; MADrigal's Simulators - Configuration file 5.0
; ==============================================
; This file contains the settings and implementation of the "skins" system
; It is made of three sections, each divided into separate groups.
;
;
; First section: common settings
; ==============================
; This section contains the following settings:
;
; - size of the game background (height/width)
;
; - the path of the folder containing the game graphics as either "relative" or
;   "full" path
;   e.g. SkinDir = Graphics\Skin\ (default sub-folder)
;   e.g. SkinDir = C:\Parachut\Graphics\Skin\ (full path mode)
;
; - the configuration options for the visualisation mode, for the two available
;   options (to be selected via the on-screen game menu) - these being:
;
;   1) Shaped
;      The application window is "cut" to size to display the electronic game,
;      which is moveable (click & move) on the screen desktop.
;
;      OPTIONS
;
;      * TranspColor: can be any colour currently not utilised in the game,
;        generally magenta ($00ff00ff in 00BBGGRR format).
;
;   2) Fullscreen (default)
;      The game is displayed at the centre of the screen and an image can be
;      utilised as a "backdrop" (wallpaper) around it.
;
;      OPTIONS
;
;      * BackdropDir: is the path of the folder containing the backdrop graphics
;        (accepted formats: BMP, JPG and PNG).
;
;      * BackdropFile: is the filename of the backdrop image. This can be set
;        e.g. wallpaper1024x768.jpg) or left blank. If left blank (or file not
;        found), the screen will be filled with a solid colour.
;
;      * BackdropStretch: the image can be "centered" or "stretched" to
;        fit the screen resolution.
;        Options: 0 (default) or 1 (stretched)
;
;      * BgColor: the solid colour around an unstretched backdrop or the
;        electronic game - if no backdrop utilised.
;        The colour format is $00BBGGRR
;
;      * GameOffsetX and GameOffsetY: the electronic game can be placed centered
;        (option: "Center", default) horizontally and/or vertically, or an
;        integer number can be specified (positive or negative, e.g.
;        GameOffsetX = Center and GameOffsetY = 50).
;
;      * LogoFile: is the filename of the logo image. This can be set
;        e.g. logo400x150.png) or left blank.
;
;      * LogoPosition: the logo can be placed in any of the following locations:
;          0: top-left
;          1: top-right (default)
;          2: bottom-left
;          3: bottom-right
;
;
; Second section: game manual
; ===========================
; This section contains the following settings:
;
; - size of the game manual (height/width)
;
; - the path of the folder containing the game manual graphics as either
;   "relative" or "full" path
;   e.g. ManualDir = Graphics\Manual\ (default sub-folder)
;   e.g. ManualDir = C:\Parachut\Graphics\Manual\ (full path mode)
;
; NOTE: The manual is not included in all simulators.
;
; NOTE: The manual is made of a series of images which filenames are in the
;       format "number.bmp" (e.g. "1.bmp", "2.bmp", etc.). The number of images
;       varies with the simulator
;
;
; Third section: game graphics
; ============================
; This section is composed of dozens of "Image..." portions, each indicating:
;
; - the filename of one source image (in BMP, JPG or PNG format).
;   This can be left undefined (e.g. Filename = nil) if the image is just a
;   blank placeholder/spacer to be utilised in conjunction with a different
;   image - typically score digits and game buttons.
;
; - the size (height/width)
;
; - the position (left/top) in relation to the initial coordinate of the
;   electronic game background graphics (x=0, y=0 being the top-left corner of
;   the screen).
;
; NOTE: As a general rule:
;       JPG images are suitable for background images and buttons
;       BMP images are suitable for 8-bit sprites (background colour will be
;           treated as transparent and the image will become "shaped")
;       PNG images are suitable for buttons and sprites, and can be transparent

[Common]
GameHeight  = 393
GameWidth   = 654
SkinDir     = Graphics\Skin\

[Shaped]
TranspColor = $00ff00ff

[Fullscreen]
BackdropDir     = Graphics\Backdrop\
BackdropFile    = peanuts_1920x1200.jpg
BackdropStretch = 0
BgColor         = $0010cbfe
GameOffsetX     = Center
GameOffsetY     = Center
LogoFile        = logo_400x150.png
LogoPosition    = 1

[Manual]
ManualDir    = Graphics\Manual\
ManualHeight = 360
ManualWidth  = 540

[Image1]
Filename = im_background.png
Height   = 393
Left     = 0
Top      = 0
Width    = 654

[Image2]
; this is an empty image utilised as overlay to the LCD display
Filename = nil
Height   = 204
Left     = 168
Top      = 96
Width    = 320

[Image3]
Filename = btn_game_a_down.jpg
Height   = 34
Left     = 547
Top      = 41
Width    = 42

[Image4]
; this is an empty image utilised as a placeholder for the Game A button
Filename = nil
Height   = 34
Left     = 547
Top      = 41
Width    = 42

[Image5]
Filename = btn_game_b_down.jpg
Height   = 33
Left     = 547
Top      = 87
Width    = 43

[Image6]
; this is an empty image utilised as a placeholder for the Game B button
Filename = nil
Height   = 33
Left     = 547
Top      = 87
Width    = 43

[Image7]
Filename = btn_time_down.jpg
Height   = 34
Left     = 547
Top      = 131
Width    = 43

[Image8]
; this is an empty image utilised as a placeholder for the Time button
Filename = nil
Height   = 34
Left     = 547
Top      = 131
Width    = 43

[Image9]
Filename = btn_acl_down.jpg
Height   = 17
Left     = 604
Top      = 114
Width    = 17

[Image10]
; this is an empty image utilised as a placeholder for the ACL button
Filename = nil
Height   = 17
Left     = 604
Top      = 114
Width    = 17

[Image11]
; this is an empty image utilised as a placeholder for the Alarm button
Filename = nil
Height   = 18
Left     = 604
Top      = 68
Width    = 16

[Image12]
Filename = btn_moveup_down.jpg
Height   = 53
Left     = 552
Top      = 224
Width    = 50

[Image13]
; this is an empty image utilised as a placeholder for the Up button
Filename = nil
Height   = 53
Left     = 552
Top      = 224
Width    = 50

[Image14]
Filename = btn_movedown_down.jpg
Height   = 54
Left     = 553
Top      = 288
Width    = 49

[Image15]
; this is an empty image utilised as a placeholder for the Down button
Filename = nil
Height   = 54
Left     = 553
Top      = 288
Width    = 49

[Image16]
Filename = btn_hit_down.jpg
Height   = 61
Left     = 42
Top      = 253
Width    = 60

[Image17]
; this is an empty image utilised as a placeholder for the Hit button
Filename = nil
Height   = 61
Left     = 42
Top      = 253
Width    = 60

[Image18]
Filename = im_panel_time_am.png
Height   = 12
Left     = 182
Top      = 101
Width    = 18

[Image19]
Filename = im_panel_time_pm.png
Height   = 12
Left     = 182
Top      = 115
Width    = 18

[Image20]
Filename = im_panel_time_colon.png
Height   = 17
Left     = 244
Top      = 106
Width    = 6

[Image21]
; this is an empty image utilised as a placeholder for the score/time panel (1st digit)
Filename = nil
Height   = 27
Left     = 206
Top      = 101
Width    = 15

[Image22]
; this is an empty image utilised as a placeholder for the score/time panel (2nd digit)
Filename = nil
Height   = 27
Left     = 225
Top      = 101
Width    = 15

[Image23]
; this is an empty image utilised as a placeholder for the score/time panel (3rd digit)
Filename = nil
Height   = 27
Left     = 252
Top      = 101
Width    = 15

[Image24]
; this is an empty image utilised as a placeholder for the score/time panel (4th digit)
Filename = nil
Height   = 27
Left     = 271
Top      = 101
Width    = 15

[Image25]
Filename = im_panel_alarm_1.png
Height   = 26
Left     = 415
Top      = 105
Width    = 20

[Image26]
Filename = im_panel_alarm_2.png
Height   = 25
Left     = 442
Top      = 106
Width    = 20

[Image27]
Filename = im_panel_miss_1.png
Height   = 34
Left     = 317
Top      = 100
Width    = 51

[Image28]
Filename = im_panel_miss_2.png
Height   = 20
Left     = 322
Top      = 114
Width    = 22

[Image29]
Filename = im_panel_miss_3.png
Height   = 20
Left     = 298
Top      = 114
Width    = 23

[Image30]
Filename = im_panel_game_a.png
Height   = 12
Left     = 183
Top      = 279
Width    = 42

[Image31]
Filename = im_panel_game_b.png
Height   = 12
Left     = 431
Top      = 280
Width    = 42

[Image32]
; this is the picture of one digit, for use into score/time placeholder images
Filename = im_panel_number_0.png

[Image33]
; this is the picture of one digit, for use into score/time placeholder images
Filename = im_panel_number_1.png

[Image34]
; this is the picture of one digit, for use into score/time placeholder images
Filename = im_panel_number_2.png

[Image35]
; this is the picture of one digit, for use into score/time placeholder images
Filename = im_panel_number_3.png

[Image36]
; this is the picture of one digit, for use into score/time placeholder images
Filename = im_panel_number_4.png

[Image37]
; this is the picture of one digit, for use into score/time placeholder images
Filename = im_panel_number_5.png

[Image38]
; this is the picture of one digit, for use into score/time placeholder images
Filename = im_panel_number_6.png

[Image39]
; this is the picture of one digit, for use into score/time placeholder images
Filename = im_panel_number_7.png

[Image40]
; this is the picture of one digit, for use into score/time placeholder images
Filename = im_panel_number_8.png

[Image41]
; this is the picture of one digit, for use into score/time placeholder images
Filename = im_panel_number_9.png

[Image42]
Filename = im_snoopy_1_1.png
Height   = 45
Left     = 376
Top      = 129
Width    = 34

[Image43]
Filename = im_snoopy_1_2.png
Height   = 29
Left     = 370
Top      = 134
Width    = 19

[Image44]
Filename = im_snoopy_1_3.png
Height   = 16
Left     = 355
Top      = 158
Width    = 26

[Image45]
Filename = im_snoopy_1_4.png
Height   = 21
Left     = 399
Top      = 154
Width    = 32

[Image46]
Filename = im_snoopy_2_1.png
Height   = 47
Left     = 374
Top      = 179
Width    = 36

[Image47]
Filename = im_snoopy_2_2.png
Height   = 29
Left     = 368
Top      = 179
Width    = 19

[Image48]
Filename = im_snoopy_2_3.png
Height   = 15
Left     = 353
Top      = 204
Width    = 30

[Image49]
Filename = im_snoopy_2_4.png
Height   = 18
Left     = 396
Top      = 204
Width    = 32

[Image50]
Filename = im_snoopy_3_1.png
Height   = 46
Left     = 374
Top      = 229
Width    = 36

[Image51]
Filename = im_snoopy_3_2.png
Height   = 31
Left     = 367
Top      = 225
Width    = 20

[Image52]
Filename = im_snoopy_3_3.png
Height   = 19
Left     = 352
Top      = 255
Width    = 33

[Image53]
Filename = im_snoopy_3_4.png
Height   = 25
Left     = 399
Top      = 241
Width    = 29

[Image54]
Filename = im_charlie_1.png
Height   = 64
Left     = 201
Top      = 216
Width    = 45

[Image55]
Filename = im_charlie_2.png
Height   = 25
Left     = 182
Top      = 249
Width    = 33

[Image56]
Filename = im_charlie_3.png
Height   = 13
Left     = 237
Top      = 227
Width    = 12

[Image57]
Filename = im_charlie_4.png
Height   = 79
Left     = 178
Top      = 200
Width    = 85

[Image58]
Filename = im_lucy_0_body.png
Height   = 68
Left     = 180
Top      = 132
Width    = 32

[Image59]
Filename = im_lucy_1_arm_top.png
Height   = 36
Left     = 203
Top      = 134
Width    = 24

[Image60]
; this image must have a solid background
Filename = im_lucy_2_arm_middle.bmp
Height   = 28
Left     = 206
Top      = 151
Width    = 27

[Image61]
; this image must have a solid background
Filename = im_lucy_3_arm_bottom.bmp
Height   = 33
Left     = 206
Top      = 169
Width    = 21

[Image62]
Filename = im_miss_1_charlie_body.png
Height   = 61
Left     = 281
Top      = 220
Width    = 36

[Image63]
Filename = im_miss_2_charlie_hands_down.png
Height   = 20
Left     = 281
Top      = 260
Width    = 59

[Image64]
Filename = im_miss_3_charlie_hands_up.png
Height   = 27
Left     = 278
Top      = 236
Width    = 74

[Image65]
Filename = im_miss_4_crash.png
Height   = 69
Left     = 415
Top      = 136
Width    = 66

[Image66]
Filename = im_miss_5_snoopy.png
Height   = 74
Left     = 431
Top      = 205
Width    = 43

[Image67]
Filename = im_miss_6_snore_1.png
Height   = 14
Left     = 450
Top      = 206
Width    = 11

[Image68]
Filename = im_miss_7_snore_2.png
Height   = 13
Left     = 458
Top      = 199
Width    = 11

[Image69]
Filename = im_miss_8_snore_3.png
Height   = 12
Left     = 467
Top      = 192
Width    = 10

[Image70]
; this image must have a solid background
Filename = im_ball_1_0_and_6_6.bmp
Height   = 15
Left     = 411
Top      = 145
Width    = 24

[Image71]
; this image must have a solid background
Filename = im_ball_1_1_and_6_5.bmp
Height   = 10
Left     = 356
Top      = 140
Width    = 14

[Image72]
Filename = im_ball_1_2.png
Height   = 10
Left     = 336
Top      = 140
Width    = 14

[Image73]
Filename = im_ball_1_3.png
Height   = 11
Left     = 313
Top      = 144
Width    = 13

[Image74]
Filename = im_ball_1_4.png
Height   = 11
Left     = 294
Top      = 151
Width    = 13

[Image75]
Filename = im_ball_1_5.png
Height   = 12
Left     = 277
Top      = 161
Width    = 12

[Image76]
Filename = im_ball_1_6.png
Height   = 12
Left     = 260
Top      = 174
Width    = 12

[Image77]
Filename = im_ball_1_7.png
Height   = 13
Left     = 245
Top      = 191
Width    = 11

[Image78]
; this image must have a solid background
Filename = im_ball_1_8_and_2_7_and_3_6.bmp
Height   = 12
Left     = 236
Top      = 212
Width    = 12

[Image79]
; this image must have a solid background
Filename = im_ball_2_0_and_5_6.bmp
Height   = 16
Left     = 410
Top      = 191
Width    = 28

[Image80]
; this image must have a solid background
Filename = im_ball_2_1_and_5_5.bmp
Height   = 10
Left     = 355
Top      = 179
Width    = 13

[Image81]
Filename = im_ball_2_2.png
Height   = 11
Left     = 334
Top      = 178
Width    = 14

[Image82]
Filename = im_ball_2_3.png
Height   = 10
Left     = 312
Top      = 179
Width    = 14

[Image83]
Filename = im_ball_2_4.png
Height   = 11
Left     = 292
Top      = 183
Width    = 14

[Image84]
Filename = im_ball_2_5.png
Height   = 11
Left     = 273
Top      = 189
Width    = 13

[Image85]
Filename = im_ball_2_6.png
Height   = 11
Left     = 252
Top      = 199
Width    = 13

[Image86]
; this image must have a solid background
Filename = im_ball_1_8_and_2_7_and_3_6.bmp
Height   = 12
Left     = 236
Top      = 212
Width    = 12

[Image87]
; this image must have a solid background
Filename = im_ball_3_0_and_4_6.bmp
Height   = 19
Left     = 416
Top      = 259
Width    = 20

[Image88]
; this image must have a solid background
Filename = im_ball_3_1_and_4_5.bmp
Height   = 11
Left     = 356
Top      = 226
Width    = 13

[Image89]
Filename = im_ball_3_2.png
Height   = 10
Left     = 334
Top      = 218
Width    = 14

[Image90]
Filename = im_ball_3_3.png
Height   = 10
Left     = 308
Top      = 211
Width    = 14

[Image91]
Filename = im_ball_3_4.png
Height   = 10
Left     = 283
Top      = 209
Width    = 14

[Image92]
Filename = im_ball_3_5.png
Height   = 10
Left     = 259
Top      = 209
Width    = 14

[Image93]
; this image must have a solid background
Filename = im_ball_1_8_and_2_7_and_3_6.bmp
Height   = 12
Left     = 236
Top      = 212
Width    = 12

[Image94]
Filename = im_ball_4_1.png
Height   = 10
Left     = 228
Top      = 185
Width    = 14

[Image95]
Filename = im_ball_4_2.png
Height   = 10
Left     = 259
Top      = 191
Width    = 13

[Image96]
Filename = im_ball_4_3.png
Height   = 10
Left     = 292
Top      = 200
Width    = 13

[Image97]
Filename = im_ball_4_4.png
Height   = 11
Left     = 323
Top      = 210
Width    = 13

[Image98]
; this image must have a solid background
Filename = im_ball_3_1_and_4_5.bmp
Height   = 11
Left     = 356
Top      = 226
Width    = 13

[Image99]
; this image must have a solid background
Filename = im_ball_3_0_and_4_6.bmp
Height   = 19
Left     = 416
Top      = 259
Width    = 20

[Image100]
Filename = im_ball_5_1.png
Height   = 10
Left     = 232
Top      = 157
Width    = 14

[Image101]
Filename = im_ball_5_2.png
Height   = 10
Left     = 260
Top      = 160
Width    = 14

[Image102]
Filename = im_ball_5_3.png
Height   = 10
Left     = 293
Top      = 166
Width    = 14

[Image103]
Filename = im_ball_5_4.png
Height   = 10
Left     = 323
Top      = 172
Width    = 13

[Image104]
; this image must have a solid background
Filename = im_ball_2_1_and_5_5.bmp
Height   = 10
Left     = 355
Top      = 179
Width    = 13

[Image105]
; this image must have a solid background
Filename = im_ball_2_0_and_5_6.bmp
Height   = 16
Left     = 410
Top      = 191
Width    = 28

[Image106]
Filename = im_ball_6_1.png
Height   = 10
Left     = 229
Top      = 135
Width    = 13

[Image107]
Filename = im_ball_6_2.png
Height   = 10
Left     = 262
Top      = 134
Width    = 14

[Image108]
Filename = im_ball_6_3.png
Height   = 10
Left     = 291
Top      = 134
Width    = 14

[Image109]
Filename = im_ball_6_4.png
Height   = 10
Left     = 323
Top      = 136
Width    = 13

[Image110]
; this image must have a solid background
Filename = im_ball_1_1_and_6_5.bmp
Height   = 10
Left     = 356
Top      = 140
Width    = 14

[Image111]
; this image must have a solid background
Filename = im_ball_1_0_and_6_6.bmp
Height   = 15
Left     = 411
Top      = 145
Width    = 24
