; MADrigal's Simulators - Configuration file 5.0
; ==============================================
; This file contains the settings and implementation of the "skins" system
; It is made of three sections, each divided into separate groups..
;
;
; First section: common settings
; ==============================
; This section contains the following settings:
;
; - size of the game background (height/width)
;
; - the path of the folder containing the game graphics as either "relative" or
;   "full" path
;   e.g. SkinDir = Graphics\Skin\ (default sub-folder)
;   e.g. SkinDir = C:\Parachut\Graphics\Skin\ (full path mode)
;
; - the configuration options for the visualisation mode, for the two available
;   options (to be selected via the on-screen game menu) - these being:
;
;   1) Shaped
;      The application window is "cut" to size to display the electronic game,
;      which is moveable (click & move) on the screen desktop.
;
;      OPTIONS
;
;      * TranspColor: can be any colour currently not utilised in the game,
;        generally magenta ($00ff00ff in 00BBGGRR format).
;
;   2) Fullscreen (default)
;      The game is displayed at the centre of the screen and an image can be
;      utilised as a "backdrop" (wallpaper) around it.
;
;      OPTIONS
;
;      * BackdropDir: is the path of the folder containing the backdrop graphics
;        (accepted formats: BMP, JPG and PNG).
;
;      * BackdropFile: is the filename of the backdrop image. This can be set
;        e.g. wallpaper1024x768.jpg) or left blank. If left blank (or file not
;        found), the screen will be filled with a solid colour.
;
;      * BackdropStretch: the image can be "centered" or "stretched" to
;        fit the screen resolution.
;        Options: 0 (default) or 1 (stretched)
;
;      * BgColor: the solid colour around an unstretched backdrop or the
;        electronic game - if no backdrop utilised.
;        The colour format is $00BBGGRR
;
;      * GameOffsetX and GameOffsetY: the electronic game can be placed centered
;        (option: "Center", default) horizontally and/or vertically, or an
;        integer number can be specified (positive or negative, e.g.
;        GameOffsetX = Center and GameOffsetY = 50).
;
;      * LogoFile: is the filename of the logo image. This can be set
;        e.g. logo400x150.png) or left blank.
;
;      * LogoPosition: the logo can be placed in any of the following locations:
;          0: top-left
;          1: top-right (default)
;          2: bottom-left
;          3: bottom-right
;
;
; Second section: game manual
; ===========================
; This section contains the following settings:
;
; - size of the game manual (height/width)
;
; - the path of the folder containing the game manual graphics as either
;   "relative" or "full" path
;   e.g. ManualDir = Graphics\Manual\ (default sub-folder)
;   e.g. ManualDir = C:\Parachut\Graphics\Manual\ (full path mode)
;
; NOTE: The manual is not included in all simulators.
;
; NOTE: The manual is made of a series of images which filenames are in the
;       format "number.bmp" (e.g. "1.bmp", "2.bmp", etc.). The number of images
;       varies with the simulator
;
;
; Third section: game graphics
; ============================
; This section is composed of dozens of "Image..." portions, each indicating:
;
; - the filename of one source image (in BMP, JPG or PNG format).
;   This can be left undefined (e.g. Filename = nil) if the image is just a
;   blank placeholder/spacer to be utilised in conjunction with a different
;   image - typically score digits and game buttons.
;
; - the size (height/width)
;
; - the position (left/top) in relation to the initial coordinate of the
;   electronic game background graphics (x=0, y=0 being the top-left corner of
;   the screen).
;
; NOTE: As a general rule:
;       JPG images are suitable for background images and buttons
;       BMP images are suitable for 8-bit sprites (background colour will be
;           treated as transparent and the image will become "shaped")
;       PNG images are suitable for buttons and sprites, and can be transparent

[Common]
GameHeight  = 748
GameWidth   = 606
SkinDir     = Graphics\Skin\

[Shaped]
TranspColor = $00ff00ff

[Fullscreen]
BackdropDir     = Graphics\Backdrop\
BackdropFile    = dkong_1920x1200.jpg
BackdropStretch = 0
BgColor         = $00235e96
GameOffsetX     = Center
GameOffsetY     = Center
LogoFile        = logo_400x150.png
LogoPosition    = 1

[Manual]
ManualDir    = Graphics\Manual\
ManualHeight = 365
ManualWidth  = 560

[Image1]
Filename = im_background_closed.png
Height   = 748
Left     = 0
Top      = 0
Width    = 606

[Image2]
Filename = im_background_open.png
Height   = 748
Left     = 0
Top      = 0
Width    = 606

[Image3]
; this is an empty image utilised as overlay to the bottom LCD display
Filename = nil
Height   = 176
Left     = 164
Top      = 464
Width    = 280

[Image4]
; this is an empty image utilised as overlay to the top LCD display
Filename = nil
Height   = 177
Left     = 168
Top      = 104
Width    = 273

[Image5]
Filename = btn_game_a_down.jpg
Height   = 33
Left     = 500
Top      = 423
Width    = 38

[Image6]
; this is an empty image utilised as a placeholder for the Game A button (top)
Filename = nil
Height   = 33
Left     = 500
Top      = 423
Width    = 38

[Image7]
Filename = btn_game_b_down.jpg
Height   = 34
Left     = 500
Top      = 462
Width    = 38

[Image8]
; this is an empty image utilised as a placeholder for the Game B button (top)
Filename = nil
Height   = 34
Left     = 500
Top      = 462
Width    = 38

[Image9]
Filename = btn_time_down.jpg
Height   = 34
Left     = 500
Top      = 501
Width    = 38

[Image10]
; this is an empty image utilised as a placeholder for the Time button (top)
Filename = nil
Height   = 34
Left     = 500
Top      = 501
Width    = 38

[Image11]
Filename = btn_acl_down.jpg
Height   = 15
Left     = 550
Top      = 488
Width    = 15

[Image12]
; this is an empty image utilised as a placeholder for the ACL button (top)
Filename = nil
Height   = 15
Left     = 550
Top      = 488
Width    = 15

[Image13]
; this is an empty image utilised as a placeholder for the Alarm button (top)
Filename = nil
Height   = 14
Left     = 550
Top      = 450
Width    = 14

[Image14]
; this is an empty image utilised as a placeholder for the directional cross (down, aka to be filled up w/picture)
Filename = nil
Height   = 79
Left     = 44
Top      = 596
Width    = 78

[Image15]
; this is an empty image utilised as a placeholder for the directional cross (top)
Filename = nil
Height   = 79
Left     = 44
Top      = 596
Width    = 78

[Image16]
Filename = btn_jump_down.jpg
Height   = 58
Left     = 498
Top      = 610
Width    = 53

[Image17]
; this is an empty image utilised as a placeholder for the Jump button (top)
Filename = nil
Height   = 58
Left     = 498
Top      = 610
Width    = 53

[Image18]
; controller overlay (up)
Filename = btn_ctrlr_overlay.png
Height   = 48
Left     = 58
Top      = 567
Width    = 48

[Image19]
; controller overlay (left)
Filename = btn_ctrlr_overlay.png
Height   = 48
Left     = 13
Top      = 612
Width    = 48

[Image20]
; controller overlay (right)
Filename = btn_ctrlr_overlay.png
Height   = 48
Left     = 103
Top      = 612
Width    = 48

[Image21]
; controller overlay (down)
Filename = btn_ctrlr_overlay.png
Height   = 48
Left     = 58
Top      = 655
Width    = 48

[Image22]
Filename = im_panel_alarm_1.png
Height   = 25
Left     = 393
Top      = 525
Width    = 42

[Image23]
Filename = im_panel_alarm_2.png
Height   = 26
Left     = 395
Top      = 551
Width    = 41

[Image24]
Filename = im_panel_alarm_3.png
Height   = 15
Left     = 411
Top      = 581
Width    = 13

[Image25]
Filename = im_panel_game_a.png
Height   = 11
Left     = 391
Top      = 500
Width    = 39

[Image26]
Filename = im_panel_game_b.png
Height   = 11
Left     = 391
Top      = 513
Width    = 39

[Image27]
Filename = im_panel_time_am.png
Height   = 10
Left     = 341
Top      = 613
Width    = 17

[Image28]
Filename = im_panel_time_pm.png
Height   = 10
Left     = 342
Top      = 626
Width    = 16

[Image29]
Filename = im_panel_time_colon.png
Height   = 14
Left     = 387
Top      = 617
Width    = 6

[Image30]
Filename = im_panel_life_1.png
Height   = 23
Left     = 278
Top      = 615
Width    = 18

[Image31]
Filename = im_panel_life_2.png
Height   = 23
Left     = 296
Top      = 615
Width    = 17

[Image32]
Filename = im_panel_life_3.png
Height   = 24
Left     = 313
Top      = 614
Width    = 18

[Image33]
; this is an empty image utilised as a placeholder for the score/time panel (1st digit)
Filename = nil
Height   = 24
Left     = 354
Top      = 612
Width    = 14

[Image34]
; this is an empty image utilised as a placeholder for the score/time panel (2nd digit)
Filename = nil
Height   = 24
Left     = 371
Top      = 612
Width    = 14

[Image35]
; this is an empty image utilised as a placeholder for the score/time panel (3rd digit)
Filename = nil
Height   = 24
Left     = 395
Top      = 612
Width    = 14

[Image36]
; this is an empty image utilised as a placeholder for the score/time panel (4th digit)
Filename = nil
Height   = 24
Left     = 411
Top      = 612
Width    = 14

[Image37]
; this is the picture of one digit, for use into score/time placeholder images
Filename = im_panel_number_0.png

[Image38]
; this is the picture of one digit, for use into score/time placeholder images
Filename = im_panel_number_1.png

[Image39]
; this is the picture of one digit, for use into score/time placeholder images
Filename = im_panel_number_2.png

[Image40]
; this is the picture of one digit, for use into score/time placeholder images
Filename = im_panel_number_3.png

[Image41]
; this is the picture of one digit, for use into score/time placeholder images
Filename = im_panel_number_4.png

[Image42]
; this is the picture of one digit, for use into score/time placeholder images
Filename = im_panel_number_5.png

[Image43]
; this is the picture of one digit, for use into score/time placeholder images
Filename = im_panel_number_6.png

[Image44]
; this is the picture of one digit, for use into score/time placeholder images
Filename = im_panel_number_7.png

[Image45]
; this is the picture of one digit, for use into score/time placeholder images
Filename = im_panel_number_8.png

[Image46]
; this is the picture of one digit, for use into score/time placeholder images
Filename = im_panel_number_9.png

[Image47]
Filename = im_heart_1.png
Height   = 12
Left     = 186
Top      = 118
Width    = 9

[Image48]
Filename = im_heart_2.png
Height   = 14
Left     = 193
Top      = 110
Width    = 13

[Image49]
Filename = im_girder_1.png
Height   = 10
Left     = 197
Top      = 158
Width    = 151

[Image50]
Filename = im_girder_2.png
Height   = 55
Left     = 176
Top      = 169
Width    = 155

[Image51]
Filename = im_wire_1.png
Height   = 38
Left     = 347
Top      = 130
Width    = 11

[Image52]
Filename = im_wire_2.png
Height   = 38
Left     = 353
Top      = 130
Width    = 8

[Image53]
Filename = im_wire_3.png
Height   = 37
Left     = 360
Top      = 131
Width    = 7

[Image54]
Filename = im_wire_4.png
Height   = 38
Left     = 364
Top      = 130
Width    = 10

[Image55]
Filename = im_crane_1.png
Height   = 63
Left     = 399
Top      = 194
Width    = 38

[Image56]
Filename = im_crane_2.png
Height   = 28
Left     = 384
Top      = 160
Width    = 53

[Image57]
Filename = im_crane_3.png
Height   = 52
Left     = 375
Top      = 112
Width    = 62

[Image58]
Filename = im_hook_1.png
Height   = 19
Left     = 358
Top      = 166
Width    = 24

[Image59]
Filename = im_hook_2.png
Height   = 28
Left     = 368
Top      = 168
Width    = 16

[Image60]
Filename = im_hook_3.png
Height   = 28
Left     = 381
Top      = 171
Width    = 9

[Image61]
Filename = im_hook_4.png
Height   = 26
Left     = 388
Top      = 173
Width    = 15

[Image62]
Filename = im_hook_5.png
Height   = 17
Left     = 396
Top      = 175
Width    = 17

[Image63]
Filename = im_lever_1.png
Height   = 9
Left     = 192
Top      = 224
Width    = 13

[Image64]
Filename = im_lever_2.png
Height   = 15
Left     = 187
Top      = 211
Width    = 11

[Image65]
Filename = im_kong_2a.png
Height   = 33
Left     = 209
Top      = 125
Width    = 38

[Image66]
Filename = im_kong_4a.png
Height   = 35
Left     = 259
Top      = 123
Width    = 34

[Image67]
Filename = im_kong_6a.png
Height   = 36
Left     = 302
Top      = 122
Width    = 39

[Image68]
Filename = im_kong_7.png
Height   = 44
Left     = 335
Top      = 233
Width    = 40

[Image69]
Filename = im_kong_2b.png
Height   = 24
Left     = 199
Top      = 132
Width    = 54

[Image70]
Filename = im_kong_4b.png
Height   = 19
Left     = 251
Top      = 132
Width    = 51

[Image71]
Filename = im_kong_6b.png
Height   = 24
Left     = 296
Top      = 129
Width    = 55

[Image72]
Filename = im_kong_2c.png
Height   = 23
Left     = 207
Top      = 110
Width    = 35

[Image73]
Filename = im_kong_4c.png
Height   = 22
Left     = 259
Top      = 109
Width    = 34

[Image74]
Filename = im_kong_6c.png
Height   = 26
Left     = 312
Top      = 109
Width    = 35

[Image75]
Filename = im_iron_01_04.png
Height   = 18
Left     = 191
Top      = 470
Width    = 34

[Image76]
Filename = im_iron_02_04.png
Height   = 18
Left     = 229
Top      = 473
Width    = 35

[Image77]
Filename = im_iron_03_04.png
Height   = 18
Left     = 270
Top      = 476
Width    = 34

[Image78]
Filename = im_iron_04_04.png
Height   = 18
Left     = 311
Top      = 480
Width    = 34

[Image79]
Filename = im_iron_05_04.png
Height   = 19
Left     = 352
Top      = 483
Width    = 34

[Image80]
Filename = im_barrel_02_08.png
Height   = 16
Left     = 216
Top      = 165
Width    = 19

[Image81]
Filename = im_barrel_04_08.png
Height   = 16
Left     = 268
Top      = 164
Width    = 19

[Image82]
Filename = im_barrel_06_08.png
Height   = 16
Left     = 316
Top      = 165
Width    = 19

[Image83]
Filename = im_barrel_02_07.png
Height   = 18
Left     = 217
Top      = 193
Width    = 17

[Image84]
Filename = im_barrel_04_07.png
Height   = 18
Left     = 268
Top      = 191
Width    = 17

[Image85]
Filename = im_barrel_06_07.png
Height   = 17
Left     = 317
Top      = 191
Width    = 17

[Image86]
Filename = im_barrel_02_06.png
Height   = 15
Left     = 218
Top      = 232
Width    = 16

[Image87]
Filename = im_barrel_04_06.png
Height   = 16
Left     = 271
Top      = 231
Width    = 15

[Image88]
Filename = im_barrel_06_06.png
Height   = 16
Left     = 318
Top      = 231
Width    = 16

[Image89]
Filename = im_barrel_01_05.png
Height   = 16
Left     = 180
Top      = 261
Width    = 15

[Image90]
Filename = im_barrel_02_05.png
Height   = 15
Left     = 219
Top      = 258
Width    = 14

[Image91]
Filename = im_barrel_03_05.png
Height   = 16
Left     = 245
Top      = 256
Width    = 14

[Image92]
Filename = im_barrel_04_05.png
Height   = 16
Left     = 270
Top      = 254
Width    = 15

[Image93]
Filename = im_barrel_05_05.png
Height   = 16
Left     = 295
Top      = 253
Width    = 15

[Image94]
Filename = im_barrel_06_05.png
Height   = 16
Left     = 318
Top      = 251
Width    = 15

[Image95]
Filename = im_barrel_01_04.png
Height   = 16
Left     = 174
Top      = 487
Width    = 14

[Image96]
Filename = im_barrel_01_03.png
Height   = 15
Left     = 174
Top      = 520
Width    = 15

[Image97]
Filename = im_barrel_02_03.png
Height   = 16
Left     = 218
Top      = 523
Width    = 15

[Image98]
Filename = im_barrel_03_03.png
Height   = 16
Left     = 262
Top      = 527
Width    = 15

[Image99]
Filename = im_barrel_04_03.png
Height   = 16
Left     = 303
Top      = 531
Width    = 14

[Image100]
Filename = im_barrel_05_03.png
Height   = 16
Left     = 342
Top      = 534
Width    = 15

[Image101]
Filename = im_barrel_06_03.png
Height   = 16
Left     = 381
Top      = 540
Width    = 15

[Image102]
Filename = im_barrel_01_01.png
Height   = 15
Left     = 174
Top      = 605
Width    = 15

[Image103]
Filename = im_barrel_02_01.png
Height   = 15
Left     = 218
Top      = 601
Width    = 14

[Image104]
Filename = im_barrel_03_01.png
Height   = 16
Left     = 261
Top      = 597
Width    = 14

[Image105]
Filename = im_barrel_04_01.png
Height   = 16
Left     = 301
Top      = 592
Width    = 15

[Image106]
Filename = im_barrel_05_01.png
Height   = 16
Left     = 343
Top      = 589
Width    = 15

[Image107]
Filename = im_barrel_06_01.png
Height   = 16
Left     = 382
Top      = 585
Width    = 15

[Image108]
Filename = im_mario_01_07a.png
Height   = 28
Left     = 202
Top      = 203
Width    = 33

[Image109]
Filename = im_mario_03_07.png
Height   = 27
Left     = 263
Top      = 203
Width    = 31

[Image110]
Filename = im_mario_05_07.png
Height   = 29
Left     = 305
Top      = 200
Width    = 30

[Image111]
Filename = im_mario_06_07a.png
Height   = 39
Left     = 334
Top      = 175
Width    = 31

[Image112]
Filename = im_mario_01_07b.png
Height   = 13
Left     = 205
Top      = 220
Width    = 11

[Image113]
Filename = im_mario_06_07b.png
Height   = 30
Left     = 369
Top      = 195
Width    = 32

[Image114]
Filename = im_mario_01_07c.png
Height   = 9
Left     = 198
Top      = 215
Width    = 10

[Image115]
Filename = im_mario_06_07c.png
Height   = 28
Left     = 355
Top      = 214
Width    = 28

[Image116]
Filename = im_mario_06_07d.png
Height   = 32
Left     = 372
Top      = 245
Width    = 32

[Image117]
Filename = im_mario_06_07e.png
Height   = 31
Left     = 402
Top      = 242
Width    = 27

[Image118]
Filename = im_mario_01_05.png
Height   = 31
Left     = 193
Top      = 244
Width    = 27

[Image119]
Filename = im_mario_01_04.png
Height   = 30
Left     = 191
Top      = 485
Width    = 28

[Image120]
Filename = im_mario_03_04.png
Height   = 25
Left     = 277
Top      = 492
Width    = 24

[Image121]
Filename = im_mario_04_04.png
Height   = 27
Left     = 317
Top      = 495
Width    = 26

[Image122]
Filename = im_mario_01_03.png
Height   = 29
Left     = 191
Top      = 509
Width    = 26

[Image123]
Filename = im_mario_02_03.png
Height   = 29
Left     = 234
Top      = 512
Width    = 24

[Image124]
Filename = im_mario_03_03.png
Height   = 29
Left     = 275
Top      = 516
Width    = 26

[Image125]
Filename = im_mario_04_03.png
Height   = 30
Left     = 318
Top      = 518
Width    = 23

[Image126]
Filename = im_mario_05_03.png
Height   = 30
Left     = 353
Top      = 522
Width    = 28

[Image127]
Filename = im_mario_01_02.png
Height   = 26
Left     = 193
Top      = 564
Width    = 25

[Image128]
Filename = im_mario_04_02.png
Height   = 29
Left     = 317
Top      = 553
Width    = 26

[Image129]
Filename = im_mario_01_01.png
Height   = 28
Left     = 190
Top      = 589
Width    = 26

[Image130]
Filename = im_mario_02_01.png
Height   = 29
Left     = 236
Top      = 584
Width    = 26

[Image131]
Filename = im_mario_03_01.png
Height   = 29
Left     = 276
Top      = 581
Width    = 24

[Image132]
Filename = im_mario_04_01.png
Height   = 29
Left     = 317
Top      = 577
Width    = 24

[Image133]
Filename = im_mario_05_01.png
Height   = 29
Left     = 355
Top      = 574
Width    = 27

[Image134]
; this is the picture of one direction of the cross, for use into cross_down placeholder image = UP
Filename = btn_cross_down_up.jpg

[Image135]
; this is the picture of one direction of the cross, for use into cross_down placeholder image = DOWN
Filename = btn_cross_down_down.jpg

[Image136]
; this is the picture of one direction of the cross, for use into cross_down placeholder image = LEFT
Filename = btn_cross_down_left.jpg

[Image137]
; this is the picture of one direction of the cross, for use into cross_down placeholder image = RIGHT
Filename = btn_cross_down_right.jpg
