; MADrigal's Simulators - Configuration file 5.0
; ==============================================
; This file contains the settings and implementation of the "skins" system
; It is made of three sections, each divided into separate groups..
;
;
; First section: common settings
; ==============================
; This section contains the following settings:
;
; - size of the game background (height/width)
;
; - the path of the folder containing the game graphics as either "relative" or
;   "full" path
;   e.g. SkinDir = Graphics\Skin\ (default sub-folder)
;   e.g. SkinDir = C:\Parachut\Graphics\Skin\ (full path mode)
;
; - the configuration options for the visualisation mode, for the two available
;   options (to be selected via the on-screen game menu) - these being:
;
;   1) Shaped
;      The application window is "cut" to size to display the electronic game,
;      which is moveable (click & move) on the screen desktop.
;
;      OPTIONS
;
;      * TranspColor: can be any colour currently not utilised in the game,
;        generally magenta ($00ff00ff in 00BBGGRR format).
;
;   2) Fullscreen (default)
;      The game is displayed at the centre of the screen and an image can be
;      utilised as a "backdrop" (wallpaper) around it.
;
;      OPTIONS
;
;      * BackdropDir: is the path of the folder containing the backdrop graphics
;        (accepted formats: BMP, JPG and PNG).
;
;      * BackdropFile: is the filename of the backdrop image. This can be set
;        e.g. wallpaper1024x768.jpg) or left blank. If left blank (or file not
;        found), the screen will be filled with a solid colour.
;
;      * BackdropStretch: the image can be "centered" or "stretched" to
;        fit the screen resolution.
;        Options: 0 (default) or 1 (stretched)
;
;      * BgColor: the solid colour around an unstretched backdrop or the
;        electronic game - if no backdrop utilised.
;        The colour format is $00BBGGRR
;
;      * GameOffsetX and GameOffsetY: the electronic game can be placed centered
;        (option: "Center", default) horizontally and/or vertically, or an
;        integer number can be specified (positive or negative, e.g.
;        GameOffsetX = Center and GameOffsetY = 50).
;
;      * LogoFile: is the filename of the logo image. This can be set
;        e.g. logo400x150.png) or left blank.
;
;      * LogoPosition: the logo can be placed in any of the following locations:
;          0: top-left
;          1: top-right (default)
;          2: bottom-left
;          3: bottom-right
;
;
; Second section: game manual
; ===========================
; This section contains the following settings:
;
; - size of the game manual (height/width)
;
; - the path of the folder containing the game manual graphics as either
;   "relative" or "full" path
;   e.g. ManualDir = Graphics\Manual\ (default sub-folder)
;   e.g. ManualDir = C:\Parachut\Graphics\Manual\ (full path mode)
;
; NOTE: The manual is not included in all simulators.
;
; NOTE: The manual is made of a series of images which filenames are in the
;       format "number.bmp" (e.g. "1.bmp", "2.bmp", etc.). The number of images
;       varies with the simulator
;
;
; Third section: game graphics
; ============================
; This section is composed of dozens of "Image..." portions, each indicating:
;
; - the filename of one source image (in BMP, JPG or PNG format).
;   This can be left undefined (e.g. Filename = nil) if the image is just a
;   blank placeholder/spacer to be utilised in conjunction with a different
;   image - typically score digits and game buttons.
;
; - the size (height/width)
;
; - the position (left/top) in relation to the initial coordinate of the
;   electronic game background graphics (x=0, y=0 being the top-left corner of
;   the screen).
;
; NOTE: As a general rule:
;       JPG images are suitable for background images and buttons
;       BMP images are suitable for 8-bit sprites (background colour will be
;           treated as transparent and the image will become "shaped")
;       PNG images are suitable for buttons and sprites, and can be transparent

[Common]
GameHeight  = 746
GameWidth   = 697
SkinDir     = Graphics\Skin\

[Shaped]
TranspColor = $00ff00ff

[Fullscreen]
BackdropDir     = Graphics\Backdrop\
BackdropFile    = wildmanjump_1920x1200.jpg
BackdropStretch = 0
BgColor         = $00415309
GameOffsetX     = Center
GameOffsetY     = Center
LogoFile        = logo_400x150.png
LogoPosition    = 1

[Manual]
ManualDir    = Graphics\Manual\
ManualHeight = 700
ManualWidth  = 500

[Image1]
Filename = im_background.png
Height   = 746
Left     = 0
Top      = 0
Width    = 697

[Image2]
; this is an empty image utilised as overlay to the LCD display
Filename = nil
Height   = 198
Left     = 240
Top      = 120
Width    = 224

[Image3]
Filename = im_background_screen.jpg
Height   = 239
Left     = 178
Top      = 108
Width    = 338

[Image4]
Filename = btn_power_on.jpg
Height   = 68
Left     = 284
Top      = 588
Width    = 42

[Image5]
; this is an empty image utilised as a placeholder for the Power On/Off switch
Filename = nil
Height   = 69
Left     = 284
Top      = 588
Width    = 42

[Image6]
Filename = btn_select_game_b.jpg
Height   = 75
Left     = 362
Top      = 580
Width    = 53

[Image7]
; this is an empty image utilised as a placeholder for the Select Game A/B switch
Filename = nil
Height   = 75
Left     = 362
Top      = 580
Width    = 53

[Image8]
Filename = btn_start_down.jpg
Height   = 76
Left     = 448
Top      = 582
Width    = 54

[Image9]
; this is an empty image utilised as a placeholder for the Start button
Filename = nil
Height   = 76
Left     = 448
Top      = 582
Width    = 54

[Image10]
Filename = btn_jump_down.jpg
Height   = 64
Left     = 543
Top      = 578
Width    = 70

[Image11]
; this is an empty image utilised as a placeholder for the Jump button
Filename = nil
Height   = 64
Left     = 543
Top      = 578
Width    = 70

[Image12]
; this is an empty image utilised as a placeholder for the joystick
Filename = nil
Height   = 153
Left     = 88
Top      = 512
Width    = 121

[Image13]
; controller overlay (up)
Filename = btn_ctrlr_overlay.png
Height   = 48
Left     = 124
Top      = 538
Width    = 48

[Image14]
; controller overlay (left)
Filename = btn_ctrlr_overlay.png
Height   = 48
Left     = 74
Top      = 591
Width    = 48

[Image15]
; controller overlay (right)
Filename = btn_ctrlr_overlay.png
Height   = 48
Left     = 175
Top      = 590
Width    = 48

[Image16]
; controller overlay (down)
Filename = btn_ctrlr_overlay.png
Height   = 48
Left     = 124
Top      = 642
Width    = 48

[Image17]
Filename = im_panel_bonus_300.bmp
Height   = 6
Left     = 328
Top      = 142
Width    = 13

[Image18]
Filename = im_panel_bonus_400.bmp
Height   = 6
Left     = 328
Top      = 135
Width    = 13

[Image19]
Filename = im_panel_bonus_500.bmp
Height   = 6
Left     = 328
Top      = 129
Width    = 13

[Image20]
; this is an empty image utilised as a placeholder for the score/time panel (1st digit)
Filename = nil
Height   = 21
Left     = 357
Top      = 133
Width    = 14

[Image21]
; this is an empty image utilised as a placeholder for the score/time panel (2nd digit)
Filename = nil
Height   = 21
Left     = 373
Top      = 133
Width    = 14

[Image22]
; this is an empty image utilised as a placeholder for the score/time panel (3rd digit)
Filename = nil
Height   = 21
Left     = 401
Top      = 133
Width    = 14

[Image23]
; this is an empty image utilised as a placeholder for the score/time panel (4th digit)
Filename = nil
Height   = 21
Left     = 417
Top      = 133
Width    = 14

[Image24]
; this is an empty image utilised as a placeholder for the score/time panel (5th digit)
Filename = nil
Height   = 21
Left     = 434
Top      = 133
Width    = 14

[Image25]
Filename = im_panel_lives_1.bmp
Height   = 8
Left     = 306
Top      = 301
Width    = 9

[Image26]
Filename = im_panel_lives_2.bmp
Height   = 8
Left     = 317
Top      = 301
Width    = 9

[Image27]
Filename = im_panel_lives_3.bmp
Height   = 8
Left     = 327
Top      = 301
Width    = 10

[Image28]
; this is the picture of one digit, for use into score/time placeholder images
Filename = im_panel_number_0.bmp

[Image29]
; this is the picture of one digit, for use into score/time placeholder images
Filename = im_panel_number_1.bmp

[Image30]
; this is the picture of one digit, for use into score/time placeholder images
Filename = im_panel_number_2.bmp

[Image31]
; this is the picture of one digit, for use into score/time placeholder images
Filename = im_panel_number_3.bmp

[Image32]
; this is the picture of one digit, for use into score/time placeholder images
Filename = im_panel_number_4.bmp

[Image33]
; this is the picture of one digit, for use into score/time placeholder images
Filename = im_panel_number_5.bmp

[Image34]
; this is the picture of one digit, for use into score/time placeholder images
Filename = im_panel_number_6.bmp

[Image35]
; this is the picture of one digit, for use into score/time placeholder images
Filename = im_panel_number_7.bmp

[Image36]
; this is the picture of one digit, for use into score/time placeholder images
Filename = im_panel_number_8.bmp

[Image37]
; this is the picture of one digit, for use into score/time placeholder images
Filename = im_panel_number_9.bmp

[Image38]
Filename = im_hero_01_05.bmp
Height   = 21
Left     = 311
Top      = 165
Width    = 16

[Image39]
Filename = im_hero_05_05.bmp
Height   = 21
Left     = 355
Top      = 163
Width    = 14

[Image40]
Filename = im_hero_06_05.bmp
Height   = 20
Left     = 366
Top      = 156
Width    = 17

[Image41]
Filename = im_hero_07_05.bmp
Height   = 22
Left     = 381
Top      = 164
Width    = 16

[Image42]
Filename = im_hero_08_05.bmp
Height   = 17
Left     = 393
Top      = 158
Width    = 16

[Image43]
Filename = im_hero_09_05.bmp
Height   = 19
Left     = 405
Top      = 165
Width    = 15

[Image44]
Filename = im_hero_10_05.bmp
Height   = 16
Left     = 415
Top      = 160
Width    = 17

[Image45]
Filename = im_hero_11_05.bmp
Height   = 21
Left     = 430
Top      = 165
Width    = 13

[Image46]
Filename = im_hero_01_04.bmp
Height   = 19
Left     = 312
Top      = 195
Width    = 15

[Image47]
Filename = im_hero_02_04.bmp
Height   = 17
Left     = 321
Top      = 187
Width    = 16

[Image48]
Filename = im_hero_03_04.bmp
Height   = 23
Left     = 335
Top      = 190
Width    = 15

[Image49]
Filename = im_hero_04_04.bmp
Height   = 21
Left     = 346
Top      = 183
Width    = 17

[Image50]
Filename = im_hero_05_04.bmp
Height   = 23
Left     = 359
Top      = 190
Width    = 14

[Image51]
Filename = im_hero_06_04.bmp
Height   = 17
Left     = 371
Top      = 185
Width    = 15

[Image52]
Filename = im_hero_07_04.bmp
Height   = 21
Left     = 383
Top      = 191
Width    = 14

[Image53]
Filename = im_hero_08_04.bmp
Height   = 17
Left     = 391
Top      = 185
Width    = 16

[Image54]
Filename = im_hero_09_04.bmp
Height   = 22
Left     = 406
Top      = 189
Width    = 15

[Image55]
Filename = im_hero_10_04.bmp
Height   = 17
Left     = 419
Top      = 185
Width    = 14

[Image56]
Filename = im_hero_11_04.bmp
Height   = 22
Left     = 430
Top      = 189
Width    = 15

[Image57]
Filename = im_hero_01_03.bmp
Height   = 22
Left     = 313
Top      = 217
Width    = 14

[Image58]
Filename = im_hero_02_03.bmp
Height   = 17
Left     = 325
Top      = 213
Width    = 14

[Image59]
Filename = im_hero_03_03.bmp
Height   = 19
Left     = 336
Top      = 220
Width    = 15

[Image60]
Filename = im_hero_04_03.bmp
Height   = 17
Left     = 347
Top      = 213
Width    = 13

[Image61]
Filename = im_hero_05_03.bmp
Height   = 23
Left     = 359
Top      = 217
Width    = 15

[Image62]
Filename = im_hero_06_03.bmp
Height   = 18
Left     = 372
Top      = 213
Width    = 16

[Image63]
Filename = im_hero_07_03.bmp
Height   = 23
Left     = 384
Top      = 219
Width    = 14

[Image64]
Filename = im_hero_08_03.bmp
Height   = 20
Left     = 395
Top      = 212
Width    = 17

[Image65]
Filename = im_hero_09_03.bmp
Height   = 20
Left     = 404
Top      = 222
Width    = 16

[Image66]
Filename = im_hero_10_03.bmp
Height   = 16
Left     = 418
Top      = 215
Width    = 16

[Image67]
Filename = im_hero_11_03.bmp
Height   = 24
Left     = 430
Top      = 220
Width    = 16

[Image68]
Filename = im_hero_01_02.bmp
Height   = 22
Left     = 313
Top      = 249
Width    = 14

[Image69]
Filename = im_hero_02_02.bmp
Height   = 17
Left     = 323
Top      = 244
Width    = 16

[Image70]
Filename = im_hero_03_02.bmp
Height   = 20
Left     = 336
Top      = 251
Width    = 15

[Image71]
Filename = im_hero_04_02.bmp
Height   = 19
Left     = 345
Top      = 241
Width    = 16

[Image72]
Filename = im_hero_05_02.bmp
Height   = 23
Left     = 357
Top      = 247
Width    = 14

[Image73]
Filename = im_hero_06_02.bmp
Height   = 16
Left     = 369
Top      = 243
Width    = 14

[Image74]
Filename = im_hero_07_02.bmp
Height   = 22
Left     = 382
Top      = 247
Width    = 14

[Image75]
Filename = im_hero_08_02.bmp
Height   = 17
Left     = 393
Top      = 242
Width    = 16

[Image76]
Filename = im_hero_09_02.bmp
Height   = 22
Left     = 405
Top      = 247
Width    = 15

[Image77]
Filename = im_hero_10_02.bmp
Height   = 17
Left     = 418
Top      = 241
Width    = 13

[Image78]
Filename = im_hero_11_02.bmp
Height   = 23
Left     = 430
Top      = 245
Width    = 14

[Image79]
Filename = im_hero_01_01.bmp
Height   = 20
Left     = 313
Top      = 276
Width    = 15

[Image80]
Filename = im_hero_02_01.bmp
Height   = 16
Left     = 325
Top      = 270
Width    = 14

[Image81]
Filename = im_hero_03_01.bmp
Height   = 19
Left     = 336
Top      = 278
Width    = 15

[Image82]
Filename = im_hero_04_01.bmp
Height   = 16
Left     = 346
Top      = 271
Width    = 14

[Image83]
Filename = im_hero_05_01.bmp
Height   = 22
Left     = 357
Top      = 276
Width    = 16

[Image84]
Filename = im_hero_06_01.bmp
Height   = 17
Left     = 371
Top      = 271
Width    = 16

[Image85]
Filename = im_hero_07_01.bmp
Height   = 21
Left     = 383
Top      = 277
Width    = 13

[Image86]
Filename = im_hero_08_01.bmp
Height   = 20
Left     = 395
Top      = 271
Width    = 16

[Image87]
Filename = im_hero_09_01.bmp
Height   = 24
Left     = 407
Top      = 276
Width    = 14

[Image88]
Filename = im_hero_10_01.bmp
Height   = 16
Left     = 420
Top      = 271
Width    = 13

[Image89]
Filename = im_hero_11_01.bmp
Height   = 24
Left     = 429
Top      = 276
Width    = 16

[Image90]
Filename = im_hero_miss.bmp
Height   = 9
Left     = 349
Top      = 300
Width    = 33

[Image91]
Filename = im_tire_02_05.bmp
Height   = 10
Left     = 311
Top      = 136
Width    = 10

[Image92]
Filename = im_tire_04_05.bmp
Height   = 10
Left     = 346
Top      = 165
Width    = 10

[Image93]
Filename = im_tire_06_05.bmp
Height   = 10
Left     = 372
Top      = 174
Width    = 10

[Image94]
Filename = im_tire_08_05.bmp
Height   = 10
Left     = 397
Top      = 175
Width    = 10

[Image95]
Filename = im_tire_10_05.bmp
Height   = 10
Left     = 420
Top      = 176
Width    = 10

[Image96]
Filename = im_tire_12_05.bmp
Height   = 10
Left     = 443
Top      = 177
Width    = 10

[Image97]
Filename = im_tire_00_04.bmp
Height   = 10
Left     = 304
Top      = 205
Width    = 10

[Image98]
Filename = im_tire_02_04.bmp
Height   = 10
Left     = 327
Top      = 204
Width    = 10

[Image99]
Filename = im_tire_04_04.bmp
Height   = 9
Left     = 350
Top      = 204
Width    = 10

[Image100]
Filename = im_tire_06_04.bmp
Height   = 9
Left     = 374
Top      = 203
Width    = 10

[Image101]
Filename = im_tire_08_04.bmp
Height   = 10
Left     = 397
Top      = 202
Width    = 10

[Image102]
Filename = im_tire_10_04.bmp
Height   = 10
Left     = 420
Top      = 201
Width    = 10

[Image103]
Filename = im_tire_12_04.bmp
Height   = 10
Left     = 443
Top      = 200
Width    = 10

[Image104]
Filename = im_tire_00_03.bmp
Height   = 10
Left     = 304
Top      = 229
Width    = 10

[Image105]
Filename = im_tire_02_03.bmp
Height   = 9
Left     = 327
Top      = 230
Width    = 10

[Image106]
Filename = im_tire_04_03.bmp
Height   = 11
Left     = 350
Top      = 230
Width    = 10

[Image107]
Filename = im_tire_06_03.bmp
Height   = 10
Left     = 374
Top      = 231
Width    = 9

[Image108]
Filename = im_tire_08_03.bmp
Height   = 10
Left     = 397
Top      = 232
Width    = 10

[Image109]
Filename = im_tire_10_03.bmp
Height   = 9
Left     = 420
Top      = 233
Width    = 10

[Image110]
Filename = im_tire_12_03.bmp
Height   = 9
Left     = 443
Top      = 234
Width    = 10

[Image111]
Filename = im_tire_00_02.bmp
Height   = 10
Left     = 304
Top      = 262
Width    = 10

[Image112]
Filename = im_tire_02_02.bmp
Height   = 10
Left     = 327
Top      = 261
Width    = 10

[Image113]
Filename = im_tire_04_02.bmp
Height   = 10
Left     = 350
Top      = 261
Width    = 10

[Image114]
Filename = im_tire_06_02.bmp
Height   = 9
Left     = 373
Top      = 260
Width    = 10

[Image115]
Filename = im_tire_08_02.bmp
Height   = 10
Left     = 397
Top      = 259
Width    = 9

[Image116]
Filename = im_tire_10_02.bmp
Height   = 10
Left     = 420
Top      = 258
Width    = 10

[Image117]
Filename = im_tire_12_02.bmp
Height   = 10
Left     = 443
Top      = 258
Width    = 9

[Image118]
Filename = im_tire_00_01.bmp
Height   = 10
Left     = 303
Top      = 286
Width    = 10

[Image119]
Filename = im_tire_02_01.bmp
Height   = 10
Left     = 327
Top      = 286
Width    = 10

[Image120]
Filename = im_tire_04_01.bmp
Height   = 10
Left     = 350
Top      = 287
Width    = 9

[Image121]
Filename = im_tire_06_01.bmp
Height   = 10
Left     = 373
Top      = 288
Width    = 10

[Image122]
Filename = im_tire_08_01.bmp
Height   = 10
Left     = 396
Top      = 289
Width    = 10

[Image123]
Filename = im_tire_10_01.bmp
Height   = 10
Left     = 420
Top      = 290
Width    = 9

[Image124]
Filename = im_tire_12_01.bmp
Height   = 9
Left     = 442
Top      = 291
Width    = 10

[Image125]
Filename = im_kong_1.bmp
Height   = 32
Left     = 264
Top      = 277
Width    = 31

[Image126]
Filename = im_kong_2.bmp
Height   = 34
Left     = 259
Top      = 241
Width    = 30

[Image127]
Filename = im_kong_3.bmp
Height   = 36
Left     = 268
Top      = 201
Width    = 26

[Image128]
Filename = im_kong_4.bmp
Height   = 37
Left     = 252
Top      = 169
Width    = 26

[Image129]
Filename = im_kong_5.bmp
Height   = 36
Left     = 249
Top      = 133
Width    = 24

[Image130]
Filename = im_kong_6.bmp
Height   = 33
Left     = 274
Top      = 131
Width    = 31

[Image131]
Filename = im_kong_7.bmp
Height   = 34
Left     = 323
Top      = 149
Width    = 33

[Image132]
Filename = im_woman_1.bmp
Height   = 21
Left     = 279
Top      = 165
Width    = 14

[Image133]
Filename = im_woman_2.bmp
Height   = 17
Left     = 289
Top      = 177
Width    = 14

[Image134]
Filename = im_woman_3.bmp
Height   = 20
Left     = 300
Top      = 165
Width    = 14

[Image135]
Filename = im_woman_4.bmp
Height   = 16
Left     = 294
Top      = 152
Width    = 27

[Image136]
Filename = im_woman_5.bmp
Height   = 10
Left     = 308
Top      = 159
Width    = 10

[Image137]
Filename = im_bonus_item_1.bmp
Height   = 10
Left     = 304
Top      = 275
Width    = 9

[Image138]
Filename = im_bonus_item_2.bmp
Height   = 12
Left     = 303
Top      = 249
Width    = 11

[Image139]
Filename = im_bonus_item_3.bmp
Height   = 10
Left     = 304
Top      = 218
Width    = 11

[Image140]
Filename = im_bonus_item_4.bmp
Height   = 12
Left     = 304
Top      = 190
Width    = 11
