; MADrigal's Simulators - Configuration file 5.0
; ==============================================
; This file contains the settings and implementation of the "skins" system
; It is made of three sections, each divided into separate groups.
;
;
; First section: common settings
; ==============================
; This section contains the following settings:
;
; - size of the game background (height/width)
;
; - the path of the folder containing the game graphics as either "relative" or
;   "full" path
;   e.g. SkinDir = Graphics\Skin\ (default sub-folder)
;   e.g. SkinDir = C:\Parachut\Graphics\Skin\ (full path mode)
;
; - the configuration options for the visualisation mode, for the two available
;   options (to be selected via the on-screen game menu) - these being:
;
;   1) Shaped
;      The application window is "cut" to size to display the electronic game,
;      which is moveable (click & move) on the screen desktop.
;
;      OPTIONS
;
;      * TranspColor: can be any colour currently not utilised in the game,
;        generally magenta ($00ff00ff in 00BBGGRR format).
;
;   2) Fullscreen (default)
;      The game is displayed at the centre of the screen and an image can be
;      utilised as a "backdrop" (wallpaper) around it.
;
;      OPTIONS
;
;      * BackdropDir: is the path of the folder containing the backdrop graphics
;        (accepted formats: BMP, JPG and PNG).
;
;      * BackdropFile: is the filename of the backdrop image. This can be set
;        e.g. wallpaper1024x768.jpg) or left blank. If left blank (or file not
;        found), the screen will be filled with a solid colour.
;
;      * BackdropStretch: the image can be "centered" or "stretched" to
;        fit the screen resolution.
;        Options: 0 (default) or 1 (stretched)
;
;      * BgColor: the solid colour around an unstretched backdrop or the
;        electronic game - if no backdrop utilised.
;        The colour format is $00BBGGRR
;
;      * GameOffsetX and GameOffsetY: the electronic game can be placed centered
;        (option: "Center", default) horizontally and/or vertically, or an
;        integer number can be specified (positive or negative, e.g.
;        GameOffsetX = Center and GameOffsetY = 50).
;
;      * LogoFile: is the filename of the logo image. This can be set
;        e.g. logo400x150.png) or left blank.
;
;      * LogoPosition: the logo can be placed in any of the following locations:
;          0: top-left
;          1: top-right (default)
;          2: bottom-left
;          3: bottom-right
;
;
; Second section: game manual
; ===========================
; This section contains the following settings:
;
; - size of the game manual (height/width)
;
; - the path of the folder containing the game manual graphics as either
;   "relative" or "full" path
;   e.g. ManualDir = Graphics\Manual\ (default sub-folder)
;   e.g. ManualDir = C:\Parachut\Graphics\Manual\ (full path mode)
;
; NOTE: The manual is not included in all simulators.
;
; NOTE: The manual is made of a series of images which filenames are in the
;       format "number.bmp" (e.g. "1.bmp", "2.bmp", etc.). The number of images
;       varies with the simulator
;
;
; Third section: game graphics
; ============================
; This section is composed of dozens of "Image..." portions, each indicating:
;
; - the filename of one source image (in BMP, JPG or PNG format).
;   This can be left undefined (e.g. Filename = nil) if the image is just a
;   blank placeholder/spacer to be utilised in conjunction with a different
;   image - typically score digits and game buttons.
;
; - the size (height/width)
;
; - the position (left/top) in relation to the initial coordinate of the
;   electronic game background graphics (x=0, y=0 being the top-left corner of
;   the screen).
;
; NOTE: As a general rule:
;       JPG images are suitable for background images and buttons
;       BMP images are suitable for 8-bit sprites (background colour will be
;           treated as transparent and the image will become "shaped")
;       PNG images are suitable for buttons and sprites, and can be transparent

[Common]
GameHeight  = 532
GameWidth   = 973
SkinDir     = Graphics\Skin\

[Shaped]
TranspColor = $00ff00ff

[Fullscreen]
BackdropDir     = Graphics\Backdrop\
BackdropFile    = mariobros_1920x1200.jpg
BackdropStretch = 0
BgColor         = $00000000
GameOffsetX     = Center
GameOffsetY     = Center
LogoFile        = logo_400x150.png
LogoPosition    = 1

[Manual]
ManualDir    = Graphics\Manual\
ManualHeight = 450
ManualWidth  = 500

[Image1]
Filename = im_background_closed.png
Height   = 532
Left     = 0
Top      = 0
Width    = 973

[Image2]
Filename = im_background_open.png
Height   = 532
Left     = 0
Top      = 0
Width    = 973

[Image3]
; this is an empty image utilised as overlay to the left LCD display
Filename = nil
Height   = 185
Left     = 104
Top      = 104
Width    = 289

[Image4]
; this is an empty image utilised as overlay to the right LCD display
Filename = nil
Height   = 185
Left     = 577
Top      = 104
Width    = 280

[Image5]
Filename = btn_game_a_down.jpg
Height   = 44
Left     = 567
Top      = 357
Width    = 36

[Image6]
; this is an empty image utilised as a placeholder for the Game A button
Filename = nil
Height   = 44
Left     = 567
Top      = 357
Width    = 36

[Image7]
Filename = btn_game_b_down.jpg
Height   = 44
Left     = 614
Top      = 357
Width    = 35

[Image8]
; this is an empty image utilised as a placeholder for the Game B button
Filename = nil
Height   = 44
Left     = 614
Top      = 357
Width    = 35

[Image9]
Filename = btn_time_down.jpg
Height   = 44
Left     = 660
Top      = 357
Width    = 36

[Image10]
; this is an empty image utilised as a placeholder for the Time button
Filename = nil
Height   = 44
Left     = 660
Top      = 357
Width    = 36

[Image11]
Filename = btn_acl_down.jpg
Height   = 16
Left     = 309
Top      = 367
Width    = 17

[Image12]
; this is an empty image utilised as a placeholder for the ACL button
Filename = nil
Height   = 16
Left     = 309
Top      = 367
Width    = 17

[Image13]
; this is an empty image utilised as a placeholder for the Alarm button
Filename = nil
Height   = 16
Left     = 353
Top      = 367
Width    = 17

[Image14]
; this is an empty image utilised as a placeholder for the left button
Filename = nil
Height   = 110
Left     = 92
Top      = 359
Width    = 51

[Image15]
; this is a picture to be used in the left switch-button (position: up)
Filename = btn_left_bottom_up.jpg

[Image16]
; this is a picture to be used in the left switch-button (position: down)
Filename = btn_left_bottom_down.jpg

[Image17]
; this is an empty image utilised as a placeholder for the right button
Filename = nil
Height   = 110
Left     = 768
Top      = 359
Width    = 55

[Image18]
; this is a picture to be used in the right switch-button (position: up)
Filename = btn_right_bottom_up.jpg

[Image19]
; this is a picture to be used in the right switch-button (position: down)
Filename = btn_right_bottom_down.jpg

[Image20]
; this is the controller overlay for the top-left button (Luigi up)
Filename = btn_ctrlr_overlay.png
Height   = 48
Left     = 93
Top      = 347
Width    = 48

[Image21]
; this is the controller overlay for the left-bottom button (Luigi down)
Filename = btn_ctrlr_overlay.png
Height   = 48
Left     = 93
Top      = 436
Width    = 48

[Image22]
; this is the controller overlay for the top-right button (Mario up)
Filename = btn_ctrlr_overlay.png
Height   = 48
Left     = 771
Top      = 347
Width    = 48

[Image23]
; this is the controller overlay for the right-bottom button (Mario down)
Filename = btn_ctrlr_overlay.png
Height   = 48
Left     = 771
Top      = 436
Width    = 48

[Image24]
Filename = im_panel_alarm_1.png
Height   = 28
Left     = 798
Top      = 145
Width    = 25

[Image25]
Filename = im_panel_alarm_2.png
Height   = 28
Left     = 778
Top      = 139
Width    = 47

[Image26]
Filename = im_panel_game_a.png
Height   = 11
Left     = 327
Top      = 270
Width    = 40

[Image27]
Filename = im_panel_game_b.png
Height   = 12
Left     = 604
Top      = 270
Width    = 40

[Image28]
Filename = im_panel_time_am.png
Height   = 12
Left     = 756
Top      = 110
Width    = 18

[Image29]
Filename = im_panel_time_pm.png
Height   = 12
Left     = 756
Top      = 123
Width    = 18

[Image30]
Filename = im_panel_time_colon.png
Height   = 15
Left     = 802
Top      = 115
Width    = 7

[Image31]
Filename = im_panel_miss_1.png
Height   = 20
Left     = 593
Top      = 110
Width    = 53

[Image32]
Filename = im_panel_miss_2.png
Height   = 20
Left     = 647
Top      = 110
Width    = 23

[Image33]
Filename = im_panel_miss_3.png
Height   = 20
Left     = 670
Top      = 110
Width    = 23

[Image34]
; this is an empty image utilised as a placeholder for the score/time panel (1st digit)
Filename = nil
Height   = 25
Left     = 768
Top      = 110
Width    = 16

[Image35]
; this is an empty image utilised as a placeholder for the score/time panel (2nd digit)
Filename = nil
Height   = 25
Left     = 785
Top      = 110
Width    = 16

[Image36]
; this is an empty image utilised as a placeholder for the score/time panel (3rd digit)
Filename = nil
Height   = 25
Left     = 809
Top      = 110
Width    = 16

[Image37]
; this is an empty image utilised as a placeholder for the score/time panel (4th digit)
Filename = nil
Height   = 25
Left     = 826
Top      = 110
Width    = 16

[Image38]
; this is the picture of one digit, for use into score/time placeholder images
Filename = im_panel_number_0.png

[Image39]
; this is the picture of one digit, for use into score/time placeholder images
Filename = im_panel_number_1.png

[Image40]
; this is the picture of one digit, for use into score/time placeholder images
Filename = im_panel_number_2.png

[Image41]
; this is the picture of one digit, for use into score/time placeholder images
Filename = im_panel_number_3.png

[Image42]
; this is the picture of one digit, for use into score/time placeholder images
Filename = im_panel_number_4.png

[Image43]
; this is the picture of one digit, for use into score/time placeholder images
Filename = im_panel_number_5.png

[Image44]
; this is the picture of one digit, for use into score/time placeholder images
Filename = im_panel_number_6.png

[Image45]
; this is the picture of one digit, for use into score/time placeholder images
Filename = im_panel_number_7.png

[Image46]
; this is the picture of one digit, for use into score/time placeholder images
Filename = im_panel_number_8.png

[Image47]
; this is the picture of one digit, for use into score/time placeholder images
Filename = im_panel_number_9.png

[Image48]
Filename = im_van_1.png
Height   = 56
Left     = 119
Top      = 154
Width    = 82

[Image49]
Filename = im_van_2.png
Height   = 37
Left     = 115
Top      = 142
Width    = 26

[Image50]
Filename = im_van_3.png
Height   = 7
Left     = 116
Top      = 203
Width    = 19

[Image51]
Filename = im_van_4.png
Height   = 10
Left     = 149
Top      = 200
Width    = 29

[Image52]
Filename = im_van_5.png
Height   = 16
Left     = 196
Top      = 194
Width    = 19

[Image53]
Filename = im_van_6.png
Height   = 29
Left     = 200
Top      = 181
Width    = 22

[Image54]
Filename = im_van_box_l1.png
Height   = 18
Left     = 156
Top      = 119
Width    = 25

[Image55]
Filename = im_van_box_l2.png
Height   = 14
Left     = 152
Top      = 137
Width    = 24

[Image56]
Filename = im_van_box_l3.png
Height   = 15
Left     = 152
Top      = 151
Width    = 24

[Image57]
Filename = im_van_box_l4.png
Height   = 13
Left     = 152
Top      = 166
Width    = 24

[Image58]
Filename = im_van_box_l5.png
Height   = 14
Left     = 152
Top      = 179
Width    = 24

[Image59]
Filename = im_van_box_r1.png
Height   = 19
Left     = 180
Top      = 117
Width    = 27

[Image60]
Filename = im_van_box_r2.png
Height   = 14
Left     = 176
Top      = 137
Width    = 24

[Image61]
Filename = im_van_box_r3.png
Height   = 14
Left     = 176
Top      = 151
Width    = 24

[Image62]
Filename = im_van_box_r4.png
Height   = 14
Left     = 176
Top      = 165
Width    = 24

[Image63]
Filename = im_van_box_r5.png
Height   = 14
Left     = 176
Top      = 179
Width    = 24

[Image64]
Filename = im_hero_l_3_2.png
Height   = 37
Left     = 233
Top      = 117
Width    = 42

[Image65]
Filename = im_hero_l_3_3.png
Height   = 43
Left     = 197
Top      = 107
Width    = 42

[Image66]
Filename = im_hero_l_2_1.png
Height   = 45
Left     = 236
Top      = 161
Width    = 32

[Image67]
Filename = im_hero_l_2_2.png
Height   = 20
Left     = 258
Top      = 184
Width    = 17

[Image68]
Filename = im_hero_l_2_3.png
Height   = 24
Left     = 265
Top      = 162
Width    = 16

[Image69]
Filename = im_hero_l_1_1.png
Height   = 42
Left     = 234
Top      = 213
Width    = 36

[Image70]
Filename = im_hero_l_1_2.png
Height   = 20
Left     = 256
Top      = 234
Width    = 19

[Image71]
Filename = im_hero_l_1_3.png
Height   = 20
Left     = 265
Top      = 216
Width    = 18

[Image72]
Filename = im_hero_r_3_1.png
Height   = 40
Left     = 700
Top      = 137
Width    = 37

[Image73]
Filename = im_hero_r_3_2.png
Height   = 20
Left     = 696
Top      = 158
Width    = 18

[Image74]
Filename = im_hero_r_3_3.png
Height   = 24
Left     = 691
Top      = 135
Width    = 16

[Image75]
Filename = im_hero_r_2_1.png
Height   = 40
Left     = 696
Top      = 191
Width    = 38

[Image76]
Filename = im_hero_r_2_2.png
Height   = 18
Left     = 693
Top      = 210
Width    = 20

[Image77]
Filename = im_hero_r_2_3.png
Height   = 25
Left     = 687
Top      = 186
Width    = 14

[Image78]
Filename = im_hero_r_1_1.png
Height   = 17
Left     = 710
Top      = 258
Width    = 26

[Image79]
Filename = im_hero_r_1_2.png
Height   = 29
Left     = 725
Top      = 237
Width    = 37

[Image80]
Filename = im_hero_r_1_3.png
Height   = 30
Left     = 683
Top      = 236
Width    = 36

[Image81]
Filename = im_bonus_l_1.png
Height   = 34
Left     = 187
Top      = 223
Width    = 41

[Image82]
Filename = im_bonus_l_2.png
Height   = 17
Left     = 207
Top      = 219
Width    = 17

[Image83]
Filename = im_bonus_r_1.png
Height   = 32
Left     = 735
Top      = 197
Width    = 39

[Image84]
Filename = im_bonus_r_2.png
Height   = 16
Left     = 735
Top      = 196
Width    = 16

[Image85]
Filename = im_miss_l_1.png
Height   = 24
Left     = 248
Top      = 260
Width    = 49

[Image86]
Filename = im_miss_l_2.png
Height   = 44
Left     = 123
Top      = 236
Width    = 72

[Image87]
Filename = im_miss_l_3.png
Height   = 30
Left     = 138
Top      = 235
Width    = 51

[Image88]
Filename = im_miss_l_4.png
Height   = 52
Left     = 119
Top      = 224
Width    = 55

[Image89]
Filename = im_miss_r_1.png
Height   = 19
Left     = 735
Top      = 263
Width    = 37

[Image90]
Filename = im_miss_r_2.png
Height   = 20
Left     = 668
Top      = 261
Width    = 42

[Image91]
Filename = im_miss_r_3.png
Height   = 46
Left     = 772
Top      = 184
Width    = 71

[Image92]
Filename = im_miss_r_4.png
Height   = 25
Left     = 779
Top      = 184
Width    = 45

[Image93]
Filename = im_miss_r_5.png
Height   = 57
Left     = 788
Top      = 169
Width    = 61

[Image94]
; placeholder for duplicate image (box 36)
Filename = nil
Height   = 15
Left     = 665
Top      = 138
Width    = 26

[Image95]
Filename = im_box_43.png
Height   = 21
Left     = 267
Top      = 134
Width    = 26

[Image96]
Filename = im_box_42.png
Height   = 13
Left     = 296
Top      = 136
Width    = 25

[Image97]
Filename = im_box_41.png
Height   = 13
Left     = 322
Top      = 136
Width    = 25

[Image98]
Filename = im_box_40.png
Height   = 13
Left     = 349
Top      = 136
Width    = 25

[Image99]
Filename = im_box_39.png
Height   = 14
Left     = 597
Top      = 138
Width    = 14

[Image100]
Filename = im_box_38.png
Height   = 14
Left     = 614
Top      = 138
Width    = 23

[Image101]
Filename = im_box_37.png
Height   = 14
Left     = 640
Top      = 138
Width    = 24

[Image102]
; this image must have a solid background
Filename = im_box_36.bmp
Height   = 15
Left     = 665
Top      = 138
Width    = 26

[Image103]
; placeholder for duplicate image (box 28)
Filename = nil
Height   = 15
Left     = 280
Top      = 162
Width    = 24

[Image104]
; this image must have a solid background
Filename = im_box_28.bmp
Height   = 15
Left     = 280
Top      = 162
Width    = 24

[Image105]
Filename = im_box_29.png
Height   = 13
Left     = 307
Top      = 162
Width    = 24

[Image106]
Filename = im_box_30.png
Height   = 13
Left     = 333
Top      = 162
Width    = 24

[Image107]
Filename = im_box_31.png
Height   = 13
Left     = 360
Top      = 162
Width    = 14

[Image108]
Filename = im_box_32.png
Height   = 14
Left     = 598
Top      = 163
Width    = 23

[Image109]
Filename = im_box_33.png
Height   = 14
Left     = 624
Top      = 163
Width    = 24

[Image110]
Filename = im_box_34.png
Height   = 14
Left     = 650
Top      = 163
Width    = 24

[Image111]
Filename = im_box_35.png
Height   = 19
Left     = 678
Top      = 162
Width    = 26

[Image112]
; placeholder for duplicate image (box 20)
Filename = nil
Height   = 14
Left     = 666
Top      = 190
Width    = 23

[Image113]
Filename = im_box_27.png
Height   = 20
Left     = 269
Top      = 188
Width    = 25

[Image114]
Filename = im_box_26.png
Height   = 12
Left     = 296
Top      = 189
Width    = 24

[Image115]
Filename = im_box_25.png
Height   = 12
Left     = 323
Top      = 189
Width    = 24

[Image116]
Filename = im_box_24.png
Height   = 12
Left     = 350
Top      = 189
Width    = 23

[Image117]
Filename = im_box_23.png
Height   = 13
Left     = 597
Top      = 190
Width    = 14

[Image118]
Filename = im_box_22.png
Height   = 13
Left     = 614
Top      = 190
Width    = 23

[Image119]
Filename = im_box_21.png
Height   = 13
Left     = 640
Top      = 190
Width    = 24

[Image120]
; this image must have a solid background
Filename = im_box_20.bmp
Height   = 14
Left     = 666
Top      = 190
Width    = 23

[Image121]
; placeholder for duplicate image (box 12)
Filename = nil
Height   = 14
Left     = 280
Top      = 214
Width    = 24

[Image122]
; this image must have a solid background
Filename = im_box_12.bmp
Height   = 14
Left     = 280
Top      = 214
Width    = 24

[Image123]
Filename = im_box_13.png
Height   = 12
Left     = 307
Top      = 214
Width    = 24

[Image124]
Filename = im_box_14.png
Height   = 13
Left     = 333
Top      = 214
Width    = 24

[Image125]
Filename = im_box_15.png
Height   = 14
Left     = 360
Top      = 214
Width    = 14

[Image126]
Filename = im_box_16.png
Height   = 13
Left     = 598
Top      = 215
Width    = 23

[Image127]
Filename = im_box_17.png
Height   = 13
Left     = 624
Top      = 215
Width    = 24

[Image128]
Filename = im_box_18.png
Height   = 13
Left     = 650
Top      = 215
Width    = 24

[Image129]
Filename = im_box_19.png
Height   = 19
Left     = 677
Top      = 213
Width    = 24

[Image130]
; placeholder for duplicate image (box 04)
Filename = nil
Height   = 9
Left     = 665
Top      = 245
Width    = 26

[Image131]
Filename = im_box_11.png
Height   = 16
Left     = 268
Top      = 241
Width    = 25

[Image132]
Filename = im_box_10.png
Height   = 13
Left     = 296
Top      = 238
Width    = 24

[Image133]
Filename = im_box_09.png
Height   = 13
Left     = 323
Top      = 238
Width    = 24

[Image134]
Filename = im_box_08.png
Height   = 13
Left     = 350
Top      = 238
Width    = 23

[Image135]
Filename = im_box_07.png
Height   = 8
Left     = 597
Top      = 245
Width    = 14

[Image136]
Filename = im_box_06.png
Height   = 8
Left     = 614
Top      = 245
Width    = 23

[Image137]
Filename = im_box_05.png
Height   = 8
Left     = 640
Top      = 245
Width    = 24

[Image138]
; this image must have a solid background
Filename = im_box_04.bmp
Height   = 9
Left     = 665
Top      = 245
Width    = 26

[Image139]
Filename = im_box_03.png
Height   = 15
Left     = 752
Top      = 243
Width    = 24

[Image140]
Filename = im_box_02.png
Height   = 7
Left     = 778
Top      = 245
Width    = 24

[Image141]
Filename = im_box_01.png
Height   = 7
Left     = 804
Top      = 245
Width    = 24
