; MADrigal's Simulators - Configuration file 5.0
; ==============================================
; This file contains the settings and implementation of the "skins" system
; It is made of three sections, each divided into separate groups..
;
;
; First section: common settings
; ==============================
; This section contains the following settings:
;
; - size of the game background (height/width)
;
; - the path of the folder containing the game graphics as either "relative" or
;   "full" path
;   e.g. SkinDir = Graphics\Skin\ (default sub-folder)
;   e.g. SkinDir = C:\Parachut\Graphics\Skin\ (full path mode)
;
; - the configuration options for the visualisation mode, for the two available
;   options (to be selected via the on-screen game menu) - these being:
;
;   1) Shaped
;      The application window is "cut" to size to display the electronic game,
;      which is moveable (click & move) on the screen desktop.
;
;      OPTIONS
;
;      * TranspColor: can be any colour currently not utilised in the game,
;        generally magenta ($00ff00ff in 00BBGGRR format).
;
;   2) Fullscreen (default)
;      The game is displayed at the centre of the screen and an image can be
;      utilised as a "backdrop" (wallpaper) around it.
;
;      OPTIONS
;
;      * BackdropDir: is the path of the folder containing the backdrop graphics
;        (accepted formats: BMP, JPG and PNG).
;
;      * BackdropFile: is the filename of the backdrop image. This can be set
;        e.g. wallpaper1024x768.jpg) or left blank. If left blank (or file not
;        found), the screen will be filled with a solid colour.
;
;      * BackdropStretch: the image can be "centered" or "stretched" to
;        fit the screen resolution.
;        Options: 0 (default) or 1 (stretched)
;
;      * BgColor: the solid colour around an unstretched backdrop or the
;        electronic game - if no backdrop utilised.
;        The colour format is $00BBGGRR
;
;      * GameOffsetX and GameOffsetY: the electronic game can be placed centered
;        (option: "Center", default) horizontally and/or vertically, or an
;        integer number can be specified (positive or negative, e.g.
;        GameOffsetX = Center and GameOffsetY = 50).
;
;      * LogoFile: is the filename of the logo image. This can be set
;        e.g. logo400x150.png) or left blank.
;
;      * LogoPosition: the logo can be placed in any of the following locations:
;          0: top-left
;          1: top-right (default)
;          2: bottom-left
;          3: bottom-right
;
;
; Second section: game manual
; ===========================
; This section contains the following settings:
;
; - size of the game manual (height/width)
;
; - the path of the folder containing the game manual graphics as either
;   "relative" or "full" path
;   e.g. ManualDir = Graphics\Manual\ (default sub-folder)
;   e.g. ManualDir = C:\Parachut\Graphics\Manual\ (full path mode)
;
; NOTE: The manual is not included in all simulators.
;
; NOTE: The manual is made of a series of images which filenames are in the
;       format "number.bmp" (e.g. "1.bmp", "2.bmp", etc.). The number of images
;       varies with the simulator
;
;
; Third section: game graphics
; ============================
; This section is composed of dozens of "Image..." portions, each indicating:
;
; - the filename of one source image (in BMP, JPG or PNG format).
;   This can be left undefined (e.g. Filename = nil) if the image is just a
;   blank placeholder/spacer to be utilised in conjunction with a different
;   image - typically score digits and game buttons.
;
; - the size (height/width)
;
; - the position (left/top) in relation to the initial coordinate of the
;   electronic game background graphics (x=0, y=0 being the top-left corner of
;   the screen).
;
; NOTE: As a general rule:
;       JPG images are suitable for background images and buttons
;       BMP images are suitable for 8-bit sprites (background colour will be
;           treated as transparent and the image will become "shaped")
;       PNG images are suitable for buttons and sprites, and can be transparent

[Common]
GameHeight  = 745
GameWidth   = 451
SkinDir     = Graphics\Skin\

[Shaped]
TranspColor = $00ff00ff

[Fullscreen]
BackdropDir     = Graphics\Backdrop\
BackdropFile    = dkjrtabletop_1920x1200.jpg
BackdropStretch = 0
BgColor         = $00074a04
GameOffsetX     = Center
GameOffsetY     = Center
LogoFile        = logo_400x150.png
LogoPosition    = 1

[Manual]
ManualDir    = Graphics\Manual\
ManualHeight = 710
ManualWidth  = 500

[Image1]
Filename = im_background.png
Height   = 745
Left     = 0
Top      = 0
Width    = 451

[Image2]
; this is an empty image utilised as overlay to the LCD display
Filename = nil
Height   = 201
Left     = 64
Top      = 102
Width    = 329

[Image3]
Filename = btn_game_a_down.jpg
Height   = 21
Left     = 233
Top      = 541
Width    = 35

[Image4]
; this is an empty image utilised as a placeholder for the Game A button
Filename = nil
Height   = 21
Left     = 233
Top      = 541
Width    = 35

[Image5]
Filename = btn_game_b_down.jpg
Height   = 21
Left     = 276
Top      = 541
Width    = 34

[Image6]
; this is an empty image utilised as a placeholder for the Game B button
Filename = nil
Height   = 21
Left     = 276
Top      = 541
Width    = 34

[Image7]
Filename = btn_time_down.jpg
Height   = 21
Left     = 319
Top      = 541
Width    = 32

[Image8]
; this is an empty image utilised as a placeholder for the Time button
Filename = nil
Height   = 21
Left     = 319
Top      = 541
Width    = 32

[Image9]
Filename = btn_acl_down.jpg
Height   = 12
Left     = 218
Top      = 586
Width    = 18

[Image10]
; this is an empty image utilised as a placeholder for the ACL button
Filename = nil
Height   = 12
Left     = 218
Top      = 586
Width    = 18

[Image11]
; this is an empty image utilised as a placeholder for the Alarm button
Filename = nil
Height   = 16
Left     = 218
Top      = 614
Width    = 18

[Image12]
; this is an empty image utilised as a placeholder for the joystick (top)
Filename = nil
Height   = 106
Left     = 73
Top      = 531
Width    = 83

[Image13]
Filename = btn_jump_down.jpg
Height   = 53
Left     = 306
Top      = 578
Width    = 64

[Image14]
; this is an empty image utilised as a placeholder for the Jump button
Filename = nil
Height   = 53
Left     = 306
Top      = 578
Width    = 64

[Image15]
; controller overlay (up)
Filename = btn_ctrlr_overlay.png
Height   = 48
Left     = 93
Top      = 540
Width    = 48

[Image16]
; controller overlay (left)
Filename = btn_ctrlr_overlay.png
Height   = 48
Left     = 42
Top      = 582
Width    = 48

[Image17]
; controller overlay (right)
Filename = btn_ctrlr_overlay.png
Height   = 48
Left     = 143
Top      = 582
Width    = 48

[Image18]
; controller overlay (down)
Filename = btn_ctrlr_overlay.png
Height   = 48
Left     = 93
Top      = 621
Width    = 48

[Image19]
Filename = im_game_background.bmp
Height   = 182
Left     = 69
Top      = 111
Width    = 320

[Image20]
Filename = im_panel_miss_0.bmp
Height   = 9
Left     = 309
Top      = 119
Width    = 24

[Image21]
Filename = im_panel_miss_1.bmp
Height   = 16
Left     = 335
Top      = 115
Width    = 17

[Image22]
Filename = im_panel_miss_2.bmp
Height   = 15
Left     = 353
Top      = 116
Width    = 16

[Image23]
Filename = im_panel_miss_3.bmp
Height   = 15
Left     = 369
Top      = 116
Width    = 17

[Image24]
Filename = im_panel_alarm_1.bmp
Height   = 29
Left     = 371
Top      = 133
Width    = 18

[Image25]
Filename = im_panel_alarm_2.bmp
Height   = 14
Left     = 359
Top      = 143
Width    = 11

[Image26]
Filename = im_panel_alarm_3.bmp
Height   = 14
Left     = 343
Top      = 138
Width    = 16

[Image27]
Filename = im_panel_game_a.bmp
Height   = 8
Left     = 300
Top      = 259
Width    = 36

[Image28]
Filename = im_panel_game_b.bmp
Height   = 9
Left     = 342
Top      = 258
Width    = 35

[Image29]
Filename = im_panel_time_am.bmp
Height   = 9
Left     = 311
Top      = 269
Width    = 17

[Image30]
Filename = im_panel_time_pm.bmp
Height   = 9
Left     = 310
Top      = 281
Width    = 18

[Image31]
Filename = im_panel_time_colon.bmp
Height   = 13
Left     = 352
Top      = 273
Width    = 7

[Image32]
; this is an empty image utilised as a placeholder for the score/time panel (1st digit)
Filename = nil
Height   = 21
Left     = 323
Top      = 269
Width    = 13

[Image33]
; this is an empty image utilised as a placeholder for the score/time panel (2nd digit)
Filename = nil
Height   = 21
Left     = 338
Top      = 269
Width    = 13

[Image34]
; this is an empty image utilised as a placeholder for the score/time panel (3rd digit)
Filename = nil
Height   = 21
Left     = 360
Top      = 269
Width    = 13

[Image35]
; this is an empty image utilised as a placeholder for the score/time panel (4th digit)
Filename = nil
Height   = 21
Left     = 374
Top      = 269
Width    = 13

[Image36]
; this is the picture of one digit, for use into score/time placeholder images
Filename = im_panel_number_0.png

[Image37]
; this is the picture of one digit, for use into score/time placeholder images
Filename = im_panel_number_1.png

[Image38]
; this is the picture of one digit, for use into score/time placeholder images
Filename = im_panel_number_2.png

[Image39]
; this is the picture of one digit, for use into score/time placeholder images
Filename = im_panel_number_3.png

[Image40]
; this is the picture of one digit, for use into score/time placeholder images
Filename = im_panel_number_4.png

[Image41]
; this is the picture of one digit, for use into score/time placeholder images
Filename = im_panel_number_5.png

[Image42]
; this is the picture of one digit, for use into score/time placeholder images
Filename = im_panel_number_6.png

[Image43]
; this is the picture of one digit, for use into score/time placeholder images
Filename = im_panel_number_7.png

[Image44]
; this is the picture of one digit, for use into score/time placeholder images
Filename = im_panel_number_8.png

[Image45]
; this is the picture of one digit, for use into score/time placeholder images
Filename = im_panel_number_9.png

[Image46]
Filename = im_junior_1_1_hand_1.bmp
Height   = 11
Left     = 85
Top      = 128
Width    = 11

[Image47]
Filename = im_junior_1_1_hand_2.bmp
Height   = 10
Left     = 101
Top      = 124
Width    = 9

[Image48]
Filename = im_junior_1_1.bmp
Height   = 26
Left     = 92
Top      = 132
Width    = 19

[Image49]
Filename = im_junior_2_1.bmp
Height   = 28
Left     = 133
Top      = 126
Width    = 28

[Image50]
Filename = im_junior_3_1.bmp
Height   = 28
Left     = 171
Top      = 128
Width    = 18

[Image51]
Filename = im_junior_4_1.bmp
Height   = 25
Left     = 207
Top      = 130
Width    = 26

[Image52]
Filename = im_junior_5_1.bmp
Height   = 24
Left     = 241
Top      = 133
Width    = 22

[Image53]
Filename = im_junior_6_1.bmp
Height   = 29
Left     = 263
Top      = 133
Width    = 27

[Image54]
Filename = im_junior_victory.bmp
Height   = 29
Left     = 316
Top      = 148
Width    = 28

[Image55]
Filename = im_junior_1_2.bmp
Height   = 29
Left     = 91
Top      = 161
Width    = 27

[Image56]
Filename = im_junior_2_2.bmp
Height   = 25
Left     = 132
Top      = 162
Width    = 31

[Image57]
Filename = im_junior_3_2.bmp
Height   = 31
Left     = 173
Top      = 157
Width    = 21

[Image58]
Filename = im_junior_5_2.bmp
Height   = 24
Left     = 238
Top      = 166
Width    = 25

[Image59]
Filename = im_junior_6_2.bmp
Height   = 25
Left     = 261
Top      = 166
Width    = 28

[Image60]
Filename = im_junior_6_2_hand.bmp
Height   = 10
Left     = 282
Top      = 178
Width    = 9

[Image61]
Filename = im_junior_1_3.bmp
Height   = 28
Left     = 94
Top      = 192
Width    = 23

[Image62]
Filename = im_junior_2_3.bmp
Height   = 28
Left     = 132
Top      = 196
Width    = 21

[Image63]
Filename = im_junior_3_3.bmp
Height   = 29
Left     = 171
Top      = 189
Width    = 25

[Image64]
Filename = im_junior_4_3.bmp
Height   = 29
Left     = 204
Top      = 189
Width    = 20

[Image65]
Filename = im_junior_5_3.bmp
Height   = 19
Left     = 233
Top      = 202
Width    = 28

[Image66]
Filename = im_junior_6_3.bmp
Height   = 26
Left     = 262
Top      = 197
Width    = 26

[Image67]
Filename = im_junior_6_3_hand.bmp
Height   = 10
Left     = 282
Top      = 209
Width    = 9

[Image68]
Filename = im_junior_1_4.bmp
Height   = 32
Left     = 84
Top      = 226
Width    = 27

[Image69]
Filename = im_junior_2_4.bmp
Height   = 26
Left     = 129
Top      = 225
Width    = 31

[Image70]
Filename = im_junior_3_4.bmp
Height   = 27
Left     = 171
Top      = 227
Width    = 21

[Image71]
Filename = im_junior_4_4.bmp
Height   = 32
Left     = 206
Top      = 218
Width    = 29

[Image72]
Filename = im_junior_5_4.bmp
Height   = 23
Left     = 235
Top      = 230
Width    = 27

[Image73]
Filename = im_junior_6_4.bmp
Height   = 26
Left     = 259
Top      = 229
Width    = 30

[Image74]
Filename = im_junior_6_4_hand.bmp
Height   = 11
Left     = 284
Top      = 240
Width    = 9

[Image75]
Filename = im_junior_1_5.bmp
Height   = 29
Left     = 86
Top      = 257
Width    = 31

[Image76]
Filename = im_junior_2_5.bmp
Height   = 28
Left     = 129
Top      = 260
Width    = 28

[Image77]
Filename = im_junior_3_5.bmp
Height   = 30
Left     = 167
Top      = 257
Width    = 31

[Image78]
Filename = im_crow_4_0.bmp
Height   = 18
Left     = 196
Top      = 113
Width    = 18

[Image79]
Filename = im_crow_5_0.bmp
Height   = 12
Left     = 216
Top      = 115
Width    = 20

[Image80]
Filename = im_crow_1_1.bmp
Height   = 16
Left     = 75
Top      = 146
Width    = 17

[Image81]
Filename = im_crow_2_1.bmp
Height   = 16
Left     = 116
Top      = 138
Width    = 16

[Image82]
Filename = im_crow_3_1.bmp
Height   = 19
Left     = 156
Top      = 130
Width    = 16

[Image83]
Filename = im_crow_4_1.bmp
Height   = 16
Left     = 194
Top      = 139
Width    = 17

[Image84]
Filename = im_crow_5_1.bmp
Height   = 18
Left     = 228
Top      = 134
Width    = 17

[Image85]
Filename = im_crow_1_2.bmp
Height   = 15
Left     = 79
Top      = 166
Width    = 15

[Image86]
Filename = im_crow_2_2.bmp
Height   = 17
Left     = 120
Top      = 168
Width    = 16

[Image87]
Filename = im_crow_3_2.bmp
Height   = 16
Left     = 158
Top      = 170
Width    = 17

[Image88]
Filename = im_crow_4_2.bmp
Height   = 18
Left     = 193
Top      = 162
Width    = 17

[Image89]
Filename = im_crow_5_2.bmp
Height   = 15
Left     = 219
Top      = 171
Width    = 17

[Image90]
Filename = im_crow_1_3.bmp
Height   = 17
Left     = 76
Top      = 201
Width    = 16

[Image91]
Filename = im_crow_2_3.bmp
Height   = 16
Left     = 113
Top      = 201
Width    = 17

[Image92]
Filename = im_crow_3_3.bmp
Height   = 19
Left     = 148
Top      = 197
Width    = 16

[Image93]
Filename = im_crow_4_3.bmp
Height   = 15
Left     = 189
Top      = 200
Width    = 16

[Image94]
Filename = im_crow_5_3.bmp
Height   = 18
Left     = 227
Top      = 191
Width    = 16

[Image95]
Filename = im_crow_1_4.bmp
Height   = 16
Left     = 76
Top      = 237
Width    = 16

[Image96]
Filename = im_crow_2_4.bmp
Height   = 17
Left     = 119
Top      = 231
Width    = 16

[Image97]
Filename = im_crow_3_4.bmp
Height   = 16
Left     = 155
Top      = 236
Width    = 16

[Image98]
Filename = im_crow_4_4.bmp
Height   = 19
Left     = 199
Top      = 228
Width    = 16

[Image99]
Filename = im_crow_1_5.bmp
Height   = 14
Left     = 72
Top      = 260
Width    = 18

[Image100]
Filename = im_crow_2_5.bmp
Height   = 16
Left     = 113
Top      = 271
Width    = 17

[Image101]
Filename = im_crow_3_5.bmp
Height   = 19
Left     = 151
Top      = 262
Width    = 16

[Image102]
Filename = im_crow_4_5.bmp
Height   = 16
Left     = 192
Top      = 270
Width    = 16

[Image103]
Filename = im_crow_5_5.bmp
Height   = 19
Left     = 222
Top      = 254
Width    = 17

[Image104]
Filename = im_key_1.bmp
Height   = 17
Left     = 74
Top      = 219
Width    = 12

[Image105]
Filename = im_key_2.bmp
Height   = 17
Left     = 278
Top      = 257
Width    = 13

[Image106]
Filename = im_coconut_0.bmp
Height   = 14
Left     = 92
Top      = 113
Width    = 11

[Image107]
Filename = im_balloon_0.bmp
Height   = 20
Left     = 250
Top      = 113
Width    = 43

[Image108]
Filename = im_coconut_1.bmp
Height   = 13
Left     = 119
Top      = 125
Width    = 12

[Image109]
Filename = im_umbrella_1.bmp
Height   = 16
Left     = 235
Top      = 122
Width    = 23

[Image110]
Filename = im_balloon_1.bmp
Height   = 19
Left     = 262
Top      = 124
Width    = 13

[Image111]
Filename = im_coconut_2.bmp
Height   = 14
Left     = 119
Top      = 154
Width    = 12

[Image112]
Filename = im_umbrella_2.bmp
Height   = 15
Left     = 233
Top      = 158
Width    = 22

[Image113]
Filename = im_balloon_2.bmp
Height   = 19
Left     = 264
Top      = 157
Width    = 13

[Image114]
Filename = im_coconut_3.bmp
Height   = 13
Left     = 121
Top      = 187
Width    = 11

[Image115]
Filename = im_umbrella_3.bmp
Height   = 14
Left     = 239
Top      = 190
Width    = 22

[Image116]
Filename = im_balloon_3.bmp
Height   = 17
Left     = 262
Top      = 190
Width    = 13

[Image117]
Filename = im_coconut_4.bmp
Height   = 12
Left     = 121
Top      = 218
Width    = 13

[Image118]
Filename = im_umbrella_4.bmp
Height   = 15
Left     = 234
Top      = 221
Width    = 22

[Image119]
Filename = im_balloon_4.bmp
Height   = 17
Left     = 262
Top      = 223
Width    = 13

[Image120]
Filename = im_coconut_5.bmp
Height   = 12
Left     = 118
Top      = 260
Width    = 14

[Image121]
Filename = im_umbrella_5.bmp
Height   = 15
Left     = 238
Top      = 254
Width    = 20

[Image122]
Filename = im_balloon_5.bmp
Height   = 16
Left     = 261
Top      = 255
Width    = 16

[Image123]
Filename = im_kong_body.bmp
Height   = 57
Left     = 328
Top      = 190
Width    = 46

[Image124]
Filename = im_kong_arm_l2.bmp
Height   = 31
Left     = 318
Top      = 175
Width    = 20

[Image125]
Filename = im_kong_arm_l3.bmp
Height   = 19
Left     = 311
Top      = 203
Width    = 22

[Image126]
Filename = im_kong_arm_l4.bmp
Height   = 21
Left     = 312
Top      = 219
Width    = 25

[Image127]
Filename = im_kong_arm_r1.bmp
Height   = 19
Left     = 363
Top      = 216
Width    = 18

[Image128]
Filename = im_kong_arm_r2.bmp
Height   = 53
Left     = 366
Top      = 183
Width    = 23

[Image129]
Filename = im_kong_lock_l2.bmp
Height   = 18
Left     = 291
Top      = 175
Width    = 29

[Image130]
Filename = im_kong_lock_l3.bmp
Height   = 27
Left     = 291
Top      = 195
Width    = 29

[Image131]
Filename = im_kong_lock_l4.bmp
Height   = 32
Left     = 293
Top      = 221
Width    = 22

[Image132]
Filename = im_kong_chain_1.bmp
Height   = 25
Left     = 337
Top      = 171
Width    = 15

[Image133]
Filename = im_kong_chain_2.bmp
Height   = 20
Left     = 346
Top      = 171
Width    = 11

[Image134]
Filename = im_kong_chain_3.bmp
Height   = 19
Left     = 354
Top      = 171
Width    = 9

[Image135]
Filename = im_kong_chain_4.bmp
Height   = 21
Left     = 360
Top      = 171
Width    = 8

[Image136]
Filename = im_miss_1.bmp
Height   = 18
Left     = 253
Top      = 270
Width    = 33

[Image137]
Filename = im_miss_2.bmp
Height   = 17
Left     = 236
Top      = 272
Width    = 66

[Image138]
; this is an empty image utilised as a placeholder for the joystick (bottom)
Filename = nil
Height   = 106
Left     = 73
Top      = 531
Width    = 83

[Image139]
; this is the picture of the joystick in one allowed position, for use into joystick bottom placeholder image
Filename = btn_joystick_bottom_up.png

[Image140]
; this is the picture of the joystick in one allowed position, for use into joystick bottom placeholder image
Filename = btn_joystick_bottom_down.png

[Image141]
; this is the picture of the joystick in one allowed position, for use into joystick bottom placeholder image
Filename = btn_joystick_bottom_left.png

[Image142]
; this is the picture of the joystick in one allowed position, for use into joystick bottom placeholder image
Filename = btn_joystick_bottom_right.png