; MADrigal's Simulators - Configuration file 5.0
; ==============================================
; This file contains the settings and implementation of the "skins" system
; It is made of three sections, each divided into separate groups.
;
;
; First section: common settings
; ==============================
; This section contains the following settings:
;
; - size of the game background (height/width)
;
; - the path of the folder containing the game graphics as either "relative" or
;   "full" path
;   e.g. SkinDir = Graphics\Skin\ (default sub-folder)
;   e.g. SkinDir = C:\Parachut\Graphics\Skin\ (full path mode)
;
; - the configuration options for the visualisation mode, for the two available
;   options (to be selected via the on-screen game menu) - these being:
;
;   1) Shaped
;      The application window is "cut" to size to display the electronic game,
;      which is moveable (click & move) on the screen desktop.
;
;      OPTIONS
;
;      * TranspColor: can be any colour currently not utilised in the game,
;        generally magenta ($00ff00ff in 00BBGGRR format).
;
;   2) Fullscreen (default)
;      The game is displayed at the centre of the screen and an image can be
;      utilised as a "backdrop" (wallpaper) around it.
;
;      OPTIONS
;
;      * BackdropDir: is the path of the folder containing the backdrop graphics
;        (accepted formats: BMP, JPG and PNG).
;
;      * BackdropFile: is the filename of the backdrop image. This can be set
;        e.g. wallpaper1024x768.jpg) or left blank. If left blank (or file not
;        found), the screen will be filled with a solid colour.
;
;      * BackdropStretch: the image can be "centered" or "stretched" to
;        fit the screen resolution.
;        Options: 0 (default) or 1 (stretched)
;
;      * BgColor: the solid colour around an unstretched backdrop or the
;        electronic game - if no backdrop utilised.
;        The colour format is $00BBGGRR
;
;      * GameOffsetX and GameOffsetY: the electronic game can be placed centered
;        (option: "Center", default) horizontally and/or vertically, or an
;        integer number can be specified (positive or negative, e.g.
;        GameOffsetX = Center and GameOffsetY = 50).
;
;      * LogoFile: is the filename of the logo image. This can be set
;        e.g. logo400x150.png) or left blank.
;
;      * LogoPosition: the logo can be placed in any of the following locations:
;          0: top-left
;          1: top-right (default)
;          2: bottom-left
;          3: bottom-right
;
;
; Second section: game manual
; ===========================
; This section contains the following settings:
;
; - size of the game manual (height/width)
;
; - the path of the folder containing the game manual graphics as either
;   "relative" or "full" path
;   e.g. ManualDir = Graphics\Manual\ (default sub-folder)
;   e.g. ManualDir = C:\Parachut\Graphics\Manual\ (full path mode)
;
; NOTE: The manual is not included in all simulators.
;
; NOTE: The manual is made of a series of images which filenames are in the
;       format "number.bmp" (e.g. "1.bmp", "2.bmp", etc.). The number of images
;       varies with the simulator
;
;
; Third section: game graphics
; ============================
; This section is composed of dozens of "Image..." portions, each indicating:
;
; - the filename of one source image (in BMP, JPG or PNG format).
;   This can be left undefined (e.g. Filename = nil) if the image is just a
;   blank placeholder/spacer to be utilised in conjunction with a different
;   image - typically score digits and game buttons.
;
; - the size (height/width)
;
; - the position (left/top) in relation to the initial coordinate of the
;   electronic game background graphics (x=0, y=0 being the top-left corner of
;   the screen).
;
; NOTE: As a general rule:
;       JPG images are suitable for background images and buttons
;       BMP images are suitable for 8-bit sprites (background colour will be
;           treated as transparent and the image will become "shaped")
;       PNG images are suitable for buttons and sprites, and can be transparent

[Common]
GameHeight  = 748
GameWidth   = 605
SkinDir     = Graphics\Skin\

[Shaped]
TranspColor = $00ff00ff

[Fullscreen]
BackdropDir     = Graphics\Backdrop\
BackdropFile    = dkong2_1920x1200.jpg
BackdropStretch = 0
BgColor         = $004b6402
GameOffsetX     = Center
GameOffsetY     = Center
LogoFile        = logo_400x150.png
LogoPosition    = 1

[Manual]
ManualDir    = Graphics\Manual\
ManualHeight = 365
ManualWidth  = 560

[Image1]
Filename = im_background_closed.png
Height   = 748
Left     = 0
Top      = 0
Width    = 605

[Image2]
Filename = im_background_open.png
Height   = 748
Left     = 0
Top      = 0
Width    = 605

[Image3]
; this is an empty image utilised as overlay to the bottom LCD display
Filename = nil
Height   = 176
Left     = 160
Top      = 464
Width    = 280

[Image4]
Filename = nil
; this is an empty image utilised as overlay to the top LCD display
Height   = 180
Left     = 160
Top      = 104
Width    = 276

[Image5]
Filename = btn_game_a_down.jpg
Height   = 29
Left     = 497
Top      = 424
Width    = 38

[Image6]
; this is an empty image utilised as a placeholder for the Game A button (top)
Filename = nil
Height   = 29
Left     = 497
Top      = 424
Width    = 38

[Image7]
Filename = btn_game_b_down.jpg
Height   = 30
Left     = 496
Top      = 463
Width    = 39

[Image8]
; this is an empty image utilised as a placeholder for the Game B button (top)
Filename = nil
Height   = 30
Left     = 496
Top      = 463
Width    = 39

[Image9]
Filename = btn_time_down.jpg
Height   = 30
Left     = 496
Top      = 503
Width    = 38

[Image10]
; this is an empty image utilised as a placeholder for the Time button (top)
Filename = nil
Height   = 30
Left     = 496
Top      = 503
Width    = 38

[Image11]
Filename = btn_acl_down.jpg
Height   = 17
Left     = 546
Top      = 488
Width    = 16

[Image12]
; this is an empty image utilised as a placeholder for the ACL button (top)
Filename = nil
Height   = 17
Left     = 546
Top      = 488
Width    = 16

[Image13]
; this is an empty image utilised as a placeholder for the Alarm button (top)
Filename = nil
Height   = 17
Left     = 547
Top      = 448
Width    = 15

[Image14]
; this is an empty image utilised as a placeholder for the directional cross (down, aka to be filled up w/picture)
Filename = nil
Height   = 86
Left     = 37
Top      = 594
Width    = 86

[Image15]
; this is an empty image utilised as a placeholder for the directional cross (top)
Filename = nil
Height   = 86
Left     = 37
Top      = 594
Width    = 86

[Image16]
Filename = btn_jump_down.jpg
Height   = 56
Left     = 493
Top      = 608
Width    = 55

[Image17]
; this is an empty image utilised as a placeholder for the Jump button (top)
Filename = nil
Height   = 56
Left     = 493
Top      = 608
Width    = 55

[Image18]
; controller overlay (up)
Filename = btn_ctrlr_overlay.png
Height   = 48
Left     = 56
Top      = 568
Width    = 48

[Image19]
; controller overlay (left)
Filename = btn_ctrlr_overlay.png
Height   = 48
Left     = 11
Top      = 613
Width    = 48

[Image20]
; controller overlay (right)
Filename = btn_ctrlr_overlay.png
Height   = 48
Left     = 101
Top      = 613
Width    = 48

[Image21]
; controller overlay (down)
Filename = btn_ctrlr_overlay.png
Height   = 48
Left     = 56
Top      = 656
Width    = 48

[Image22]
Filename = im_panel_alarm_1.png
Height   = 33
Left     = 190
Top      = 121
Width    = 17

[Image23]
Filename = im_panel_alarm_2.png
Height   = 12
Left     = 177
Top      = 133
Width    = 16

[Image24]
Filename = im_panel_alarm_3.png
Height   = 24
Left     = 203
Top      = 116
Width    = 30

[Image25]
Filename = im_panel_alarm_4.png
Height   = 24
Left     = 214
Top      = 112
Width    = 15

[Image26]
Filename = im_panel_game_a.png
Height   = 11
Left     = 295
Top      = 612
Width    = 37

[Image27]
Filename = im_panel_game_b.png
Height   = 10
Left     = 295
Top      = 625
Width    = 37

[Image28]
Filename = im_panel_time_am.png
Height   = 11
Left     = 340
Top      = 611
Width    = 16

[Image29]
Filename = im_panel_time_pm.png
Height   = 11
Left     = 340
Top      = 624
Width    = 16

[Image30]
Filename = im_panel_time_colon.png
Height   = 14
Left     = 385
Top      = 616
Width    = 5

[Image31]
Filename = im_panel_life_1.png
Height   = 29
Left     = 227
Top      = 608
Width    = 32

[Image32]
Filename = im_panel_life_2.png
Height   = 29
Left     = 260
Top      = 608
Width    = 32

[Image33]
; this is an empty image utilised as a placeholder for the score/time panel (1st digit)
Filename = nil
Height   = 24
Left     = 352
Top      = 611
Width    = 14

[Image34]
; this is an empty image utilised as a placeholder for the score/time panel (2nd digit)
Filename = nil
Height   = 24
Left     = 368
Top      = 611
Width    = 14

[Image35]
; this is an empty image utilised as a placeholder for the score/time panel (3rd digit)
Filename = nil
Height   = 24
Left     = 392
Top      = 611
Width    = 14

[Image36]
; this is an empty image utilised as a placeholder for the score/time panel (4th digit)
Filename = nil
Height   = 24
Left     = 408
Top      = 611
Width    = 14

[Image37]
; this is the picture of one digit, for use into score/time placeholder images
Filename = im_panel_number_0.png

[Image38]
; this is the picture of one digit, for use into score/time placeholder images
Filename = im_panel_number_1.png

[Image39]
; this is the picture of one digit, for use into score/time placeholder images
Filename = im_panel_number_2.png

[Image40]
; this is the picture of one digit, for use into score/time placeholder images
Filename = im_panel_number_3.png

[Image41]
; this is the picture of one digit, for use into score/time placeholder images
Filename = im_panel_number_4.png

[Image42]
; this is the picture of one digit, for use into score/time placeholder images
Filename = im_panel_number_5.png

[Image43]
; this is the picture of one digit, for use into score/time placeholder images
Filename = im_panel_number_6.png

[Image44]
; this is the picture of one digit, for use into score/time placeholder images
Filename = im_panel_number_7.png

[Image45]
; this is the picture of one digit, for use into score/time placeholder images
Filename = im_panel_number_8.png

[Image46]
; this is the picture of one digit, for use into score/time placeholder images
Filename = im_panel_number_9.png

[Image47]
Filename = im_kong_1.png
Height   = 41
Left     = 277
Top      = 113
Width    = 62

[Image48]
Filename = im_kong_2.png
Height   = 53
Left     = 356
Top      = 110
Width    = 72

[Image49]
Filename = im_kong_3.png
Height   = 72
Left     = 388
Top      = 175
Width    = 41

[Image50]
Filename = im_junior_02_01.png
Height   = 29
Left     = 234
Top      = 163
Width    = 26

[Image51]
Filename = im_junior_03_01.png
Height   = 30
Left     = 274
Top      = 163
Width    = 27

[Image52]
Filename = im_junior_04_01.png
Height   = 28
Left     = 311
Top      = 163
Width    = 26

[Image53]
Filename = im_junior_05_01.png
Height   = 29
Left     = 352
Top      = 164
Width    = 24

[Image54]
Filename = im_junior_02_02.png
Height   = 30
Left     = 235
Top      = 190
Width    = 24

[Image55]
Filename = im_junior_03_02.png
Height   = 27
Left     = 275
Top      = 191
Width    = 23

[Image56]
Filename = im_junior_04_02.png
Height   = 27
Left     = 312
Top      = 189
Width    = 24

[Image57]
Filename = im_junior_05_02.png
Height   = 27
Left     = 353
Top      = 190
Width    = 24

[Image58]
Filename = im_junior_01_03.png
Height   = 28
Left     = 192
Top      = 215
Width    = 31

[Image59]
Filename = im_junior_02_03.png
Height   = 29
Left     = 229
Top      = 215
Width    = 29

[Image60]
Filename = im_junior_03_03.png
Height   = 29
Left     = 272
Top      = 216
Width    = 26

[Image61]
Filename = im_junior_04_03.png
Height   = 30
Left     = 312
Top      = 213
Width    = 24

[Image62]
Filename = im_junior_05_03.png
Height   = 30
Left     = 353
Top      = 214
Width    = 24

[Image63]
Filename = im_junior_01_04.png
Height   = 31
Left     = 191
Top      = 239
Width    = 32

[Image64]
Filename = im_junior_02_04.png
Height   = 29
Left     = 232
Top      = 241
Width    = 31

[Image65]
Filename = im_junior_03_04.png
Height   = 29
Left     = 270
Top      = 242
Width    = 34

[Image66]
Filename = im_junior_04_04.png
Height   = 29
Left     = 309
Top      = 240
Width    = 31

[Image67]
Filename = im_junior_05_04.png
Height   = 29
Left     = 348
Top      = 242
Width    = 34

[Image68]
Filename = im_junior_01_05.png
Height   = 30
Left     = 203
Top      = 484
Width    = 32

[Image69]
Filename = im_junior_02_05.png
Height   = 25
Left     = 246
Top      = 488
Width    = 36

[Image70]
Filename = im_junior_03_05.png
Height   = 30
Left     = 288
Top      = 485
Width    = 34

[Image71]
Filename = im_junior_04_05.png
Height   = 27
Left     = 328
Top      = 487
Width    = 35

[Image72]
Filename = im_junior_01_06.png
Height   = 30
Left     = 204
Top      = 511
Width    = 36

[Image73]
Filename = im_junior_02_06.png
Height   = 28
Left     = 247
Top      = 513
Width    = 34

[Image74]
Filename = im_junior_03_06.png
Height   = 30
Left     = 286
Top      = 512
Width    = 34

[Image75]
Filename = im_junior_04_06.png
Height   = 31
Left     = 326
Top      = 511
Width    = 35

[Image76]
Filename = im_junior_05_06.png
Height   = 31
Left     = 363
Top      = 512
Width    = 30

[Image77]
Filename = im_junior_01_07.png
Height   = 29
Left     = 193
Top      = 547
Width    = 36
[Image78]
Filename = im_junior_02_07.png
Height   = 26
Left     = 233
Top      = 549
Width    = 35

[Image79]
Filename = im_junior_03_07.png
Height   = 26
Left     = 274
Top      = 549
Width    = 38

[Image80]
Filename = im_junior_04_07.png
Height   = 27
Left     = 314
Top      = 549
Width    = 35

[Image81]
Filename = im_junior_05_07.png
Height   = 28
Left     = 352
Top      = 546
Width    = 31

[Image82]
Filename = im_junior_01_08.png
Height   = 32
Left     = 195
Top      = 570
Width    = 34

[Image83]
Filename = im_junior_02_08.png
Height   = 30
Left     = 235
Top      = 572
Width    = 33
[Image84]
Filename = im_junior_03_08.png
Height   = 29
Left     = 274
Top      = 573
Width    = 37

[Image85]
Filename = im_junior_04_08.png
Height   = 28
Left     = 312
Top      = 574
Width    = 37

[Image86]
Filename = im_junior_05_08.png
Height   = 32
Left     = 352
Top      = 570
Width    = 34

[Image87]
Filename = im_junior_01_09.png
Height   = 29
Left     = 195
Top      = 608
Width    = 32

[Image88]
Filename = im_junior_01_03_a.png
Height   = 10
Left     = 188
Top      = 220
Width    = 12
[Image89]
Filename = im_junior_01_03_b.png
Height   = 12
Left     = 201
Top      = 203
Width    = 11

[Image90]
Filename = im_crow_01_01.png
Height   = 17
Left     = 186
Top      = 165
Width    = 18

[Image91]
Filename = im_crow_02_01.png
Height   = 15
Left     = 219
Top      = 175
Width    = 19

[Image92]
Filename = im_crow_03_01.png
Height   = 17
Left     = 259
Top      = 169
Width    = 19

[Image93]
Filename = im_crow_04_01.png
Height   = 17
Left     = 295
Top      = 174
Width    = 20

[Image94]
Filename = im_crow_05_01.png
Height   = 18
Left     = 337
Top      = 170
Width    = 17

[Image95]
Filename = im_crow_06_01.png
Height   = 18
Left     = 374
Top      = 173
Width    = 18

[Image96]
Filename = im_crow_02_02.png
Height   = 16
Left     = 221
Top      = 199
Width    = 16

[Image97]
Filename = im_crow_03_02.png
Height   = 17
Left     = 254
Top      = 202
Width    = 20

[Image98]
Filename = im_crow_04_02.png
Height   = 17
Left     = 292
Top      = 197
Width    = 20

[Image99]
Filename = im_crow_05_02.png
Height   = 16
Left     = 333
Top      = 199
Width    = 19

[Image100]
Filename = im_crow_06_02.png
Height   = 19
Left     = 374
Top      = 192
Width    = 17

[Image101]
Filename = im_crow_02_03.png
Height   = 19
Left     = 220
Top      = 213
Width    = 16

[Image102]
Filename = im_crow_03_03.png
Height   = 16
Left     = 258
Top      = 222
Width    = 19

[Image103]
Filename = im_crow_04_03.png
Height   = 17
Left     = 296
Top      = 224
Width    = 19

[Image104]
Filename = im_crow_05_03.png
Height   = 17
Left     = 336
Top      = 222
Width    = 19

[Image105]
Filename = im_crow_06_03.png
Height   = 16
Left     = 374
Top      = 227
Width    = 20

[Image106]
Filename = im_snapjaw_01_04.png
Height   = 17
Left     = 177
Top      = 255
Width    = 18

[Image107]
Filename = im_snapjaw_02_04.png
Height   = 14
Left     = 221
Top      = 257
Width    = 18

[Image108]
Filename = im_snapjaw_03_04.png
Height   = 17
Left     = 258
Top      = 255
Width    = 19

[Image109]
Filename = im_snapjaw_04_04.png
Height   = 14
Left     = 296
Top      = 258
Width    = 19

[Image110]
Filename = im_snapjaw_05_04.png
Height   = 17
Left     = 336
Top      = 255
Width    = 19

[Image111]
Filename = im_snapjaw_06_04.png
Height   = 15
Left     = 372
Top      = 258
Width    = 20

[Image112]
Filename = im_snapjaw_07_04.png
Height   = 17
Left     = 402
Top      = 255
Width    = 18

[Image113]
Filename = im_spark_01_05.png
Height   = 18
Left     = 205
Top      = 470
Width    = 24

[Image114]
Filename = im_spark_02_05.png
Height   = 21
Left     = 254
Top      = 470
Width    = 23

[Image115]
Filename = im_spark_03_05.png
Height   = 19
Left     = 295
Top      = 470
Width    = 22

[Image116]
Filename = im_spark_04_05.png
Height   = 18
Left     = 339
Top      = 472
Width    = 18

[Image117]
Filename = im_spark_05_05.png
Height   = 23
Left     = 375
Top      = 469
Width    = 24

[Image118]
Filename = im_spark_00_06.png
Height   = 29
Left     = 170
Top      = 510
Width    = 28

[Image119]
Filename = im_spark_01_06.png
Height   = 16
Left     = 203
Top      = 532
Width    = 20

[Image120]
Filename = im_spark_02_06.png
Height   = 18
Left     = 241
Top      = 533
Width    = 19

[Image121]
Filename = im_spark_03_06.png
Height   = 19
Left     = 281
Top      = 532
Width    = 20

[Image122]
Filename = im_spark_04_06.png
Height   = 21
Left     = 319
Top      = 532
Width    = 21

[Image123]
Filename = im_spark_05_06.png
Height   = 16
Left     = 353
Top      = 532
Width    = 22

[Image124]
Filename = im_spark_06_06.png
Height   = 21
Left     = 387
Top      = 531
Width    = 22

[Image125]
Filename = im_snapjaw_01_08.png
Height   = 18
Left     = 182
Top      = 584
Width    = 17

[Image126]
Filename = im_snapjaw_02_08.png
Height   = 14
Left     = 222
Top      = 588
Width    = 18

[Image127]
Filename = im_snapjaw_03_08.png
Height   = 18
Left     = 264
Top      = 585
Width    = 19

[Image128]
Filename = im_snapjaw_04_08.png
Height   = 13
Left     = 301
Top      = 589
Width    = 19

[Image129]
Filename = im_snapjaw_05_08.png
Height   = 17
Left     = 343
Top      = 587
Width    = 18

[Image130]
Filename = im_snapjaw_06_08.png
Height   = 13
Left     = 383
Top      = 591
Width    = 19

[Image131]
Filename = im_snapjaw_07_08.png
Height   = 17
Left     = 408
Top      = 585
Width    = 18

[Image132]
Filename = im_key_00_a.png
Height   = 18
Left     = 188
Top      = 540
Width    = 14

[Image133]
Filename = im_key_00_b.png
Height   = 15
Left     = 190
Top      = 501
Width    = 18

[Image134]
Filename = im_key_00_d.png
Height   = 21
Left     = 194
Top      = 183
Width    = 26

[Image135]
Filename = im_key_00_c.png
Height   = 18
Left     = 184
Top      = 203
Width    = 15

[Image136]
Filename = im_key_02.png
Height   = 17
Left     = 243
Top      = 148
Width    = 15

[Image137]
Filename = im_key_03.png
Height   = 17
Left     = 281
Top      = 148
Width    = 15

[Image138]
Filename = im_key_04.png
Height   = 17
Left     = 323
Top      = 147
Width    = 14

[Image139]
Filename = im_key_05.png
Height   = 18
Left     = 362
Top      = 147
Width    = 15

[Image140]
Filename = im_chain_02.png
Height   = 30
Left     = 230
Top      = 124
Width    = 47

[Image141]
Filename = im_chain_03.png
Height   = 19
Left     = 268
Top      = 134
Width    = 23

[Image142]
Filename = im_chain_04.png
Height   = 19
Left     = 326
Top      = 134
Width    = 24

[Image143]
Filename = im_chain_05.png
Height   = 28
Left     = 338
Top      = 123
Width    = 51

[Image144]
; this is the picture of one direction of the cross, for use into cross_down placeholder image = UP
Filename = btn_cross_down_up.jpg

[Image145]
; this is the picture of one direction of the cross, for use into cross_down placeholder image = DOWN
Filename = btn_cross_down_down.jpg

[Image146]
; this is the picture of one direction of the cross, for use into cross_down placeholder image = LEFT
Filename = btn_cross_down_left.jpg

[Image147]
; this is the picture of one direction of the cross, for use into cross_down placeholder image = RIGHT
Filename = btn_cross_down_right.jpg
