
Height   = 19
Left     = 396
Top      = 213
Width    = 20

[Image132]
Filename = im_kong_arm_r2.bmp
Height   = 55
Left     = 400
Top      = 179
Width    = 25

[Image133]
Filename = im_kong_lock_l2.bmp
Height   = 18
Left     = 317
Top      = 171
Width    = 32

[Image134]
Filename = im_kong_lock_l3.bmp
Height   = 27
Left     = 316
Top      = 191
Width    = 32

[Image135]
Filename = im_kong_lock_l4.bmp
Height   = 33
Left     = 318
Top      = 218
Width    = 24

[Image136]
Filename = im_kong_chain_1.bmp
Height   = 26
Left     = 367
Top      = 165
Width    = 15

[Image137]
Filename = im_kong_chain_2.bmp
Height   = 21
Left     = 378
Top      = 165
Width    = 11

[Image138]
Filename = im_kong_chain_3.bmp
Height   = 20
Left     = 385
Top      = 165
Width    = 10

[Image139]
Filename = im_kong_chain_4.bmp
Height   = 22
Left     = 393
Top      = 166
Width    = 9

[Image140]
Filename = im_miss_1.bmp
Height   = 18
Left     = 273
Top      = 269
Width    = 37

[Image141]
Filename = im_miss_2.bmp
Height   = 16
Left     = 255
Top      = 272
Width    = 73
