;_____________________________________________________________________
; SETTINGS:
; This section contains the plugin settings, such as
; resolution.
;
; resolution - specifies which resolution to use
;  Resolutions are as follows:
; 0  - 320, 200
; 1  - 320, 240
; 2  - 400, 256
; 3  - 512, 384
; 4  - 640, 200
; 5  - 640, 350
; 6  - 640, 400
; 7  - 640, 480
; 8  - 800, 600
; 9  - 960, 720
; 10 - 856, 480
; 11 - 512, 256
; 12 - 1024, 768
; 13 - 1280, 1024
; 14 - 1600, 1200
; 15 - 400, 300
; 16 - 1152, 864
; 17 - 1280, 960
; 18 - 1600, 1024
; 19 - 1792, 1344
; 20 - 1856, 1392
; 21 - 1920, 1440
; 22 - 2048, 1536
; 23 - 2048, 2048
; Note: some video cards or monitors do not support all
; resolutions!
;
; Note#2:For compatibility issues always distribute this
; file with the resolution: 640, 480 (7)  
;

[SETTINGS]
card_id = 0
resolution=10
filter_cache = 0
autodetect_ucode = 1
ucode = 2
wireframe = 0
wfmode=1
filtering = 1
depthmode = 0
fog = 1
buff_clear = 1
vsync = 1
swapmode = 1
run_in_window = 0
show_fps=8
clock = 0
clock_24_hr = 0
wrap_big_tex = 0
custom_ini = 1
hotkeys = 0
ssformat=1
logging = 0
log_clear = 0
unk_as_red = 0
log_unk = 0
unk_clear = 0
new_swap = 1
hires_motionblur = 0
flame_corona = 0
fb_smart = 1
fb_read_always = 0
fb_clear = 1
fb_hires = 1
fb_depth_clear = 0
motionblur = 1
elogging = 0
lodmode = 0
fb_get_info = 0
fb_render = 1
detect_cpu_write = 0
fillrec_depth_compare = 0
tex_wrap_hack = 0
read_back_to_screen = 0
advanced_options=0
texenh_options=0
ghq_fltr = 0
ghq_cmpr = 0
ghq_enht=1
ghq_hirs=1
ghq_enht_cmpr=0
ghq_enht_tile = 0
ghq_enht_f16bpp = 0
ghq_enht_gz=0
ghq_enht_nobg=0
ghq_hirs_cmpr=1
ghq_hirs_tile = 0
ghq_hirs_f16bpp=0
ghq_hirs_gz=1
ghq_hirs_altcrc=1
ghq_cache_save=1
ghq_cache_size=0
ghq_hirs_let_texartists_fly=1
ghq_hirs_dump=0
wrpResolution=12
wrpVRAM=0
wrpFBO=1
wrpAnisotropic=0
lang_id=58

; UCODE:
; These are ucode crcs used in the uCode detector.
; If a crc is not found here, the plugin will ask you
; to add it. All these values are in hexadecimal.
;
; uCodes:
; -1 - Unknown, display error
; 0 - RSP SW 2.0X (Super Mario 64)
; 1 - F3DEX 1.XX (Star Fox 64)
; 2 - F3DEX 2.XX (The Legend of Zelda: Ocarina of Time)
; 3 - F3DEX ? (WaveRace)
; 4 - RSP SW 2.0D EXT (Star Wars: Shadows of the Empire)
; 5 - RSP SW 2.0 (Diddy Kong Racing); 
; 6 - S2DEX 1.XX  (Yoshi's Story - SimCity 2000)
; 7 - RSP SW PD (Perfect Dark)
; 8 - F3DEXBG 2.08 (Conker's Bad Fur Day)

[UCODE]
006bd77f=0
03044b84=2
030f4b84=2
05165579=1
05777c62=1
057e7c62=1
07200895=0
0bf36d36=9
0d7bbffb=-1 
0d7cbffb=5
0ff79527=2
0ff795bf=-1 
1118b3e0=1
1517a281=1
168e9cd5=2
1a1e18a0=2
1a1e1920=2
1a62dbaf=2
1a62dc2f=2
1de712ff=1
1ea9e30f=6
1f120bbb=21
21f91834=2
21f91874=2
22099872=2
24cd885b=1
26a7879a=1
299d5072=6
2b291027=2
2b5a89c2=6
2c7975d6=1
2d3fe3f1=1
2f71d1d5=2
2f7dd1d5=2
327b933d=1
339872a6=1
377359b6=2
3a1c2b34=0
3a1cbac3=0
3f7247fb=0
3ff1a4ca=1
4165e1fd=0
4340ac9b=1
440cfad6=1
47d46e86=7
485abff2=2
4fe6df78=1
5182f610=0
5257cd2a=1
5414030c=1
5414030d=1
559ff7d4=1
5b5d36e3=4
5b5d3763=3
5d1d6f53=0
5d3099f1=2
5df1408c=1
5ef4e34a=1
6075e9eb=1
60c1dcc4=1
6124a508=2
630a61fb=2
63be08b1=5
63be08b3=5
64ed27e5=1
65201989=2
65201a09=2
66c0b10a=1
679e1205=2
6bb745c9=6
6d8f8f8a=2
6e4d50af=0
6eaa1da8=1
72a4f34e=1
73999a23=1
74af0a74=6
753be4a5=2
794c3e28=6
7df75834=1
7f2d0a2e=1
82f48073=1
832fcb99=1
841ce10f=1
844b55b5=-1
863e1ca7=1
86b1593e=-1
8805ffea=1
8d5735b2=1
8d5735b3=1
8ec3e124=-1
93d11f7b=2
93d11ffb=2
93d1ff7b=2
9551177b=2
955117fb=2
95cd0062=2
97d1b58a=1
a2d0f88e=2
a346a5cc=1
aa86cb1d=2
aae4a5b9=2
ad0a6292=2
ad0a6312=2
ae08d5b9=0
b1821ed3=1
b4577b9c=1
b54e7f93=0
b62f900f=2
ba65ea1e=2
ba86cb1d=8
bc03e969=0
bc45382e=2
be78677c=1
bed8b069=1
c3704e41=1
c46dbc3d=1
c99a4c6c=1
c901ce73=2
c901cef3=2
cb8c9b6c=2
cee7920f=1
cfa35a45=2
d1663234=1
d20dedbf=6
d2a9f59c=1
d41db5f7=1
d5604971=0
d57049a5=1
d5c4dc96=-1
d5d68b1f=0
d67c2f8b=0
d802ec04=1
da13ab96=2
de7d67d4=2
e1290fa2=2
e41ec47e=0
e65cb4ad=2
e89c2b92=1
e9231df2=1
ec040469=1
ee47381b=1
ef54ee35=1
f9893f70=21
fb816260=1
ff372492=21



; Game specific settings
;
; In the [DEFAULT] section there are the default options for a game, which can
; be overriden in the section with the game's internal name.

[DEFAULT]
filtering = 1
fog = 1
buff_clear = 1
swapmode = 1
lodmode = 0
fb_smart = 1
fb_hires = 1
fb_get_info = 0
fb_read_always = 0
fb_render = 1
fb_crc_mode = 1
read_back_to_screen = 0
detect_cpu_write = 0
alt_tex_size = 0
use_sts1_only = 0
PPL = 0
fast_crc = 1
force_microcheck = 0
force_quad3d = 0
texrect_zbuf = 0
fix_tex_coord = 0
optimize_texrect = 0
optimize_write = 0
hires_buf_clear = 1
depthmode = 1
fb_clear = 1
fb_read_alpha = 0
ignore_previous = 0
soft_depth_compare = 0
force_depth_compare = 0
force_calc_sphere = 0
texrect_compare_less = 0
texture_correction = 1
fillcolor_fix = 0
depth_bias = 20
increase_texrect_edge = 0
decrease_fillrect_edge = 1
stipple_mode = 2
stipple_pattern = 1041204192
clip_zmax = 1
clip_zmin = 0
adjust_aspect = 1
correct_viewport = 0
aspect = 1
zmode_compare_less = 0
old_style_adither = 0
n64_z_scale = 0

[1080 SNOWBOARDING]
optimize_texrect = 1
alt_tex_size = 1
depthmode = 0
swapmode = 2
fb_smart = 1
fb_hires = 1
fb_clear = 1

[A Bug's Life]
depthmode = 0

[AERO FIGHTERS ASSAUL]
clip_zmin = 1

[AIDYN_CHRONICLES]
depthmode = 1

[All-Star Baseball 20] 
force_depth_compare = 1 

[All-Star Baseball 99]
force_depth_compare = 1
depthmode = 1
buff_clear = 0

[All Star Baseball 99]
force_depth_compare = 1
depthmode = 1
buff_clear = 0

[All-Star Baseball '0]
force_depth_compare = 1
depthmode = 0
fb_smart = 1
fb_hires = 1

[ARMYMENAIRCOMBAT]
increase_texrect_edge = 1
depthmode = 1

[BURABURA POYON]
fix_tex_coord = 1
depthmode = 0

;Bakushou Jinsei 64 - Mezease! Resort Ou.
[ÊÞ¸¼®³¼ÞÝ¾²64]
fb_info_disable = 1
depthmode = 0

[BAKU-BOMBERMAN]
depthmode = 0
fb_smart = 1
fb_hires = 1

[BAKUBOMB2]
filtering = 1
depthmode = 0

[BANGAIOH]
depthmode = 1

[Banjo-Kazooie]
filtering = 1
depthmode = 1
fb_smart = 1
fb_hires = 1

[BANJO KAZOOIE 2]
filtering = 1
depthmode = 1
fb_smart = 1
fb_hires = 1

[BANJO TOOIE]
filtering = 1
depthmode = 1
fb_smart = 1
fb_hires = 1

[BASS HUNTER 64]
fix_tex_coord = 1
depthmode = 1
buff_clear = 0
swapmode = 2

[BATTLEZONE]
force_depth_compare = 1
depthmode = 1

[BEETLE ADVENTURE JP]
wrap_big_tex = 1
n64_z_scale = 1
filtering = 1
depthmode = 1
fb_smart = 1
fb_hires = 1

[Beetle Adventure Rac]
wrap_big_tex = 1
n64_z_scale = 1
filtering = 1
depthmode = 1
fb_smart = 1
fb_hires = 1

[Big Mountain 2000]
depthmode = 1

[BIOFREAKS]
depthmode = 0
buff_clear = 0
fb_smart = 1
fb_hires = 1

[BioHazard II]
detect_cpu_write = 1
adjust_aspect = 0
n64_z_scale = 1
fix_tex_coord = 128
depthmode = 0
swapmode = 2
fb_smart = 1
fb_hires = 1

[Blast Corps]
depthmode = 1
swapmode = 0
fb_smart = 1
fb_hires = 1
fb_read_alpha = 1

[Blastdozer]
depthmode = 1
swapmode = 0
fb_smart = 1
fb_hires = 1
fb_read_alpha = 1

[blitz2k]
lodmode = 2

[Body Harvest]
depthmode = 1
fb_smart = 1
fb_hires = 1

[BOMBERMAN64E]
depthmode = 0
fb_smart = 1
fb_hires = 1

[BOMBERMAN64U]
depthmode = 0
fb_smart = 1
fb_hires = 1

[BOMBERMAN64U2]
filtering = 1
depthmode = 0

[Bottom of the 9th]
optimize_texrect = 0
filtering = 1
depthmode = 0
fb_smart = 1
fb_hires = 1

[BRUNSWICKBOWLING]
depthmode = 0
buff_clear = 0
swapmode = 0

[Bust A Move 3 DX]
filtering = 2
depthmode = 1

[Bust A Move '99]
filtering = 2
depthmode = 1

[Bust A Move 2]
fix_tex_coord = 1
filtering = 2
depthmode = 1
fog = 0

[CARMAGEDDON64]
wrap_big_tex = 1
filtering = 1
depthmode = 1

[CASTLEVANIA]
depthmode = 0
fb_clear = 1
old_style_adither = 1

[CASTLEVANIA2]
depthmode = 0
fb_clear = 1

[CENTRE COURT TENNIS]
soft_depth_compare = 1
depthmode = 0

[Chameleon Twist2]
filtering = 1
depthmode = 0

[CHOPPER_ATTACK]
filtering = 1
depthmode = 0

[CITY TOUR GP]
force_microcheck = 1
filtering = 1
depthmode = 1

[Command&Conquer]
fix_tex_coord = 1
aspect = 2
filtering = 1
depthmode = 1
fog = 0

[CONKER BFD]
optimize_texrect = 1
ignore_previous = 1
lodmode = 1
filtering = 1
depthmode = 0
fb_smart = 1
fb_hires = 1
fb_clear = 1

[Cruis'n USA]
filtering = 1
depthmode = 1
fb_smart = 1
fb_hires = 1
fb_clear = 1

[CruisnExotica]
filtering = 1
depthmode = 1
buff_clear = 0
swapmode = 0

[custom robo]
depthmode = 0
fb_smart = 1
fb_hires = 1

[CUSTOMROBOV2]
depthmode = 0
fb_smart = 1
fb_hires = 1

[CyberTiger]
fix_tex_coord = 16
depthmode = 0

[DAFFY DUCK STARRING]
depthmode = 1
wrap_big_tex = 1

[DARK RIFT]
force_microcheck = 1

[DeadlyArts]
soft_depth_compare = 1
depthmode = 0
fb_smart = 1
fb_hires = 1
clip_zmin = 1

[DERBYSTALLION 64]
fix_tex_coord = 1
depthmode = 0

[D K DISPLAY]
depthmode = 1
fb_clear = 1

[Donald Duck Goin' Qu]
detect_cpu_write = 1
depthmode = 0

[Donald Duck Quack At]
detect_cpu_write = 1
depthmode = 0

[DONKEY KONG 64]
lodmode = 1
depth_bias = 64
depthmode = 1
fb_clear = 1

[Doom64]
fillcolor_fix = 1
depthmode = 1

;Doraemon - Mittsu no Seireiseki (J)
[ÄÞ×´ÓÝ Ð¯ÂÉ¾²Ú²¾·]
read_back_to_screen = 1
depthmode = 1
fb_smart = 1
fb_hires = 1

;Doraemon 3 - Nobita no Machi SOS! (J)
[ÄÞ×´ÓÝ3 ÉËÞÀÉÏÁSOS!]
clip_zmin = 1

[DR.MARIO 64]
fix_tex_coord = 256
optimize_write = 1
read_back_to_screen = 1
depthmode = 1
fb_smart = 1
fb_hires = 0

[DRACULA MOKUSHIROKU]
depthmode = 0
fb_clear = 1

[DRACULA MOKUSHIROKU2]
depthmode = 0
fb_clear = 1

[Dual heroes JAPAN]
filtering = 1
depthmode = 0
swapmode = 0

[Dual heroes PAL]
filtering = 1
depthmode = 0
swapmode = 0

[Dual heroes USA]
filtering = 1
depthmode = 0
swapmode = 0

[DUKE NUKEM]
increase_primdepth = 1
depthmode = 0

[EARTHWORM JIM 3D]
increase_primdepth = 1
filtering = 1
depthmode = 0
buff_clear = 0

;Eikou no Saint Andrew
[´²º³É¾ÝÄ±ÝÄÞØ­°½]
correct_viewport = 1

[Eltail]
filtering = 2
depthmode = 1

[EVANGELION]
depthmode = 1

[EXCITEBIKE64]
depthmode = 0
fb_smart = 1
fb_hires = 1

[extreme_g]
depthmode = 0
fb_smart = 1
fb_hires = 1

[extremeg]
depthmode = 0
fb_smart = 1
fb_hires = 1

[´¸½ÄØ°ÑG2]
depthmode = 0
fb_smart = 1
fb_hires = 1
fb_clear = 1

[Extreme G 2]
depthmode = 0
fb_smart = 1
fb_hires = 1
fb_clear = 1

[F1 POLE POSITION 64]
clip_zmin = 1
filtering = 2
depthmode = 1

[F1RacingChampionship]
depthmode = 0
buff_clear = 0
swapmode = 0

[F1 WORLD GRAND PRIX]
soft_depth_compare = 1
wrap_big_tex = 1
depthmode = 0
buff_clear = 0

[F1 WORLD GRAND PRIX2]
wrap_big_tex = 1
soft_depth_compare = 1
depthmode = 0
buff_clear = 0

[F-ZERO X]
depthmode = 1

;Fushigi no Dungeon - Furai no Shiren 2 (J) 
[F3 Ì³×²É¼ÚÝ2]
decrease_fillrect_edge = 1
depthmode = 0

[Fighting Force]
depthmode = 1

[G.A.S.P!!Fighters'NE]
soft_depth_compare = 1
depthmode = 0
fb_smart = 1
fb_hires = 1
clip_zmin = 1

[GANBAKE GOEMON]
optimize_texrect = 0
alt_tex_size = 1
filtering = 1
depthmode = 1
fb_smart = 1
fb_hires = 1

;Ganbare Goemon - Neo Momoyama Bakufu no Odori
[¶ÞÝÊÞÚ\ ºÞ´ÓÝ]
optimize_texrect = 0
alt_tex_size = 1
filtering = 1
depthmode = 1
fb_smart = 1
fb_hires = 1

[GAUNTLET LEGENDS]
depthmode = 1
swapmode = 2

[Getter Love!!]
zmode_compare_less = 1
texrect_compare_less = 1
filtering = 2
depthmode = 1

[Gex 3 Deep Cover Gec]
filtering = 1
depthmode = 0

[GEX: ENTER THE GECKO]
filtering = 1
depthmode = 0

[Glover]
filtering = 1
depthmode = 0

[GOEMON2 DERODERO]
filtering = 1
depthmode = 1
fb_smart = 1
fb_hires = 1

[GOEMONS GREAT ADV]
filtering = 1
depthmode = 1
fb_smart = 1
fb_hires = 1

[GOLDENEYE]
lodmode=2
depth_bias = 40
filtering = 1
depthmode = 0
fog=1
buff_clear=1
swapmode=2
fb_smart=1
fb_hires = 1
fb_clear = 0
fb_read_alpha = 0
aspect=1
fb_read_always=0
fb_get_info=0
fb_render=0
detect_cpu_write=0
read_back_to_screen=0

[GOLDFINGER]
lodmode=2
depth_bias = 40
filtering = 1
depthmode = 0
fog=1
buff_clear=1
swapmode=2
fb_smart=1
fb_hires = 1
fb_clear = 0
fb_read_alpha = 0
aspect=1
fb_read_always=0
fb_get_info=0
fb_render=0
detect_cpu_write=0
read_back_to_screen=0

[GoldenEye\ X]
lodmode = 0
useless_is_useless = 1
decrease_fillrect_edge = 1
optimize_texrect = 0
filtering = 1
depthmode = 1
fog = 1
buff_clear = 1
swapmode = 1
fb_smart = 1
fb_hires = 1
fb_clear = 1
fb_read_alpha = 0
aspect=1
fb_read_always=0
fb_get_info=0
fb_render=1
detect_cpu_write=0
read_back_to_screen=0

[GOLDEN NUGGET 64]
filtering = 2
depthmode = 1

[GT64]
force_microcheck = 1
filtering = 1
depthmode = 1

; Hamster Monogatori
[ÊÑ½À°ÓÉ¶ÞÀØ64]
force_microcheck = 1
depthmode = 0

[HARVESTMOON64]
zmode_compare_less = 1
depthmode = 0
fog = 0

; Harvest Moon 64 JAP
[ÎÞ¸¼Þ®³ÓÉ¶ÞÀØ2]
zmode_compare_less = 1
depthmode = 0
fog = 0

; Heiwa Pachinko World
[HEIWA ÊßÁÝº Ü°ÙÄÞ64]
depthmode = 0
fog = 0
swapmode = 2
fb_smart = 1
fb_hires = 1

[HEXEN]
detect_cpu_write = 1
filtering = 1
depthmode = 1
buff_clear = 0
swapmode = 2

[HSV ADVENTURE RACING]
wrap_big_tex = 1
n64_z_scale = 1
filtering = 1
depthmode = 1
fb_smart = 1
fb_hires = 1

[Holy Magic Century]
filtering = 2
depthmode = 1

[HUMAN GRAND PRIX]
filtering = 2
depthmode = 0

[·×¯Ä¶²¹Â 64ÀÝÃ²ÀÞÝ]
filtering = 1
depthmode = 0
buff_clear = 0

[Iggy's Reckin' Balls]
fix_tex_coord = 512
depthmode = 0

[I S S 64]
depthmode = 1
swapmode = 2
old_style_adither = 1

[I.S.S.2000]
depthmode = 1
fb_smart = 1
fb_hires = 1

[ITF 2000]
filtering = 1
depthmode = 1
fb_smart = 1
fb_hires = 1

[IT&F SUMMERGAMES]
filtering = 1
depthmode = 1
fb_smart = 1
fb_hires = 1

[J_league 1997]
fix_tex_coord = 1
depthmode = 1
swapmode = 0

;J.League Eleven Beat 1997
[JØ°¸Þ\ ²ÚÌÞÝËÞ°Ä1997]
fb_smart=1
fb_hires=1

[J LEAGUE LIVE 64]
wrap_big_tex = 1
depthmode = 1

[J WORLD SOCCER3]
depthmode = 1
swapmode = 2

[JEREMY MCGRATH SUPER]
depthmode = 0
swapmode = 0

[JET FORCE GEMINI]
read_back_to_screen = 1
decrease_fillrect_edge = 1
alt_tex_size = 1
depthmode = 1
swapmode = 2
fb_smart = 1
fb_hires = 1

[J F G DISPLAY]
read_back_to_screen = 1
decrease_fillrect_edge = 1
alt_tex_size = 1
depthmode = 1
swapmode = 2
fb_smart = 1
fb_hires = 1

[KEN GRIFFEY SLUGFEST]
read_back_to_screen = 2
depthmode = 1
swapmode = 0
fb_smart = 1
fb_hires = 1

[Kirby64]
filtering = 1
depthmode = 0
buff_clear = 0
swapmode = 0

[Killer Instinct Gold]
filtering = 1
depthmode = 0
fog = 0
buff_clear = 0

[KNIFE EDGE]
wrap_big_tex = 1
fast_crc = 0
filtering = 1
depthmode = 1

[Knockout Kings 2000]
fb_info_disable = 1
depthmode = 1
fb_smart = 1
fb_hires = 1
fb_clear = 1
fb_read_alpha = 1

[LAMBORGHINI]
use_sts1_only = 1

[LCARS - WT_Riker]
depthmode = 1

[LEGORacers]
detect_cpu_write = 1
depthmode = 1
buff_clear = 0
fb_smart = 1
fb_hires = 1
fb_read_alpha = 1

[LET'S SMASH]
soft_depth_compare = 1
depthmode = 0

[Lode Runner 3D] 
swapmode = 0

[LT DUCK DODGERS]
wrap_big_tex = 1
depthmode = 1

[MACE]
fix_tex_coord = 8
filtering = 1
depthmode = 1

[MAGICAL TETRIS]
force_microcheck = 1
depthmode = 1
fog = 0

;Mahjong Master (J)
[Ï°¼Þ¬Ý Ï½À°]
n64_z_scale = 1
texrect_compare_less = 1
zmode_compare_less = 1

[MAJORA'S MASK]
wrap_big_tex = 1
filtering = 1
depthmode = 1
fb_smart = 1
fb_hires = 1
fb_clear = 1
fb_crc_mode = 0

[MARIOKART64]
fast_crc = 0
stipple_mode = 1
stipple_pattern = 4286595040
depthmode = 1

[MarioGolf64]
fb_info_disable = 1
ignore_aux_copy = 1
buff_clear = 0
depthmode = 0
fb_smart = 1
fb_hires = 1
fb_clear = 1

[MarioParty]
clip_zmin = 1
depthmode = 0
swapmode = 2

[MarioParty2]
depthmode = 0
swapmode = 2

[MarioParty3]
fix_tex_coord = 1
depthmode = 0

[MARIO STORY]
useless_is_useless = 1
hires_buf_clear = 0
optimize_texrect = 0
filtering = 1
depthmode = 1
swapmode = 2
fb_smart = 1
fb_hires = 1
fb_read_alpha = 1

[MASTERS'98]
wrap_big_tex = 1
depthmode = 0
fb_smart = 1
fb_hires = 1

[Mega Man 64]
increase_texrect_edge = 1
depthmode = 1
fb_smart = 1
fb_hires = 1

[MGAH VOL1]
force_microcheck = 1
depthmode = 1
zmode_compare_less = 1
fb_smart = 1

[Mia Hamm Soccer 64]
buff_clear = 0

[MICKEY USA]
alt_tex_size = 1
depthmode = 1
fb_smart = 1
fb_hires = 1
fb_clear = 1

[MICKEY USA PAL]
alt_tex_size = 1
depthmode = 1
fb_smart = 1
fb_hires = 1
fb_clear = 1

[MICROMACHINES64TURBO]
depthmode = 0

[Mini Racers]
force_microcheck = 1
buff_clear = 0
fb_smart = 1
fb_hires = 1
swapmode = 0

[MISCHIEF MAKERS]
tex_wrap_hack = 0
depthmode = 1
fog = 0

[MLB FEATURING K G JR]
read_back_to_screen = 2
depthmode = 1

[MK_MYTHOLOGIES]
depthmode = 1

[MO WORLD LEAGUE SOCC]
buff_clear = 0

[Monaco GP Racing 2]
depthmode = 0
buff_clear = 0

[Monaco Grand Prix]
depthmode = 0
buff_clear = 0

;Morita Shogi 64
[ÓØÀ¼®³·Þ64]
correct_viewport = 1

[MortalKombatTrilogy]
filtering = 2
depthmode = 1

[MS. PAC-MAN MM]
detect_cpu_write = 1
depthmode = 1

[MYSTICAL NINJA]
alt_tex_size = 1
optimize_texrect = 0
filtering = 1
depthmode = 1
fb_smart = 1
fb_hires = 1

[MYSTICAL NINJA2 SG]
alt_tex_size = 1
optimize_texrect = 0
filtering = 1
depthmode = 1
fb_smart = 1
fb_hires = 1

[NASCAR 99]
depthmode = 0
buff_clear = 0
swapmode = 0

[NASCAR 2000]
depthmode = 0
buff_clear = 0
swapmode = 0

[NBA Courtside 2]
depthmode = 0
buff_clear = 0
swapmode = 0

[NBA JAM 2000]
buff_clear = 0

[NBA JAM 99]
buff_clear = 0

[NBA LIVE 2000]
adjust_aspect = 0

[NBA Live 99]
swapmode = 0
adjust_aspect = 0

[NEWTETRIS]
pal230 = 1
fix_tex_coord = 1
increase_texrect_edge = 1
depthmode = 0
fog = 0

[NFL BLITZ]
lodmode = 2

[NFL BLITZ 2001]
lodmode = 2

[NFL BLITZ SPECIAL ED]
lodmode = 2

[NFL QBC '99]
force_depth_compare = 1
wrap_big_tex = 1
depthmode = 0

[NFL QBC 2000]
wrap_big_tex = 1
depthmode = 0
swapmode = 0

[NFL Quarterback Club]
wrap_big_tex = 1
depthmode = 0
swapmode = 0

[NINTAMAGAMEGALLERY64]
force_microcheck = 1
depthmode = 0

[NITRO64] 
fb_smart = 1 
fb_hires = 1

[NUCLEARSTRIKE64]
buff_clear = 0

; Nushi Zuri 64
[Ç¼ÂÞØ64]
force_microcheck = 1
wrap_big_tex = 0
depthmode = 0
buff_clear = 0

[OgreBattle64]
fb_info_disable = 1
force_depth_compare = 1
depthmode = 1

[PACHINKO365NICHI]
correct_viewport = 1

[PAPER MARIO]
useless_is_useless = 1
hires_buf_clear = 0
optimize_texrect = 0
filtering = 1
depthmode = 1
swapmode = 2
fb_smart = 1
fb_hires = 1
fb_read_alpha = 1

[Parlor PRO 64]
force_microcheck = 1
filtering = 1
depthmode = 1

[Perfect Dark]
lodmode = 0
useless_is_useless = 1
decrease_fillrect_edge = 1
optimize_texrect = 0
filtering = 1
depthmode = 1
fog = 1
buff_clear = 1
swapmode = 1
fb_smart = 1
fb_hires = 1
fb_clear = 1
fb_read_alpha = 0
aspect=1
fb_read_always=0
fb_get_info=0
fb_render=1
detect_cpu_write=0
read_back_to_screen=0

[PERFECT STRIKER]
depthmode = 1
swapmode = 2

[Pilot Wings64]
depthmode = 1
buff_clear = 0

[PUZZLE LEAGUE N64]
PPL = 1
force_microcheck = 1
fix_tex_coord = 1
filtering = 2
depthmode = 1
fog = 0
buff_clear = 0
fb_smart = 1
fb_hires = 0
fb_read_alpha = 1

[PUZZLE LEAGUE]
PPL = 1
force_microcheck = 1
fix_tex_coord = 1
filtering = 2
depthmode = 1
fog = 0
buff_clear = 0
fb_smart = 1
fb_hires = 0
fb_read_alpha = 1

[POKEMON SNAP]
fast_crc = 0
depthmode = 1
fb_smart = 1
fb_hires = 0
fb_clear = 1

[POKEMON STADIUM]
optimize_texrect = 0
depthmode = 1
fast_crc = 0
buff_clear = 0
fb_smart = 1
fb_hires = 0
fb_read_alpha = 1
fb_crc_mode = 2

[POKEMON STADIUM 2]
optimize_texrect = 0
swapmode = 2
depthmode = 1
fast_crc = 0
buff_clear = 0
fb_smart = 1
fb_hires = 1
fb_read_alpha = 1
fb_crc_mode = 2

[POKEMON STADIUM G&S]
optimize_texrect = 0
depthmode = 1
fast_crc = 0
buff_clear = 0
fb_smart = 1
fb_hires = 0
fb_read_alpha = 1
fb_crc_mode = 2

[POLARISSNOCROSS]
fix_tex_coord = 5
depthmode = 1

[PowerLeague64]
force_quad3d = 1

[Quake]
force_microcheck = 1
swapmode = 2
buff_clear = 0

[QUAKE II]
fb_smart = 1
fb_hires = 1

[quarterback_club_98]
optimize_texrect = 0
hires_buf_clear = 0
filtering = 1
depthmode = 1
swapmode = 0
buff_clear = 0
fb_smart = 1
fb_hires = 1
fb_read_alpha = 1

[Quest 64]
depthmode = 1

[Racing Simulation 2] 
depthmode = 0
buff_clear = 0

[RAINBOW SIX]
increase_texrect_edge = 1
depthmode = 1

[Rally'99]
filtering = 1
depthmode = 1
buff_clear = 0
fb_smart = 1
fb_hires = 1

[RALLY CHALLENGE]
filtering = 1
depthmode = 1
buff_clear = 0
fb_smart = 1
fb_hires = 1

[Rayman 2]
depthmode = 0
detect_cpu_write = 1

[READY 2 RUMBLE]
fix_tex_coord = 64
depthmode = 0

[Ready to Rumble]
fix_tex_coord = 1
depthmode = 0

[Resident Evil II]
detect_cpu_write = 1
adjust_aspect = 0
n64_z_scale = 1
fix_tex_coord = 128
depthmode = 0
swapmode = 2
fb_smart = 1
fb_hires = 1

[Re-Volt]
texture_correction = 0
depthmode = 1

[RIDGE RACER 64]
force_calc_sphere = 1
depthmode = 0
fb_smart = 1
fb_hires = 1

[ROAD RASH 64]
depthmode = 0
swapmode = 2

[Robopon64]
depthmode = 0
fb_smart = 1
fb_hires = 1

[ROCKETROBOTONWHEELS]
clip_zmin = 1

[RockMan Dash]
increase_texrect_edge = 1
depthmode = 1
fb_smart = 1
fb_hires = 1

[RONALDINHO SOCCER]
depthmode = 1
swapmode = 2
old_style_adither = 1

[RTL WLS2000]
buff_clear = 0

[RUGRATS IN PARIS]
depthmode = 1

[RUSH 2049]
force_texrect_zbuf = 1
filtering = 1
depthmode = 0

[SCARS]
filtering = 1
depthmode = 0

[SD HIRYU STADIUM]
force_microcheck = 1
depthmode = 0

[Shadow of the Empire]
swapmode = 2

[Shadowman]
depthmode = 0

[Silicon Valley]
filtering = 1
depthmode = 0

[Snobow Kids 2]
swapmode = 0
filtering = 1

[SNOWBOARD KIDS2]
swapmode = 0
filtering = 1

[South Park: Chef's L]
fix_tex_coord = 4
filtering = 2
depthmode = 1
fog = 0
buff_clear = 0

[South Park Chef's Lu]
fix_tex_coord = 4
filtering = 1
depthmode = 1
fog = 0
buff_clear = 0

[SPACE DYNAMITES] 
force_microcheck = 1

[SPIDERMAN]
fast_crc = 0

[STARCRAFT 64]
detect_cpu_write = 1
aspect = 2
filtering = 2
depthmode = 1
fog = 0

[STAR SOLDIER]
force_microcheck = 1
filtering = 1
depthmode = 1
swapmode = 0

[STAR TWINS]
read_back_to_screen = 1
decrease_fillrect_edge = 1
alt_tex_size = 1
depthmode = 1
swapmode = 2
fb_smart = 1
fb_hires = 1

[STAR WARS EP1 RACER]
swapmode = 2

[SUPERROBOTSPIRITS]
aspect = 2

;Super Robot Taisen 64 (J)
[½°Êß°ÛÎÞ¯ÄÀ²¾Ý64]
fast_crc = 0
use_sts1_only = 1
fb_smart = 1
fb_hires = 1

[Supercross]
depthmode = 1
buff_clear = 0

[SUPER MARIO 64]
depth_bias = 32
lodmode = 1
filtering = 1
depthmode = 1

[SUPERMARIO64]
depth_bias = 32
lodmode = 1
filtering = 1
depthmode = 1

[SUPERMAN]
detect_cpu_write = 1

;Susume! Taisen Puzzle Dama Toukon! Marumata Chou (J) 
[½½Ò!À²¾ÝÊß½ÞÙÀÞÏ]
force_microcheck = 1
depthmode = 1
fog = 0
swapmode = 0

;Tamagotchi World 64 (J) 
[ÐÝÅÃÞÀÏºÞ¯ÁÜ°ÙÄÞ]
use_sts1_only = 1
depthmode = 0
fog = 0

[Taz Express]
filtering = 1
depthmode = 0
buff_clear = 0

[TELEFOOT SOCCER 2000]
buff_clear = 0

[TETRISPHERE]
alt_tex_size = 1
use_sts1_only = 1
increase_texrect_edge = 1
depthmode = 1
fb_smart = 1
fb_hires = 1
fb_crc_mode = 2

[TG RALLY 2]
filtering = 1
depthmode = 1
buff_clear = 0
swapmode = 2

[THE LEGEND OF ZELDA]
depth_bias = 60
filtering = 1
depthmode = 1
fb_smart = 1
fb_hires = 1
fb_clear = 1

[THE MASK OF MUJURA]
wrap_big_tex = 1
filtering = 1
depthmode = 1
fb_smart = 1
fb_hires = 1
fb_clear = 1
fb_crc_mode = 0

[THPS2]
filtering = 1
depthmode = 0

[THPS3]
filtering = 1
depthmode = 0

[Tigger's Honey Hunt]
zmode_compare_less = 1
depthmode = 0
buff_clear = 0

[TOM AND JERRY]
depth_bias = 2
filtering = 1
depthmode = 0

[Tonic Trouble]
depthmode = 0
detect_cpu_write = 1

[TONY HAWK PRO SKATER]
filtering = 1
depthmode = 0

[TONY HAWK SKATEBOARD]
filtering = 1
depthmode = 0

[Top Gear Hyper Bike]
fb_info_disable = 1
swapmode = 2
depthmode = 0
fb_smart = 1
fb_hires = 1
fb_clear = 1

[Top Gear Overdrive]
fb_info_disable = 1
depthmode = 0
buff_clear = 0

[TOP GEAR RALLY]
depth_bias = 64
fillcolor_fix = 1
depthmode = 0

[TOP GEAR RALLY 2]
filtering = 1
depthmode = 1
buff_clear = 0
swapmode = 2

[TRIPLE PLAY 2000]
wrap_big_tex = 1
depthmode = 0
fb_smart = 1
fb_hires = 1

[TROUBLE MAKERS]
mischief_tex_hack = 0
depthmode = 1
fog = 0

[TSUMI TO BATSU]
filtering = 1
depthmode = 1
fb_smart = 1
fb_hires = 1
fb_clear = 1

[TSUWAMONO64]
force_microcheck = 1
depthmode = 0

[TWINE]
filtering = 1
depthmode = 0

[TWISTED EDGE]
depthmode = 1
fb_smart = 1
fb_hires = 1
fb_clear = 1

[Ultraman Battle JAPA]
depthmode = 0

[Virtual Pool 64]
depthmode = 1
buff_clear = 0

[V-RALLY]
fix_tex_coord = 3
filtering = 1
depthmode = 0
buff_clear = 0
swapmode = 0

[Waialae Country Club]
wrap_big_tex = 1
depthmode = 0
fb_smart = 1
fb_hires = 1

[WAVE RACE 64]
pal230 = 1

[WILD CHOPPERS]
filtering = 1
depthmode = 0

[Wipeout 64]
filtering = 1
depthmode = 0
swapmode = 2

[WONDER PROJECT J2]
depthmode = 0
buff_clear = 0
swapmode = 0

[World Cup 98] 
depthmode = 0
swapmode = 0
fb_smart = 1
fb_hires = 1

[WRESTLEMANIA 2000]
depthmode = 0

[YAKOUTYUU2]
depthmode = 0

[YOSHI STORY]
fix_tex_coord = 32
filtering = 1
depthmode = 1
fog = 0

[ZELDA MAJORA'S MASK]
wrap_big_tex = 1
filtering = 1
depthmode = 1
fb_smart = 1
fb_hires = 1
fb_clear = 1
fb_crc_mode = 0

[ZELDA MASTER QUEST]
depth_bias = 60
filtering = 1
depthmode = 1
fb_smart = 1
fb_hires = 1
fb_clear = 1

;End Of Original File
