; MADrigal's Simulators - Configuration file 5.0
; ==============================================
; This file contains the settings and implementation of the "skins" system
; It is made of three sections, each divided into separate groups.
;
;
; First section: common settings
; ==============================
; This section contains the following settings:
;
; - size of the game background (height/width)
;
; - the path of the folder containing the game graphics as either "relative" or
;   "full" path
;   e.g. SkinDir = Graphics\Skin\ (default sub-folder)
;   e.g. SkinDir = C:\Parachut\Graphics\Skin\ (full path mode)
;
; - the configuration options for the visualisation mode, for the two available
;   options (to be selected via the on-screen game menu) - these being:
;
;   1) Shaped
;      The application window is "cut" to size to display the electronic game,
;      which is moveable (click & move) on the screen desktop.
;
;      OPTIONS
;
;      * TranspColor: can be any colour currently not utilised in the game,
;        generally magenta ($00ff00ff in 00BBGGRR format).
;
;   2) Fullscreen (default)
;      The game is displayed at the centre of the screen and an image can be
;      utilised as a "backdrop" (wallpaper) around it.
;
;      OPTIONS
;
;      * BackdropDir: is the path of the folder containing the backdrop graphics
;        (accepted formats: BMP, JPG and PNG).
;
;      * BackdropFile: is the filename of the backdrop image. This can be set
;        e.g. wallpaper1024x768.jpg) or left blank. If left blank (or file not
;        found), the screen will be filled with a solid colour.
;
;      * BackdropStretch: the image can be "centered" or "stretched" to
;        fit the screen resolution.
;        Options: 0 (default) or 1 (stretched)
;
;      * BgColor: the solid colour around an unstretched backdrop or the
;        electronic game - if no backdrop utilised.
;        The colour format is $00BBGGRR
;
;      * GameOffsetX and GameOffsetY: the electronic game can be placed centered
;        (option: "Center", default) horizontally and/or vertically, or an
;        integer number can be specified (positive or negative, e.g.
;        GameOffsetX = Center and GameOffsetY = 50).
;
;      * LogoFile: is the filename of the logo image. This can be set
;        e.g. logo400x150.png) or left blank.
;
;      * LogoPosition: the logo can be placed in any of the following locations:
;          0: top-left
;          1: top-right (default)
;          2: bottom-left
;          3: bottom-right
;
;
; Second section: game manual
; ===========================
; This section contains the following settings:
;
; - size of the game manual (height/width)
;
; - the path of the folder containing the game manual graphics as either
;   "relative" or "full" path
;   e.g. ManualDir = Graphics\Manual\ (default sub-folder)
;   e.g. ManualDir = C:\Parachut\Graphics\Manual\ (full path mode)
;
; NOTE: The manual is not included in all simulators.
;
; NOTE: The manual is made of a series of images which filenames are in the
;       format "number.bmp" (e.g. "1.bmp", "2.bmp", etc.). The number of images
;       varies with the simulator
;
;
; Third section: game graphics
; ============================
; This section is composed of dozens of "Image..." portions, each indicating:
;
; - the filename of one source image (in BMP, JPG or PNG format).
;   This can be left undefined (e.g. Filename = nil) if the image is just a
;   blank placeholder/spacer to be utilised in conjunction with a different
;   image - typically score digits and game buttons.
;
; - the size (height/width)
;
; - the position (left/top) in relation to the initial coordinate of the
;   electronic game background graphics (x=0, y=0 being the top-left corner of
;   the screen).
;
; NOTE: As a general rule:
;       JPG images are suitable for background images and buttons
;       BMP images are suitable for 8-bit sprites (background colour will be
;           treated as transparent and the image will become "shaped")
;       PNG images are suitable for buttons and sprites, and can be transparent

[Common]
GameHeight  = 397
GameWidth   = 660
SkinDir     = Graphics\Skin\

[Shaped]
TranspColor = $00ff00ff

[Fullscreen]
BackdropDir     = Graphics\Backdrop\
BackdropFile    = frogboaster_1920x1200.jpg
BackdropStretch = 0
BgColor         = $004a6619
GameOffsetX     = Center
GameOffsetY     = Center
LogoFile        = logo_400x150.png
LogoPosition    = 1

[Manual]
ManualDir    = Graphics\Manual\
ManualHeight = 745
ManualWidth  = 490

[Image1]
Filename = im_background.png
Height   = 397
Left     = 0
Top      = 0
Width    = 660

[Image2]
; this is an empty image utilised as overlay to the LCD display
Filename = nil
Height   = 209
Left     = 168
Top      = 96
Width    = 321

[Image3]
Filename = btn_game_a_down.jpg
Height   = 20
Left     = 557
Top      = 52
Width    = 33

[Image4]
; this is an empty image utilised as a placeholder for the Game A button
Filename = nil
Height   = 20
Left     = 557
Top      = 52
Width    = 33

[Image5]
Filename = btn_game_b_down.jpg
Height   = 20
Left     = 557
Top      = 96
Width    = 36

[Image6]
; this is an empty image utilised as a placeholder for the Game B button
Filename = nil
Height   = 20
Left     = 557
Top      = 96
Width    = 33

[Image7]
Filename = btn_time_down.jpg
Height   = 20
Left     = 557
Top      = 140
Width    = 33

[Image8]
; this is an empty image utilised as a placeholder for the Time button
Filename = nil
Height   = 20
Left     = 557
Top      = 140
Width    = 33

[Image9]
Filename = btn_acl_down.jpg
Height   = 17
Left     = 610
Top      = 120
Width    = 16

[Image10]
; this is an empty image utilised as a placeholder for the ACL button
Filename = nil
Height   = 17
Left     = 610
Top      = 120
Width    = 16

[Image11]
; this is an empty image utilised as a placeholder for the Alarm button
Filename = nil
Height   = 18
Left     = 609
Top      = 75
Width    = 19

[Image12]
Filename = btn_1_nw_down.jpg
Height   = 36
Left     = 58
Top      = 248
Width    = 37

[Image13]
; this is an empty image utilised as a placeholder for the NW button
Filename = nil
Height   = 36
Left     = 58
Top      = 248
Width    = 37

[Image14]
Filename = btn_2_ne_down.jpg
Height   = 36
Left     = 564
Top      = 249
Width    = 37

[Image15]
; this is an empty image utilised as a placeholder for the NE button
Filename = nil
Height   = 36
Left     = 564
Top      = 249
Width    = 37

[Image16]
Filename = btn_3_sw_down.jpg
Height   = 36
Left     = 58
Top      = 316
Width    = 37

[Image17]
; this is an empty image utilised as a placeholder for the SW button
Filename = nil
Height   = 36
Left     = 58
Top      = 316
Width    = 37

[Image18]
Filename = btn_4_se_down.jpg
Height   = 36
Left     = 564
Top      = 316
Width    = 37

[Image19]
; this is an empty image utilised as a placeholder for the SE button
Filename = nil
Height   = 36
Left     = 564
Top      = 316
Width    = 37

[Image20]
Filename = im_panel_alarm_1.bmp
Height   = 59
Left     = 214
Top      = 106
Width    = 77

[Image21]
Filename = im_panel_alarm_2.bmp
Height   = 19
Left     = 295
Top      = 121
Width    = 12

[Image22]
Filename = im_panel_alarm_3.bmp
Height   = 19
Left     = 289
Top      = 152
Width    = 21

[Image23]
Filename = im_panel_time_am.bmp
Height   = 16
Left     = 311
Top      = 114
Width    = 23

[Image24]
Filename = im_panel_time_pm.bmp
Height   = 18
Left     = 311
Top      = 131
Width    = 23

[Image25]
Filename = im_panel_time_colon.bmp
Height   = 21
Left     = 375
Top      = 120
Width    = 9

[Image26]
; this is an empty image utilised as a placeholder for the score/time panel (1st digit)
Filename = nil
Height   = 35
Left     = 329
Top      = 113
Width    = 20

[Image27]
; this is an empty image utilised as a placeholder for the score/time panel (2nd digit)
Filename = nil
Height   = 35
Left     = 354
Top      = 113
Width    = 20

[Image28]
; this is an empty image utilised as a placeholder for the score/time panel (3rd digit)
Filename = nil
Height   = 35
Left     = 388
Top      = 113
Width    = 20

[Image29]
; this is an empty image utilised as a placeholder for the score/time panel (4th digit)
Filename = nil
Height   = 35
Left     = 413
Top      = 113
Width    = 20

[Image30]
Filename = im_panel_miss_1.bmp
Height   = 27
Left     = 341
Top      = 154
Width    = 19

[Image31]
Filename = im_panel_miss_2.bmp
Height   = 26
Left     = 364
Top      = 154
Width    = 21

[Image32]
Filename = im_panel_miss_3.bmp
Height   = 26
Left     = 392
Top      = 154
Width    = 20

[Image33]
Filename = im_panel_game_a.bmp
Height   = 13
Left     = 191
Top      = 278
Width    = 38

[Image34]
Filename = im_panel_game_b.bmp
Height   = 11
Left     = 434
Top      = 282
Width    = 38

[Image35]
; this is the picture of one digit, for use into score/time placeholder images
Filename = im_panel_number_0.png

[Image36]
; this is the picture of one digit, for use into score/time placeholder images
Filename = im_panel_number_1.png

[Image37]
; this is the picture of one digit, for use into score/time placeholder images
Filename = im_panel_number_2.png

[Image38]
; this is the picture of one digit, for use into score/time placeholder images
Filename = im_panel_number_3.png

[Image39]
; this is the picture of one digit, for use into score/time placeholder images
Filename = im_panel_number_4.png

[Image40]
; this is the picture of one digit, for use into score/time placeholder images
Filename = im_panel_number_5.png

[Image41]
; this is the picture of one digit, for use into score/time placeholder images
Filename = im_panel_number_6.png

[Image42]
; this is the picture of one digit, for use into score/time placeholder images
Filename = im_panel_number_7.png

[Image43]
; this is the picture of one digit, for use into score/time placeholder images
Filename = im_panel_number_8.png

[Image44]
; this is the picture of one digit, for use into score/time placeholder images
Filename = im_panel_number_9.png

[Image45]
Filename = im_hero_w.bmp
Height   = 58
Left     = 287
Top      = 200
Width    = 42

[Image46]
Filename = im_hero_e.bmp
Height   = 61
Left     = 329
Top      = 214
Width    = 42

[Image47]
Filename = im_hero_nw.bmp
Height   = 106
Left     = 254
Top      = 176
Width    = 77

[Image48]
Filename = im_hero_ne.bmp
Height   = 107
Left     = 332
Top      = 190
Width    = 72

[Image49]
Filename = im_hero_sw.bmp
Height   = 55
Left     = 230
Top      = 203
Width    = 82

[Image50]
Filename = im_hero_se.bmp
Height   = 55
Left     = 346
Top      = 215
Width    = 81

[Image51]
Filename = im_enemy_nw1.bmp
Height   = 14
Left     = 191
Top      = 147
Width    = 20

[Image52]
Filename = im_enemy_nw2.bmp
Height   = 18
Left     = 197
Top      = 158
Width    = 20

[Image53]
Filename = im_enemy_nw3.bmp
Height   = 15
Left     = 209
Top      = 171
Width    = 18

[Image54]
Filename = im_enemy_nw4.bmp
Height   = 21
Left     = 220
Top      = 177
Width    = 21

[Image55]
Filename = im_enemy_nw5.bmp
Height   = 18
Left     = 237
Top      = 181
Width    = 16

[Image56]
Filename = im_enemy_ne1.bmp
Height   = 15
Left     = 450
Top      = 152
Width    = 17

[Image57]
Filename = im_enemy_ne2.bmp
Height   = 17
Left     = 445
Top      = 167
Width    = 19

[Image58]
Filename = im_enemy_ne3.bmp
Height   = 18
Left     = 432
Top      = 178
Width    = 17

[Image59]
Filename = im_enemy_ne4.bmp
Height   = 18
Left     = 414
Top      = 183
Width    = 19

[Image60]
Filename = im_enemy_ne5.bmp
Height   = 18
Left     = 404
Top      = 195
Width    = 15

[Image61]
Filename = im_enemy_sw1.bmp
Height   = 18
Left     = 176
Top      = 172
Width    = 20

[Image62]
Filename = im_enemy_sw2.bmp
Height   = 19
Left     = 173
Top      = 191
Width    = 21

[Image63]
Filename = im_enemy_sw3.bmp
Height   = 17
Left     = 184
Top      = 204
Width    = 16

[Image64]
Filename = im_enemy_sw4.bmp
Height   = 21
Left     = 198
Top      = 217
Width    = 17

[Image65]
Filename = im_enemy_sw5.bmp
Height   = 17
Left     = 216
Top      = 213
Width    = 16

[Image66]
Filename = im_enemy_se1.bmp
Height   = 18
Left     = 465
Top      = 182
Width    = 17

[Image67]
Filename = im_enemy_se2.bmp
Height   = 16
Left     = 460
Top      = 200
Width    = 20

[Image68]
Filename = im_enemy_se3.bmp
Height   = 19
Left     = 449
Top      = 210
Width    = 19

[Image69]
Filename = im_enemy_se4.bmp
Height   = 15
Left     = 438
Top      = 222
Width    = 19

[Image70]
Filename = im_enemy_se5.bmp
Height   = 17
Left     = 424
Top      = 227
Width    = 17

[Image71]
Filename = im_miss_w1.bmp
Height   = 22
Left     = 240
Top      = 247
Width    = 14

[Image72]
Filename = im_miss_w2.bmp
Height   = 26
Left     = 242
Top      = 264
Width    = 25

[Image73]
Filename = im_miss_w3.bmp
Height   = 21
Left     = 222
Top      = 270
Width    = 23

[Image74]
Filename = im_miss_w4.bmp
Height   = 21
Left     = 212
Top      = 251
Width    = 23

[Image75]
Filename = im_miss_w5.bmp
Height   = 20
Left     = 197
Top      = 247
Width    = 21

[Image76]
Filename = im_miss_w6.bmp
Height   = 14
Left     = 176
Top      = 248
Width    = 24

[Image77]
Filename = im_miss_e1.bmp
Height   = 22
Left     = 400
Top      = 249
Width    = 15

[Image78]
Filename = im_miss_e2.bmp
Height   = 26
Left     = 381
Top      = 265
Width    = 24

[Image79]
Filename = im_miss_e3.bmp
Height   = 21
Left     = 402
Top      = 271
Width    = 21

[Image80]
Filename = im_miss_e4.bmp
Height   = 23
Left     = 422
Top      = 255
Width    = 21

[Image81]
Filename = im_miss_e5.bmp
Height   = 17
Left     = 438
Top      = 254
Width    = 23

[Image82]
Filename = im_miss_e6.bmp
Height   = 14
Left     = 455
Top      = 258
Width    = 27
