Product:	Donkey Kong "G&W Special Edition"
Version: 	5.00 (Standard 5, final)
Started:	17th November, 2017
First release:	24th December, 2017

Author:		Luca "MADrigal" Antignano
Email:		lucantignano@gmail.com
Website:	http://www.madrigaldesign.it/sim/
Donations:	https://www.paypal.me/LucaAntignano



CONTENTS
--------
1. INFO and COPYRIGHT NOTICE
2. REQUIREMENTS and INSTALLATION
3. WHAT IS THIS SIMULATOR?
4. WHAT IS SIMULATED
5. HOW TO PLAY
6. CONTROLS
7. THANKS TO



                           INFO and COPYRIGHT NOTICE
                           -------------------------
This program is a handeld LCD game simulator, coded and compiled with Borland
Delphi 7.0.
This program is freeware. If you paid for it, you've been ripped off. In such
case, please contact the author immediately. You are allowed and encouraged to
redistribute it freely, but just in case the ZIP package comes in as follows:

 Resources\		folder containing the game graphics and audio files

 DKongSE.exe		main program
 Config.ini		configuration file
 Fmod.dll		sound library

 Readme.txt		this file
 LICENSE.TXT		license file
 FAQ.TXT		frequently asked questions

If you disagree with the above terms, PLEASE DELETE THIS SOFTWARE NOW!

The author is in no way affiliated with Nintendo Co. Ltd.
"Donkey Kong"	(C) Nintendo Co. Ltd., 1982
"Game & Watch"	(C) Nintendo Co. Ltd.
"Multi Screen" 	(C) Nintendo Co. Ltd.



                         REQUIREMENTS and INSTALLATION
                         -----------------------------
- Pentium-class CPU, 32 MBytes RAM, sound card (optional)
- OS: Windows, any 32-bit or 64-bit version
- Minimum resolution 1024x768 pixels

Simply unzip the archive into your chosen folder with the "full path"
option (right-click on the file icon and select the "extract to folder..."
option), then double click on the application icon.



                           WHAT IS THIS SIMULATOR?
                           -----------------------
It is a program reproducing an electronic handheld game. For more information
on handheld simulators, and download a wide selection of over 50 games,
please visit my website:

http://www.madrigaldesign.it/sim/



                              WHAT IS SIMULATED
                              -----------------
All features of the original handheld game, except:
1) demo mode: not simulated due to lack of interest



                                 HOW TO PLAY
                                 -----------
* Press Time button to view current time.
* Press Game A button to play game A (easy).
* Press Game B button to play game B (hard).
* Instructions:
  - Donkey Kong captured a beautiful girl and carried her into a building
    under construction.
  - The brave carpenter, Mario comes to rescue her following them over the
    girders.
  - Donkey Kong throws barrels at Mario to stop him.
  - Knock the girder out from under Donkey Kong to save the girl.
  - Jump barrels while climbing the building.
  - Do not jump when iron bar is moving over Mario.
  - Move the lever on the upper girder to lift the crane.
  - Jump to get the hook and cut the wire holding the girder on which Donkey
    Kong is standing.
* Score:
  -  10 point per barrel leaped over on the lower girder.
  -  20 points per barrel leaped over on the middle girder.
  - 200 to 50 points are earned as bonus at every time a wire is cut.
  - 200 points are earned when all the supporting wires are cut and Donkey Kong
        falls.
* At 3000 points fanfare sounds and one Mario is restored to bullpen. If there
  are no misses when 3000 points are reached game goes into "Chance-Time":
  score flashes and all points are awarded at double value until miss is made.
* Maximum displayed score is 9990 points.
* Highest scores are saved in the System Registry.
* After game ends, time function displays after about 5 minutes.



                                   CONTROLS
                                   --------
A) by MOUSE and TOUCH SCREEN

   Right-click anywhere to activate the popup menu

   Game A 		Game A (hold to view hiscore)
   Game B		Game B (hold to view hiscore)
   Time 		Time

   Arrow buttons (*)	Move Mario
   Jump button (*)	Jump

B) by KEYBOARD

   1 (*)		Game A (hold to view hiscore)
   2 (*)		Game B (hold to view hiscore)
   3 (*)		Time

   Arrow keys (*)	Move Mario
   Control key (*) 	Jump

   F1			View "About the author..."
   F2			View "Readme.txt"

   Esc			Quit program

(*) you can redefine the keys from the panel featured in the popup menu



                                   THANKS TO
                                   ---------
Old Game Box,
Roberto Mayrhofer	for providing additional background graphics

Paul Rahme, MikeDX	for providing additional sound samples

Andre Leiradella,
Roberto Mayrhofer	for precious beta-testing
