; MADrigal's Simulators - Configuration file 5.0
; ==============================================
; This file contains the settings and implementation of the "skins" system
; It is made of three sections, each divided into separate groups.
;
;
; First section: common settings
; ==============================
; This section contains the following settings:
;
; - size of the game background (height/width)
;
; - the path of the folder containing the game graphics as either "relative" or
;   "full" path
;   e.g. SkinDir = Graphics\Skin\ (default sub-folder)
;   e.g. SkinDir = C:\Parachut\Graphics\Skin\ (full path mode)
;
; - the configuration options for the visualisation mode, for the two available
;   options (to be selected via the on-screen game menu) - these being:
;
;   1) Shaped
;      The application window is "cut" to size to display the electronic game,
;      which is moveable (click & move) on the screen desktop.
;
;      OPTIONS
;
;      * TranspColor: can be any colour currently not utilised in the game,
;        generally magenta ($00ff00ff in 00BBGGRR format).
;
;   2) Fullscreen (default)
;      The game is displayed at the centre of the screen and an image can be
;      utilised as a "backdrop" (wallpaper) around it.
;
;      OPTIONS
;
;      * BackdropDir: is the path of the folder containing the backdrop graphics
;        (accepted formats: BMP, JPG and PNG).
;
;      * BackdropFile: is the filename of the backdrop image. This can be set
;        e.g. wallpaper1024x768.jpg) or left blank. If left blank (or file not
;        found), the screen will be filled with a solid colour.
;
;      * BackdropStretch: the image can be "centered" or "stretched" to
;        fit the screen resolution.
;        Options: 0 (default) or 1 (stretched)
;
;      * BgColor: the solid colour around an unstretched backdrop or the
;        electronic game - if no backdrop utilised.
;        The colour format is $00BBGGRR
;
;      * GameOffsetX and GameOffsetY: the electronic game can be placed centered
;        (option: "Center", default) horizontally and/or vertically, or an
;        integer number can be specified (positive or negative, e.g.
;        GameOffsetX = Center and GameOffsetY = 50).
;
;      * LogoFile: is the filename of the logo image. This can be set
;        e.g. logo400x150.png) or left blank.
;
;      * LogoPosition: the logo can be placed in any of the following locations:
;          0: top-left
;          1: top-right (default)
;          2: bottom-left
;          3: bottom-right
;
;
; Second section: game manual
; ===========================
; This section contains the following settings:
;
; - size of the game manual (height/width)
;
; - the path of the folder containing the game manual graphics as either
;   "relative" or "full" path
;   e.g. ManualDir = Graphics\Manual\ (default sub-folder)
;   e.g. ManualDir = C:\Parachut\Graphics\Manual\ (full path mode)
;
; NOTE: The manual is not included in all simulators.
;
; NOTE: The manual is made of a series of images which filenames are in the
;       format "number.bmp" (e.g. "1.bmp", "2.bmp", etc.). The number of images
;       varies with the simulator
;
;
; Third section: game graphics
; ============================
; This section is composed of dozens of "Image..." portions, each indicating:
;
; - the filename of one source image (in BMP, JPG or PNG format).
;   This can be left undefined (e.g. Filename = nil) if the image is just a
;   blank placeholder/spacer to be utilised in conjunction with a different
;   image - typically score digits and game buttons.
;
; - the size (height/width)
;
; - the position (left/top) in relation to the initial coordinate of the
;   electronic game background graphics (x=0, y=0 being the top-left corner of
;   the screen).
;
; NOTE: As a general rule:
;       JPG images are suitable for background images and buttons
;       BMP images are suitable for 8-bit sprites (background colour will be
;           treated as transparent and the image will become "shaped")
;       PNG images are suitable for buttons and sprites, and can be transparent

[Common]
GameHeight  = 392
GameWidth   = 653
SkinDir     = Graphics\Skin\

[Shaped]
TranspColor = $00ff00ff

[Fullscreen]
BackdropDir     = Graphics\Backdrop\
BackdropFile    = gamewatch_1920x1200.jpg
BackdropStretch = 0
BgColor         = $004d3909
GameOffsetX     = Center
GameOffsetY     = Center
LogoFile        = logo_400x150.png
LogoPosition    = 1

[Manual]
ManualDir    = Graphics\Manual\
ManualHeight = 360
ManualWidth  = 540

[Image1]
Filename = im_background.png
Height   = 392
Left     = 0
Top      = 0
Width    = 653

[Image2]
; this is an empty image utilised as overlay to the LCD display
Filename = nil
Height   = 204
Left     = 168
Top      = 96
Width    = 316

[Image3]
Filename = btn_game_a_down.jpg
Height   = 29
Left     = 547
Top      = 40
Width    = 42

[Image4]
; this is an empty image utilised as a placeholder for the Game A button
Filename = nil
Height   = 29
Left     = 547
Top      = 40
Width    = 42

[Image5]
Filename = btn_game_b_down.jpg
Height   = 28
Left     = 548
Top      = 85
Width    = 41

[Image6]
; this is an empty image utilised as a placeholder for the Game B button
Filename = nil
Height   = 28
Left     = 548
Top      = 85
Width    = 41

[Image7]
Filename = btn_time_down.jpg
Height   = 28
Left     = 548
Top      = 130
Width    = 41

[Image8]
; this is an empty image utilised as a placeholder for the Time button
Filename = nil
Height   = 28
Left     = 548
Top      = 130
Width    = 41

[Image9]
Filename = btn_acl_down.jpg
Height   = 16
Left     = 604
Top      = 114
Width    = 17

[Image10]
; this is an empty image utilised as a placeholder for the ACL button
Filename = nil
Height   = 16
Left     = 604
Top      = 114
Width    = 17

[Image11]
; this is an empty image utilised as a placeholder for the Alarm button
Filename = nil
Height   = 18
Left     = 604
Top      = 68
Width    = 18

[Image12]
Filename = btn_1_nw_down.jpg
Height   = 52
Left     = 51
Top      = 238
Width    = 52

[Image13]
; this is an empty image utilised as a placeholder for the NW button
Filename = nil
Height   = 52
Left     = 51
Top      = 238
Width    = 52

[Image14]
Filename = btn_2_ne_down.jpg
Height   = 51
Left     = 551
Top      = 238
Width    = 51

[Image15]
; this is an empty image utilised as a placeholder for the NE button
Filename = nil
Height   = 51
Left     = 551
Top      = 238
Width    = 51

[Image16]
Filename = btn_3_sw_down.jpg
Height   = 51
Left     = 52
Top      = 303
Width    = 51

[Image17]
; this is an empty image utilised as a placeholder for the SW button
Filename = nil
Height   = 51
Left     = 52
Top      = 303
Width    = 51

[Image18]
Filename = btn_4_se_down.jpg
Height   = 51
Left     = 551
Top      = 303
Width    = 51

[Image19]
; this is an empty image utilised as a placeholder for the SE button
Filename = nil
Height   = 51
Left     = 551
Top      = 303
Width    = 51

[Image20]
Filename = im_panel_alarm_1.png
Height   = 53
Left     = 212
Top      = 102
Width    = 41

[Image21]
Filename = im_panel_alarm_2.png
Height   = 28
Left     = 246
Top      = 117
Width    = 28

[Image22]
Filename = im_panel_alarm_3.png
Height   = 28
Left     = 241
Top      = 140
Width    = 32

[Image23]
Filename = im_panel_alarm_4.png
Height   = 21
Left     = 274
Top      = 120
Width    = 23

[Image24]
Filename = im_panel_alarm_5.png
Height   = 23
Left     = 264
Top      = 157
Width    = 20

[Image25]
Filename = im_panel_time_am.png
Height   = 12
Left     = 312
Top      = 107
Width    = 18

[Image26]
Filename = im_panel_time_pm.png
Height   = 12
Left     = 312
Top      = 122
Width    = 18

[Image27]
Filename = im_panel_time_colon.png
Height   = 17
Left     = 370
Top      = 112
Width    = 6

[Image28]
; this is an empty image utilised as a placeholder for the score/time panel (1st digit)
Filename = nil
Height   = 26
Left     = 327
Top      = 107
Width    = 16

[Image29]
; this is an empty image utilised as a placeholder for the score/time panel (2nd digit)
Filename = nil
Height   = 26
Left     = 350
Top      = 107
Width    = 16

[Image30]
; this is an empty image utilised as a placeholder for the score/time panel (3rd digit)
Filename = nil
Height   = 26
Left     = 381
Top      = 107
Width    = 16

[Image31]
; this is an empty image utilised as a placeholder for the score/time panel (4th digit)
Filename = nil
Height   = 26
Left     = 404
Top      = 107
Width    = 16

[Image32]
Filename = im_panel_miss_1.png
Height   = 36
Left     = 356
Top      = 136
Width    = 50

[Image33]
Filename = im_panel_miss_2.png
Height   = 23
Left     = 359
Top      = 149
Width    = 22

[Image34]
Filename = im_panel_miss_3.png
Height   = 23
Left     = 335
Top      = 149
Width    = 23

[Image35]
Filename = im_panel_game_a.png
Height   = 12
Left     = 182
Top      = 282
Width    = 43

[Image36]
Filename = im_panel_game_b.png
Height   = 12
Left     = 430
Top      = 281
Width    = 43

[Image37]
; this is the picture of one digit, for use into score/time placeholder images
Filename = im_panel_number_0.png

[Image38]
; this is the picture of one digit, for use into score/time placeholder images
Filename = im_panel_number_1.png

[Image39]
; this is the picture of one digit, for use into score/time placeholder images
Filename = im_panel_number_2.png

[Image40]
; this is the picture of one digit, for use into score/time placeholder images
Filename = im_panel_number_3.png

[Image41]
; this is the picture of one digit, for use into score/time placeholder images
Filename = im_panel_number_4.png

[Image42]
; this is the picture of one digit, for use into score/time placeholder images
Filename = im_panel_number_5.png

[Image43]
; this is the picture of one digit, for use into score/time placeholder images
Filename = im_panel_number_6.png

[Image44]
; this is the picture of one digit, for use into score/time placeholder images
Filename = im_panel_number_7.png

[Image45]
; this is the picture of one digit, for use into score/time placeholder images
Filename = im_panel_number_8.png

[Image46]
; this is the picture of one digit, for use into score/time placeholder images
Filename = im_panel_number_9.png

[Image47]
Filename = im_hero_w.png
Height   = 94
Left     = 265
Top      = 178
Width    = 66

[Image48]
Filename = im_hero_e.png
Height   = 96
Left     = 326
Top      = 175
Width    = 57

[Image49]
Filename = im_hero_nw.png
Height   = 36
Left     = 233
Top      = 189
Width    = 56

[Image50]
Filename = im_hero_ne.png
Height   = 36
Left     = 370
Top      = 189
Width    = 50

[Image51]
Filename = im_hero_sw.png
Height   = 37
Left     = 242
Top      = 224
Width    = 48

[Image52]
Filename = im_hero_se.png
Height   = 40
Left     = 368
Top      = 224
Width    = 45

[Image53]
Filename = im_enemy_nw1.png
Height   = 12
Left     = 198
Top      = 158
Width    = 11

[Image54]
Filename = im_enemy_nw2.png
Height   = 11
Left     = 207
Top      = 164
Width    = 13

[Image55]
Filename = im_enemy_nw3.png
Height   = 13
Left     = 219
Top      = 171
Width    = 10

[Image56]
Filename = im_enemy_nw4.png
Height   = 11
Left     = 230
Top      = 177
Width    = 11

[Image57]
Filename = im_enemy_nw5.png
Height   = 11
Left     = 238
Top      = 186
Width    = 11

[Image58]
Filename = im_enemy_ne1.png
Height   = 12
Left     = 448
Top      = 157
Width    = 11

[Image59]
Filename = im_enemy_ne2.png
Height   = 13
Left     = 438
Top      = 162
Width    = 9

[Image60]
Filename = im_enemy_ne3.png
Height   = 11
Left     = 425
Top      = 170
Width    = 12

[Image61]
Filename = im_enemy_ne4.png
Height   = 11
Left     = 415
Top      = 176
Width    = 12

[Image62]
Filename = im_enemy_ne5.png
Height   = 13
Left     = 407
Top      = 185
Width    = 10

[Image63]
Filename = im_enemy_sw1.png
Height   = 12
Left     = 197
Top      = 203
Width    = 10

[Image64]
Filename = im_enemy_sw2.png
Height   = 12
Left     = 207
Top      = 209
Width    = 11

[Image65]
Filename = im_enemy_sw3.png
Height   = 11
Left     = 218
Top      = 215
Width    = 12

[Image66]
Filename = im_enemy_sw4.png
Height   = 13
Left     = 229
Top      = 221
Width    = 10

[Image67]
Filename = im_enemy_sw5.png
Height   = 10
Left     = 238
Top      = 230
Width    = 12

[Image68]
Filename = im_enemy_se1.png
Height   = 12
Left     = 447
Top      = 203
Width    = 10

[Image69]
Filename = im_enemy_se2.png
Height   = 12
Left     = 436
Top      = 209
Width    = 10

[Image70]
Filename = im_enemy_se3.png
Height   = 12
Left     = 425
Top      = 215
Width    = 11

[Image71]
Filename = im_enemy_se4.png
Height   = 11
Left     = 414
Top      = 222
Width    = 11

[Image72]
Filename = im_enemy_se5.png
Height   = 12
Left     = 405
Top      = 231
Width    = 10

[Image73]
Filename = im_miss_w1.png
Height   = 23
Left     = 242
Top      = 267
Width    = 24

[Image74]
Filename = im_miss_w2.png
Height   = 16
Left     = 231
Top      = 271
Width    = 48

[Image75]
Filename = im_miss_w3.png
Height   = 24
Left     = 221
Top      = 242
Width    = 26

[Image76]
Filename = im_miss_w4.png
Height   = 23
Left     = 210
Top      = 255
Width    = 17

[Image77]
Filename = im_miss_w5.png
Height   = 23
Left     = 194
Top      = 256
Width    = 18

[Image78]
Filename = im_miss_w6.png
Height   = 23
Left     = 174
Top      = 257
Width    = 20

[Image79]
Filename = im_miss_e1.png
Height   = 24
Left     = 384
Top      = 266
Width    = 23

[Image80]
Filename = im_miss_e2.png
Height   = 17
Left     = 370
Top      = 269
Width    = 51

[Image81]
Filename = im_miss_e3.png
Height   = 25
Left     = 407
Top      = 242
Width    = 26

[Image82]
Filename = im_miss_e4.png
Height   = 24
Left     = 428
Top      = 255
Width    = 16

[Image83]
Filename = im_miss_e5.png
Height   = 23
Left     = 443
Top      = 256
Width    = 16

[Image84]
Filename = im_miss_e6.png
Height   = 24
Left     = 460
Top      = 255
Width    = 17
